[nostalgia] Add implementation of single tile sprites on OpenGL
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@@ -60,7 +60,6 @@ ox::Error loadBgTileSheet(Context*,
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}
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ox::Error loadSpriteTileSheet(Context*,
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int,
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const ox::FileAddress&,
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const ox::FileAddress&) noexcept {
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return OxError(0);
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@@ -91,8 +90,8 @@ void hideSprite(Context*, unsigned) noexcept {
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void setSprite(Context*,
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unsigned,
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unsigned,
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unsigned,
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int,
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int,
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unsigned,
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unsigned,
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unsigned,
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