[nostalgia] Add implementation of single tile sprites on OpenGL
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@@ -253,15 +253,15 @@ void hideSprite(Context*, unsigned idx) noexcept {
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void setSprite(Context*,
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unsigned idx,
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unsigned x,
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unsigned y,
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int x,
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int y,
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unsigned tileIdx,
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unsigned spriteShape,
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unsigned spriteSize,
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unsigned flipX) noexcept {
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oxAssert(g_spriteUpdates < config::GbaSpriteBufferLen, "Sprite update buffer overflow");
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GbaSpriteAttrUpdate oa;
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oa.attr0 = static_cast<uint16_t>(y & ox::onMask<uint8_t>(0b111))
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oa.attr0 = static_cast<uint16_t>(y & ox::onMask<uint8_t>(0b111'1111))
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| (static_cast<uint16_t>(1) << 10) // enable alpha
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| (static_cast<uint16_t>(spriteShape) << 14);
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oa.attr1 = (static_cast<uint16_t>(x) & ox::onMask<uint8_t>(8))
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