[nostalgia] Add implementation of single tile sprites on OpenGL
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@@ -61,6 +61,11 @@ class Context {
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unsigned cbb,
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const ox::FileAddress &tilesheetPath,
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const ox::FileAddress &palettePath) noexcept;
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friend ox::Error loadSpriteTileSheet(Context *ctx,
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const ox::FileAddress &tilesheetAddr,
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const ox::FileAddress &paletteAddr) noexcept;
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friend ox::Result<struct TileSheetData> loadTileSheet(Context *ctx,
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const struct CompactTileSheet &tilesheetAddr) noexcept;
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friend ox::Error run(Context *ctx) noexcept;
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friend void shutdown(Context *ctx) noexcept;
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friend ox::Result<ox::UniquePtr<Context>> init(ox::UniquePtr<ox::FileSystem> fs, ox::CRStringView appName) noexcept;
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@@ -77,6 +82,15 @@ class Context {
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friend constexpr void setKeyEventHandler(Context *ctx, KeyEventHandler h) noexcept;
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friend constexpr KeyEventHandler keyEventHandler(Context *ctx) noexcept;
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friend void setTile(Context *ctx, unsigned bgIdx, int column, int row, uint8_t tile) noexcept;
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friend void setSprite(Context *ctx,
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unsigned idx,
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int x,
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int y,
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unsigned tileIdx,
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unsigned spriteShape,
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unsigned spriteSize,
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unsigned flipX) noexcept;
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friend void hideSprite(Context *ctx, unsigned idx) noexcept;
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public:
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ox::UniquePtr<ox::FileSystem> rom;
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