[nostalgia/core] Expand conversion system to allow raw-to-raw
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@@ -29,8 +29,8 @@ struct GbaPaletteTarget {
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};
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struct GbaTileMapTarget {
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static constexpr auto TypeName = TileSheet::TypeName;
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static constexpr auto TypeVersion = TileSheet::TypeVersion;
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static constexpr auto TypeName = CompactTileSheet::TypeName;
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static constexpr auto TypeVersion = CompactTileSheet::TypeVersion;
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volatile uint16_t *bgCtl = nullptr;
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ox::FileAddress defaultPalette;
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GbaPaletteTarget pal;
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@@ -51,10 +51,7 @@ template<typename T>
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constexpr ox::Error modelRead(T *io, GbaTileMapTarget *t) noexcept {
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io->template setTypeInfo<GbaTileMapTarget>();
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uint8_t bpp;
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int dummy;
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oxReturnError(io->field("bpp", &bpp));
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oxReturnError(io->field("rows", &dummy));
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oxReturnError(io->field("columns", &dummy));
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constexpr auto Bpp8 = 1 << 7;
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if (t->bgCtl) {
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*t->bgCtl = (28 << 8) | 1;
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@@ -65,7 +62,6 @@ constexpr ox::Error modelRead(T *io, GbaTileMapTarget *t) noexcept {
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}
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}
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oxReturnError(io->field("defaultPalette", &t->defaultPalette));
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oxReturnError(io->field("pal", &t->pal));
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uint16_t intermediate = 0;
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const auto handleTileMap = [t, &intermediate](std::size_t i, uint8_t *tile) {
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if (i & 1) { // i is odd
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