[nostalgia] Add start for Scene editor in Studio
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@@ -9,10 +9,22 @@
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#include <ox/std/buffer.hpp>
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#include <nostalgia/foundation/context.hpp>
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#include <nostalgia/geo/size.hpp>
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#include "event.hpp"
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#include "input.hpp"
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namespace nostalgia::core::gl {
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void drawMainView(core::Context*) noexcept;
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void setRenderSize(core::Context*, int width, int height) noexcept;
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geo::Size getRenderSize(core::Context*) noexcept;
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void clearRenderSize(core::Context *ctx) noexcept;
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}
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namespace nostalgia::core::renderer {
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ox::Error init(Context *ctx) noexcept;
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}
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namespace nostalgia::geo {
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class Size;
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}
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@@ -58,6 +70,7 @@ class Context: public foundation::Context {
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friend int getScreenHeight(Context *ctx) noexcept;
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friend int getScreenWidth(Context *ctx) noexcept;
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friend ox::Error initGfx(Context *ctx) noexcept;
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friend ox::Error renderer::init(Context *ctx) noexcept;
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friend ox::Error loadBgTileSheet(Context *ctx,
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unsigned cbb,
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const ox::FileAddress &tilesheetPath,
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@@ -84,14 +97,18 @@ class Context: public foundation::Context {
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friend constexpr KeyEventHandler keyEventHandler(Context *ctx) noexcept;
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friend void setTile(Context *ctx, unsigned bgIdx, int column, int row, uint8_t tile) noexcept;
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friend void setSprite(Context *ctx,
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unsigned idx,
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int x,
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int y,
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unsigned tileIdx,
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unsigned spriteShape,
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unsigned spriteSize,
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unsigned flipX) noexcept;
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unsigned idx,
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int x,
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int y,
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unsigned tileIdx,
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unsigned spriteShape,
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unsigned spriteSize,
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unsigned flipX) noexcept;
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friend void hideSprite(Context *ctx, unsigned idx) noexcept;
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friend void gl::drawMainView(core::Context*) noexcept;
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friend void gl::setRenderSize(core::Context*, int width, int height) noexcept;
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friend geo::Size gl::getRenderSize(core::Context*) noexcept;
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friend void gl::clearRenderSize(core::Context *ctx) noexcept;
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public:
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ox::Vector<Drawer*, 5> drawers;
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