[nostalgia/core/studio] Add scrolling support to TileSheetEditor
This commit is contained in:
@@ -49,11 +49,12 @@ class TileSheetGrid {
|
||||
in vec3 gColor[];
|
||||
in vec2 gPt2[];
|
||||
out vec3 fColor;
|
||||
uniform vec2 gScroll;
|
||||
void main() {
|
||||
fColor = gColor[0];
|
||||
gl_Position = gl_in[0].gl_Position;
|
||||
gl_Position = gl_in[0].gl_Position + vec4(gScroll, 0, 0);
|
||||
EmitVertex();
|
||||
gl_Position = vec4(gPt2[0], 0, 1);
|
||||
gl_Position = vec4(gPt2[0] + gScroll, 0, 1);
|
||||
EmitVertex();
|
||||
EndPrimitive();
|
||||
})glsl";
|
||||
@@ -67,7 +68,7 @@ class TileSheetGrid {
|
||||
|
||||
ox::Error buildShader() noexcept;
|
||||
|
||||
void draw(bool update) noexcept;
|
||||
void draw(bool update, const ImVec2 &scroll) noexcept;
|
||||
|
||||
void initBufferSet(const NostalgiaGraphic &img) noexcept;
|
||||
|
||||
@@ -77,7 +78,7 @@ class TileSheetGrid {
|
||||
void setBufferObjects(const NostalgiaGraphic &img, glutils::BufferSet *bg) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
class ImVec2 pixelSize() const noexcept;
|
||||
class ImVec2 pixelSize(const ImVec2 &paneSize = ImGui::GetContentRegionAvail()) const noexcept;
|
||||
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user