[nostalgia/core/gba] Add hideSprite and add flipX parameter to setSrpite

This commit is contained in:
2020-07-28 19:09:24 -05:00
parent 4ad959cd74
commit 80f98802b6
4 changed files with 31 additions and 5 deletions
+5 -2
View File
@@ -1,5 +1,5 @@
/*
* Copyright 2016 - 2019 gtalent2@gmail.com
* Copyright 2016 - 2020 gary@drinkingtea.net
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
@@ -200,7 +200,10 @@ void setTile(Context *ctx, int layer, int column, int row, uint8_t tile) {
id->bgTileMaps[z][y][x] = tile;
}
void setSprite(unsigned, unsigned, unsigned, unsigned, unsigned, unsigned) {
void hideSprite(unsigned) {
}
void setSprite(unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned) {
}
}