[nostalgia/core/gba] Add hideSprite and add flipX parameter to setSrpite
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
* Copyright 2016 - 2019 gtalent2@gmail.com
|
||||
* Copyright 2016 - 2020 gary@drinkingtea.net
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
@@ -200,7 +200,10 @@ void setTile(Context *ctx, int layer, int column, int row, uint8_t tile) {
|
||||
id->bgTileMaps[z][y][x] = tile;
|
||||
}
|
||||
|
||||
void setSprite(unsigned, unsigned, unsigned, unsigned, unsigned, unsigned) {
|
||||
void hideSprite(unsigned) {
|
||||
}
|
||||
|
||||
void setSprite(unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned) {
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user