[nostalgia/core/gba] Add hideSprite and add flipX parameter to setSrpite
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@@ -76,6 +76,8 @@ using interrupt_handler = void (*)(void);
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#define MEM_IWRAM_BEGIN reinterpret_cast<uint8_t*>(0x03000000)
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#define MEM_IWRAM_END reinterpret_cast<uint8_t*>(0x03007FFF)
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#define REG_BLNDCTL *reinterpret_cast<uint16_t*>(0x04000050)
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#define MEM_BG_PALETTE reinterpret_cast<uint16_t*>(0x05000000)
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#define MEM_SPRITE_PALETTE reinterpret_cast<uint16_t*>(0x05000200)
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