[nostalgia/core] Make sprite functions take core::Context argument
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@@ -200,10 +200,10 @@ void setTile(Context *ctx, int layer, int column, int row, uint8_t tile) {
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id->bgTileMaps[z][y][x] = tile;
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}
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void hideSprite(unsigned) {
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void hideSprite(Context*, unsigned) {
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}
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void setSprite(unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned) {
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void setSprite(Context*, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned) {
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}
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}
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