[nostalgia/core] Make sprite functions take core::Context argument

This commit is contained in:
2020-07-29 00:04:21 -05:00
parent 579b328212
commit 803b90d54c
5 changed files with 18 additions and 16 deletions
+2 -2
View File
@@ -200,10 +200,10 @@ void setTile(Context *ctx, int layer, int column, int row, uint8_t tile) {
id->bgTileMaps[z][y][x] = tile;
}
void hideSprite(unsigned) {
void hideSprite(Context*, unsigned) {
}
void setSprite(unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned) {
void setSprite(Context*, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned) {
}
}