[nostalgia/core] Make sprite functions take core::Context argument
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@@ -127,6 +127,8 @@ void setTile(Context *ctx, int layer, int column, int row, uint8_t tile);
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void clearTileLayer(Context*, int layer);
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void setSprite(unsigned idx, unsigned x, unsigned y, unsigned tileIdx, unsigned spriteShape = 0, unsigned spriteSize = 0, unsigned flipX = 0);
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void hideSprite(Context*, unsigned);
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void setSprite(Context*, unsigned idx, unsigned x, unsigned y, unsigned tileIdx, unsigned spriteShape = 0, unsigned spriteSize = 0, unsigned flipX = 0);
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}
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