[nostalgia/core] Make sprite functions take core::Context argument

This commit is contained in:
2020-07-29 00:04:21 -05:00
parent 579b328212
commit 803b90d54c
5 changed files with 18 additions and 16 deletions
+3 -1
View File
@@ -127,6 +127,8 @@ void setTile(Context *ctx, int layer, int column, int row, uint8_t tile);
void clearTileLayer(Context*, int layer);
void setSprite(unsigned idx, unsigned x, unsigned y, unsigned tileIdx, unsigned spriteShape = 0, unsigned spriteSize = 0, unsigned flipX = 0);
void hideSprite(Context*, unsigned);
void setSprite(Context*, unsigned idx, unsigned x, unsigned y, unsigned tileIdx, unsigned spriteShape = 0, unsigned spriteSize = 0, unsigned flipX = 0);
}