[nostalgia/core] Make sprite functions take core::Context argument

This commit is contained in:
2020-07-29 00:04:21 -05:00
parent 579b328212
commit 803b90d54c
5 changed files with 18 additions and 16 deletions
+2 -2
View File
@@ -214,7 +214,7 @@ void clearTileLayer(Context*, int layer) {
memset(&MEM_BG_MAP[layer], 0, GbaTileRows * GbaTileColumns);
}
void hideSprite(unsigned idx) {
void hideSprite(Context*, unsigned idx) {
GbaSpriteAttrUpdate oa;
oa.attr0 = 2 << 8;
oa.idx = idx;
@@ -234,7 +234,7 @@ void hideSprite(unsigned idx) {
}
}
void setSprite(unsigned idx, unsigned x, unsigned y, unsigned tileIdx, unsigned spriteShape, unsigned spriteSize, unsigned flipX) {
void setSprite(Context*, unsigned idx, unsigned x, unsigned y, unsigned tileIdx, unsigned spriteShape, unsigned spriteSize, unsigned flipX) {
GbaSpriteAttrUpdate oa;
oa.attr0 = static_cast<uint16_t>(y & ox::onMask<uint8_t>(7))
| (static_cast<uint16_t>(1) << 10) // enable alpha