[nostalgia/core] Upgrade TileSheet format to support subsheets and add conversion system

This commit is contained in:
2022-02-17 04:27:23 -06:00
parent 3c44c86e91
commit 7ac7909510
11 changed files with 290 additions and 36 deletions
@@ -69,31 +69,31 @@ void TileSheetGrid::setBufferObjects(const geo::Vec2 &paneSize, const TileSheet
setBufferObject(pt1, pt2, c, vbo, pixSize);
};
// set buffer length
const auto width = img.columns * TileWidth;
const auto height = img.rows * TileHeight;
const auto width = img.columns() * TileWidth;
const auto height = img.rows() * TileHeight;
const auto pixelCnt = static_cast<unsigned>(width * height);
const auto tileCnt = static_cast<unsigned>(img.columns * img.rows);
const auto tileCnt = static_cast<unsigned>(img.columns() * img.rows());
m_bufferSet.vertices.resize((tileCnt + pixelCnt) * VertexVboLength);
// set buffer
auto i = 0ull;
// pixel outlines
constexpr auto pixOutlineColor = color32(0.4431f, 0.4901f, 0.4941f);
for (auto x = 0; x < img.columns * TileWidth + 1; ++x) {
set(i, {x, 0}, {x, img.rows * TileHeight}, pixOutlineColor);
for (auto x = 0; x < img.columns() * TileWidth + 1; ++x) {
set(i, {x, 0}, {x, img.rows() * TileHeight}, pixOutlineColor);
++i;
}
for (auto y = 0; y < img.rows * TileHeight + 1; ++y) {
set(i, {0, y}, {img.columns * TileWidth, y}, pixOutlineColor);
for (auto y = 0; y < img.rows() * TileHeight + 1; ++y) {
set(i, {0, y}, {img.columns() * TileWidth, y}, pixOutlineColor);
++i;
}
// tile outlines
constexpr auto tileOutlineColor = color32(0.f, 0.f, 0.f);
for (auto x = 0; x < img.columns * TileWidth + 1; x += TileWidth) {
set(i, {x, 0}, {x, img.rows * TileHeight}, tileOutlineColor);
for (auto x = 0; x < img.columns() * TileWidth + 1; x += TileWidth) {
set(i, {x, 0}, {x, img.rows() * TileHeight}, tileOutlineColor);
++i;
}
for (auto y = 0; y < img.rows * TileHeight + 1; y += TileHeight) {
set(i, {0, y}, {img.columns * TileWidth, y}, tileOutlineColor);
for (auto y = 0; y < img.rows() * TileHeight + 1; y += TileHeight) {
set(i, {0, y}, {img.columns() * TileWidth, y}, tileOutlineColor);
++i;
}
}