[nostalgia/core] Upgrade TileSheet format to support subsheets and add conversion system

This commit is contained in:
2022-02-17 04:27:23 -06:00
parent 3c44c86e91
commit 7ac7909510
11 changed files with 290 additions and 36 deletions
@@ -25,9 +25,9 @@ void TileSheetEditorModel::paste() {
void TileSheetEditorModel::drawCommand(const geo::Point &pt, std::size_t palIdx) noexcept {
if (m_ongoingDrawCommand) {
m_updated = m_ongoingDrawCommand->append(ptToIdx(pt, m_img.columns));
m_updated = m_ongoingDrawCommand->append(ptToIdx(pt, m_img.columns()));
} else {
const auto idx = ptToIdx(pt, m_img.columns);
const auto idx = ptToIdx(pt, m_img.columns());
if (m_img.getPixel(idx) != palIdx) {
pushCommand(new DrawCommand(&m_updated, &m_img, idx, palIdx));
}
@@ -48,7 +48,7 @@ void TileSheetEditorModel::ackUpdate() noexcept {
void TileSheetEditorModel::getFillPixels(bool *pixels, const geo::Point &pt, int oldColor) const noexcept {
const auto tileIdx = [this](const geo::Point &pt) noexcept {
return ptToIdx(pt, img().columns) / PixelsPerTile;
return ptToIdx(pt, img().columns()) / PixelsPerTile;
};
// get points
const auto leftPt = pt + geo::Point(-1, 0);
@@ -56,11 +56,11 @@ void TileSheetEditorModel::getFillPixels(bool *pixels, const geo::Point &pt, int
const auto topPt = pt + geo::Point(0, -1);
const auto bottomPt = pt + geo::Point(0, 1);
// calculate indices
const auto idx = ptToIdx(pt, m_img.columns);
const auto leftIdx = ptToIdx(leftPt, m_img.columns);
const auto rightIdx = ptToIdx(rightPt, m_img.columns);
const auto topIdx = ptToIdx(topPt, m_img.columns);
const auto bottomIdx = ptToIdx(bottomPt, m_img.columns);
const auto idx = ptToIdx(pt, m_img.columns());
const auto leftIdx = ptToIdx(leftPt, m_img.columns());
const auto rightIdx = ptToIdx(rightPt, m_img.columns());
const auto topIdx = ptToIdx(topPt, m_img.columns());
const auto bottomIdx = ptToIdx(bottomPt, m_img.columns());
const auto tile = tileIdx(pt);
// mark pixels to update
pixels[idx % PixelsPerTile] = true;