[nostalgia/core/userland] Make palettes swappable in GL renderer

This commit is contained in:
2022-12-11 08:38:38 -06:00
parent 461e3d61ef
commit 79d255b63f
3 changed files with 29 additions and 6 deletions
+6
View File
@@ -8,12 +8,18 @@
#include <nostalgia/core/context.hpp>
namespace {
class Palette;
}
namespace nostalgia::core::renderer {
ox::Error init(Context *ctx, void **rendererData) noexcept;
void shutdown(Context *ctx, void *rendererData) noexcept;
void loadBgPalette(void *rendererData, const Palette &pal) noexcept;
void loadBgTexture(void *rendererData, unsigned cbb, void *pixels, int w, int h) noexcept;
}