[nostalgia] Start on new TileSheetEditor

This commit is contained in:
2021-12-17 20:57:56 -06:00
parent ed074d07be
commit 775008a513
122 changed files with 651 additions and 2592 deletions
@@ -0,0 +1,59 @@
/*
* Copyright 2016 - 2021 Gary Talent (gary@drinkingtea.net). All rights reserved.
*/
#pragma once
#include <imgui.h>
#include <nostalgia/core/gfx.hpp>
#include <nostalgia/glutils/glutils.hpp>
#include <nostalgia/studio/studio.hpp>
namespace nostalgia::core {
class TileSheetPixels {
private:
static constexpr auto VertexVboRows = 4;
static constexpr auto VertexVboRowLength = 5;
static constexpr auto VertexVboLength = VertexVboRows * VertexVboRowLength;
static constexpr auto VertexEboLength = 6;
static constexpr auto VShad = R"(
{}
in vec2 vPosition;
in vec3 vColor;
out vec3 fColor;
void main() {
gl_Position = vec4(vPosition, 0.0, 1.0);
fColor = vColor;
})";
static constexpr auto FShad = R"(
{}
in vec3 fColor;
out vec4 outColor;
void main() {
//outColor = vec4(0.0, 0.7, 1.0, 1.0);
outColor = vec4(fColor, 1.0);
})";
glutils::GLProgram m_shader;
glutils::BufferSet m_bufferSet;
public:
ox::Error buildShader() noexcept;
void draw(bool update) noexcept;
void initBufferSet(const NostalgiaGraphic &img, const NostalgiaPalette &pal) noexcept;
private:
static void setPixelBufferObject(unsigned vertexRow, float x, float y, Color16 color, float *vbo, GLuint *ebo) noexcept;
void setBufferObjects(const NostalgiaGraphic &img, const NostalgiaPalette &pal, glutils::BufferSet *bg) noexcept;
static class ImVec2 pixelSize() noexcept;
};
}