[nostalgia] Start on new TileSheetEditor

This commit is contained in:
2021-12-17 20:57:56 -06:00
parent ed074d07be
commit 775008a513
122 changed files with 651 additions and 2592 deletions
+2 -7
View File
@@ -1,9 +1,5 @@
/*
* Copyright 2016 - 2021 gary@drinkingtea.net
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
* Copyright 2016 - 2021 Gary Talent (gary@drinkingtea.net). All rights reserved.
*/
#include <ox/fs/fs.hpp>
@@ -34,7 +30,6 @@ struct GbaPaletteTarget {
struct GbaTileMapTarget {
static constexpr auto TypeName = NostalgiaGraphic::TypeName;
static constexpr auto Fields = NostalgiaGraphic::Fields;
static constexpr auto TypeVersion = NostalgiaGraphic::TypeVersion;
volatile uint16_t *bgCtl = nullptr;
ox::FileAddress defaultPalette;
@@ -54,7 +49,7 @@ constexpr ox::Error modelRead(T *io, GbaPaletteTarget *t) noexcept {
template<typename T>
constexpr ox::Error modelRead(T *io, GbaTileMapTarget *t) noexcept {
io->template setTypeInfo<GbaTileMapTarget>(GbaTileMapTarget::TypeName, GbaTileMapTarget::Fields);
io->template setTypeInfo<GbaTileMapTarget>();
uint8_t bpp;
int dummy;
oxReturnError(io->field("bpp", &bpp));