[nostalgia] Make almost everyting noexcept
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@@ -26,7 +26,7 @@ struct TextureBase {
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GLsizei width = 0;
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GLsizei height = 0;
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constexpr TextureBase() = default;
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constexpr TextureBase() noexcept = default;
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constexpr TextureBase(TextureBase &&tb) noexcept {
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width = tb.width;
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@@ -51,7 +51,7 @@ struct GLobject: public Base {
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GLuint id = 0;
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constexpr GLobject() = default;
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constexpr GLobject() noexcept = default;
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explicit constexpr GLobject(GLuint id) {
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this->id = id;
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