[nostalgia] Make GBA builds use Ninja

This commit is contained in:
2020-01-14 18:36:47 -06:00
parent 1d49c965fe
commit 6287663957
6 changed files with 54 additions and 59 deletions
+2 -1
View File
@@ -42,7 +42,8 @@ template<typename T>
}
ox::Error initGfx(Context*) {
window = SDL_CreateWindow("nostalgia", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1024, 768, SDL_WINDOW_SHOWN);
window = SDL_CreateWindow("nostalgia", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1024, 768,
SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
return OxError(window == nullptr);
}
+1 -1
View File
@@ -20,7 +20,7 @@ target_link_libraries(
OxStd
)
target_compile_definitions(NostalgiaCore-Studio PRIVATE QT_QML_DEBUG)
#target_compile_definitions(NostalgiaCore-Studio PRIVATE QT_QML_DEBUG)
install(
TARGETS
+1 -1
View File
@@ -11,7 +11,7 @@ import QtQuick 2.0
Rectangle {
id: pixel;
property int pixelNumber: index
color: sheetData.palette[sheetData.pixels[pixelNumber]]
color: sheetData.palette[pixelNumber < sheetData.pixels.length ? sheetData.pixels[pixelNumber] : 0]
width: parent.width / 8
height: parent.height / 8
border.color: '#717d7e'
+45 -21
View File
@@ -7,11 +7,20 @@
*/
import QtQuick 2.0
import QtQuick.Controls 2.14
import 'qrc:/qml/'
Rectangle {
ScrollView {
id: tileSheetEditor
color: '#717d7e'
ScrollBar.horizontal.policy: ScrollBar.AsNeeded
ScrollBar.vertical.policy: ScrollBar.AsNeeded
contentWidth: tileGrid.width
contentHeight: tileGrid.height
clip: true
background: Rectangle {
color: '#717d7e'
}
MouseArea {
id: mouseArea
@@ -26,29 +35,24 @@ Rectangle {
}
}
onPositionChanged: sheetData.updatePixel(pixelAt(mouseX, mouseY))
onReleased: sheetData.endCmd();
onCanceled: sheetData.endCmd();
Grid {
id: tileGrid
property int baseTileSize: Math.min(parent.width / tileGrid.columns, parent.height / tileGrid.rows)
width: tileGrid.columns * tileGrid.baseTileSize * 0.90
height: tileGrid.rows * tileGrid.baseTileSize * 0.90
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
rows: sheetData.rows
columns: sheetData.columns
Repeater {
model: tileGrid.rows * tileGrid.columns
Tile {
tileNumber: index
width: tileGrid.width / tileGrid.columns
height: tileGrid.height / tileGrid.rows
onWheel: {
if (wheel.modifiers & Qt.ControlModifier) {
const mod = tileGrid.scaleFactor / 10;
if (wheel.angleDelta.y > 0 && tileGrid.scaleFactor < 7) {
tileGrid.scaleFactor += mod;
} else if (tileGrid.scaleFactor > 0.9) {
tileGrid.scaleFactor -= mod;
}
wheel.accepted = true;
} else {
wheel.accepted = false;
}
}
onPositionChanged: sheetData.updatePixel(pixelAt(mouseX, mouseY))
onReleased: sheetData.endCmd()
onCanceled: sheetData.endCmd()
function pixelAt(x, y) {
var gridX = x - tileGrid.x;
var gridY = y - tileGrid.y;
@@ -64,4 +68,24 @@ Rectangle {
}
Grid {
id: tileGrid
property double scaleFactor: 0.9
property int baseTileSize: Math.min(2000 / tileGrid.columns, 1000 / tileGrid.rows)
width: tileGrid.columns * tileGrid.baseTileSize * tileGrid.scaleFactor
height: tileGrid.rows * tileGrid.baseTileSize * tileGrid.scaleFactor
//anchors.horizontalCenter: parent.horizontalCenter
//anchors.verticalCenter: parent.verticalCenter
rows: sheetData.rows
columns: sheetData.columns
Repeater {
model: tileGrid.rows * tileGrid.columns
Tile {
tileNumber: index
width: tileGrid.width / tileGrid.columns
height: tileGrid.height / tileGrid.rows
}
}
}
}