[nostalgia/studio] Get save working

This commit is contained in:
2022-02-19 01:45:37 -06:00
parent 5b7dacd51f
commit 56ec063658
12 changed files with 73 additions and 27 deletions
@@ -2,6 +2,8 @@
* Copyright 2016 - 2022 Gary Talent (gary@drinkingtea.net). All rights reserved.
*/
#include <ox/claw/write.hpp>
#include <nostalgia/core/media.hpp>
#include "tilesheeteditormodel.hpp"
@@ -9,6 +11,8 @@
namespace nostalgia::core {
TileSheetEditorModel::TileSheetEditorModel(Context *ctx, const ox::String &path) {
m_ctx = ctx;
m_path = path;
oxRequireT(img, readObj<TileSheet>(ctx, path.c_str()));
m_img = *img;
oxThrowError(readObj<Palette>(ctx, m_img.defaultPalette).moveTo(&m_pal));
@@ -46,6 +50,12 @@ void TileSheetEditorModel::ackUpdate() noexcept {
m_updated = false;
}
ox::Error TileSheetEditorModel::saveFile() noexcept {
oxRequire(buff, ox::writeClaw(&m_img));
oxReturnError(m_ctx->rom->write(m_path.c_str(), buff.data(), buff.size()));
return m_ctx->assetManager.setAsset(m_path, m_img).error;
}
void TileSheetEditorModel::getFillPixels(bool *pixels, const geo::Point &pt, int oldColor) const noexcept {
const auto tileIdx = [this](const geo::Point &pt) noexcept {
return ptToIdx(pt, img().columns()) / PixelsPerTile;