[nostalgia/core] Make setSprite use word size

This commit is contained in:
2020-07-13 02:21:16 -05:00
parent 7e565a3162
commit 408d4c8fa1
3 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -200,7 +200,7 @@ void setTile(Context *ctx, int layer, int column, int row, uint8_t tile) {
id->bgTileMaps[z][y][x] = tile;
}
void setSprite(uint8_t, uint8_t, uint8_t, uint8_t) {
void setSprite(unsigned, unsigned, unsigned, unsigned) {
}
}