[nostalgia] Rename common package to geo
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@@ -4,8 +4,8 @@
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#pragma once
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#include <nostalgia/common/vec.hpp>
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#include <nostalgia/core/gfx.hpp>
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#include <nostalgia/geo/vec.hpp>
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#include <nostalgia/glutils/glutils.hpp>
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#include <nostalgia/studio/studio.hpp>
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@@ -46,17 +46,17 @@ class TileSheetPixels {
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ox::Error buildShader() noexcept;
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void draw(bool update, const common::Vec2 &scroll) noexcept;
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void draw(bool update, const geo::Vec2 &scroll) noexcept;
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void initBufferSet(const common::Vec2 &paneSize, const NostalgiaGraphic &img, const NostalgiaPalette &pal) noexcept;
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void initBufferSet(const geo::Vec2 &paneSize, const NostalgiaGraphic &img, const NostalgiaPalette &pal) noexcept;
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[[nodiscard]]
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common::Vec2 pixelSize(const common::Vec2 &paneSize) const noexcept;
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geo::Vec2 pixelSize(const geo::Vec2 &paneSize) const noexcept;
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private:
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void setPixelBufferObject(const common::Vec2 &paneS, unsigned vertexRow, float x, float y, Color16 color, float *vbo, GLuint *ebo) noexcept;
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void setPixelBufferObject(const geo::Vec2 &paneS, unsigned vertexRow, float x, float y, Color16 color, float *vbo, GLuint *ebo) noexcept;
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void setBufferObjects(const common::Vec2 &paneS, const NostalgiaGraphic &img, const NostalgiaPalette &pal, glutils::BufferSet *bg) noexcept;
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void setBufferObjects(const geo::Vec2 &paneS, const NostalgiaGraphic &img, const NostalgiaPalette &pal, glutils::BufferSet *bg) noexcept;
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};
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