[nostalgia] Rename common package to geo

This commit is contained in:
2022-02-13 04:03:10 -06:00
parent 0aa71f1dbb
commit 320df614a9
26 changed files with 131 additions and 130 deletions
+15 -15
View File
@@ -6,8 +6,8 @@
#include <ox/model/def.hpp>
#include <nostalgia/common/bounds.hpp>
#include <nostalgia/common/vec.hpp>
#include <nostalgia/geo/bounds.hpp>
#include <nostalgia/geo/vec.hpp>
#include <nostalgia/core/gfx.hpp>
#include <nostalgia/glutils/glutils.hpp>
#include <nostalgia/studio/studio.hpp>
@@ -48,7 +48,7 @@ constexpr auto toString(TileSheetTool t) noexcept {
struct PixelChunk {
static constexpr auto TypeName = "net.drinkingtea.nostalgia.core.studio.PixelChunk";
static constexpr auto TypeVersion = 1;
common::Point pt;
geo::Point pt;
int size = 0;
};
@@ -65,8 +65,8 @@ struct TileSheetClipboard {
protected:
ox::Vector<int> m_pixels;
common::Point m_p1;
common::Point m_p2;
geo::Point m_p1;
geo::Point m_p2;
public:
void addPixel(int color);
@@ -74,15 +74,15 @@ struct TileSheetClipboard {
[[nodiscard]]
bool empty() const;
void pastePixels(const common::Point &pt, ox::Vector<int> *tgt, int tgtColumns) const;
void pastePixels(const geo::Point &pt, ox::Vector<int> *tgt, int tgtColumns) const;
void setPoints(const common::Point &p1, const common::Point &p2);
void setPoints(const geo::Point &p1, const geo::Point &p2);
[[nodiscard]]
common::Point point1() const;
geo::Point point1() const;
[[nodiscard]]
common::Point point2() const;
geo::Point point2() const;
};
@@ -104,7 +104,7 @@ class TileSheetEditor {
NostalgiaGraphic m_img;
AssetRef<NostalgiaPalette> m_pal;
float m_pixelSizeMod = 1;
common::Vec2 m_scrollOffset;
geo::Vec2 m_scrollOffset;
public:
TileSheetEditor(Context *ctx, const ox::String &path);
@@ -119,13 +119,13 @@ class TileSheetEditor {
void draw() noexcept;
void clickPixel(const common::Vec2 &paneSize, const common::Vec2 &clickPos) noexcept;
void clickPixel(const geo::Vec2 &paneSize, const geo::Vec2 &clickPos) noexcept;
void scrollV(const common::Vec2 paneSz, float wheel, bool zoomMod) noexcept;
void scrollV(const geo::Vec2 paneSz, float wheel, bool zoomMod) noexcept;
void scrollH(const common::Vec2 paneSz, float wheel) noexcept;
void scrollH(const geo::Vec2 paneSz, float wheel) noexcept;
void resize(const common::Vec2 &sz) noexcept;
void resize(const geo::Vec2 &sz) noexcept;
const NostalgiaGraphic &img() const;
@@ -138,7 +138,7 @@ class TileSheetEditor {
protected:
void saveItem();
void getFillPixels(bool *pixels, common::Point pt, int oldColor) const;
void getFillPixels(bool *pixels, geo::Point pt, int oldColor) const;
private:
void setPalette();