Add support world drawing
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@@ -11,24 +11,42 @@
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namespace nostalgia {
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namespace world {
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Zone::Zone(common::Bounds bnds) {
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using namespace common;
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using namespace core;
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const int Zone::FIELDS = 1;
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const int Region::FIELDS = 0;
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Zone::Zone(Context *ctx, Bounds bnds, InodeId_t tileSheet) {
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const auto size = bnds.width * bnds.height;
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m_tiles = new TileDef[size];
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m_tiles = new Tile[size];
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m_bounds = bnds;
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core::loadTileSheet(ctx, tileSheet);
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}
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void Zone::draw(core::Context *ctx) {
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void Zone::draw(Context *ctx) {
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for (int x = 0; x < m_bounds.width; x++) {
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for (int y = 0; y < m_bounds.height; y++) {
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auto t = tile(x, y);
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core::setTile(ctx, 0, x * 2, y * 2, t->bgTile);
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core::setTile(ctx, 0, x * 2 + 1, y * 2, t->bgTile + 1);
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core::setTile(ctx, 0, x * 2 + 1, y * 2 + 1, t->bgTile + 2);
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core::setTile(ctx, 0, x * 2, y * 2 + 1, t->bgTile + 3);
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}
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}
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}
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size_t Zone::size() {
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return sizeof(Zone) + m_bounds.width * m_bounds.height * sizeof(TileDef);
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return sizeof(Zone) + m_bounds.width * m_bounds.height * sizeof(Tile);
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}
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TileDef *Zone::tile(int row, int column) {
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return &m_tiles[row * m_bounds.width + column];
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Tile *Zone::tile(int x, int y) {
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return &m_tiles[x * m_bounds.width + y];
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}
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void Zone::setTile(int row, int column, TileDef *td) {
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m_tiles[row * m_bounds.width + column] = *td;
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void Zone::setTile(int x, int y, Tile *td) {
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m_tiles[x * m_bounds.width + y] = *td;
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}
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}
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