[nostalgia/core/studio] Fix subsheet editor to allocate correct number of pixels
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@@ -36,7 +36,7 @@ void TileSheetPixels::initBufferSet(const geo::Vec2 &paneSize, const TileSheet &
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// vbo & ebo
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m_bufferSet.vbo = glutils::generateBuffer();
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m_bufferSet.ebo = glutils::generateBuffer();
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setBufferObjects(paneSize, img, subSheet, pal, &m_bufferSet);
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setBufferObjects(paneSize, img, subSheet, pal);
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glutils::sendVbo(m_bufferSet);
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glutils::sendEbo(m_bufferSet);
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// vbo layout
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@@ -78,22 +78,23 @@ void TileSheetPixels::setPixelBufferObject(const geo::Vec2 &paneSize, unsigned v
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memcpy(ebo, elms, sizeof(elms));
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}
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void TileSheetPixels::setBufferObjects(const geo::Vec2 &paneSize, const TileSheet &img, const TileSheet::SubSheet &subSheet, const Palette &pal, glutils::BufferSet *bg) noexcept {
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const auto setPixel = [this, &paneSize, &bg, &subSheet, &pal](std::size_t i, uint8_t p) {
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void TileSheetPixels::setBufferObjects(const geo::Vec2 &paneSize, const TileSheet &img, const TileSheet::SubSheet &subSheet, const Palette &pal) noexcept {
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const auto setPixel = [&](std::size_t i, uint8_t p) {
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const auto color = pal.colors[p];
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const auto pt = idxToPt(static_cast<int>(i), subSheet.columns);
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const auto fx = static_cast<float>(pt.x);
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const auto fy = static_cast<float>(pt.y);
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const auto vbo = &bg->vertices[i * VertexVboLength];
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const auto ebo = &bg->elements[i * VertexEboLength];
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const auto vbo = &m_bufferSet.vertices[i * VertexVboLength];
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const auto ebo = &m_bufferSet.elements[i * VertexEboLength];
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setPixelBufferObject(paneSize, i * VertexVboRows, fx, fy, color, vbo, ebo);
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};
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// set buffer lengths
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const auto width = subSheet.columns * TileWidth;
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const auto height = subSheet.rows * TileHeight;
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const auto tiles = static_cast<unsigned>(width * height);
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m_bufferSet.vertices.resize(tiles * VertexVboLength);
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m_bufferSet.elements.resize(tiles * VertexEboLength);
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oxDebugf("rows: {}", subSheet.rows);
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const auto pixels = static_cast<unsigned>(width * height);
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m_bufferSet.vertices.resize(pixels * VertexVboLength);
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m_bufferSet.elements.resize(pixels * VertexEboLength);
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// set pixels
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if (img.bpp == 4) {
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for (std::size_t i = 0; i < subSheet.pixels.size(); ++i) {
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