[nostalgia/core/studio] Move imgconv to Core Studio
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/*
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* Copyright 2016 - 2019 gtalent2@gmail.com
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#include <QColor>
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#include <QImage>
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#include <QMap>
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#include <nostalgia/core/gba/gba.hpp>
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#include <nostalgia/core/core.hpp>
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#include "imgconv.hpp"
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namespace nostalgia {
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namespace {
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[[nodiscard]] uint16_t toGbaColor(QColor c) {
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const auto r = static_cast<uint32_t>(c.red()) >> 3;
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const auto g = static_cast<uint32_t>(c.green()) >> 3;
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const auto b = static_cast<uint32_t>(c.blue()) >> 3;
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return (r << 10) | (g << 5) | (b << 0);
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}
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[[nodiscard]] int pointToIdx(int w, int x, int y) {
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const auto colLength = 64;
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const auto rowLength = (w / 8) * colLength;
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const auto colStart = colLength * (x / 8);
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const auto rowStart = rowLength * (y / 8);
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const auto colOffset = x % 8;
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const auto rowOffset = (y % 8) * 8;
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return colStart + colOffset + rowStart + rowOffset;
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}
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}
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[[nodiscard]] static int countColors(const QImage &img, int argTiles) {
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QMap<QRgb, bool> colors;
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// copy pixels as color ids
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for (int x = 0; x < img.width(); x++) {
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for (int y = 0; y < img.height(); y++) {
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auto destI = pointToIdx(img.width(), x, y);
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if (destI <= argTiles * 64) {
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auto c = img.pixel(x, y);
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// assign color a color id for the palette
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if (!colors.contains(c)) {
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colors[c] = true;
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}
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}
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}
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}
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return colors.size();
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}
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[[nodiscard]] std::unique_ptr<core::NostalgiaGraphic> imgToNg(QString argSrc, int argTiles, int argBpp) {
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constexpr auto TilePixels = 64;
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QImage src(argSrc);
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if (src.isNull()) {
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return {};
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}
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const auto Pixels = argTiles ? argTiles * TilePixels : src.width() * src.height();
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if (argTiles == 0) {
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argTiles = Pixels / 64;
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}
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const auto Colors = countColors(src, argTiles);
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if (argBpp != 4 && argBpp != 8) {
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argBpp = Colors > 16 ? 8 : 4;
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}
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QMap<QRgb, int> colors;
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auto ng = std::make_unique<core::NostalgiaGraphic>();
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ng->pal.resize(countColors(src, argTiles));
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if (argBpp == 4) {
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ng->tiles.resize(Pixels / 2);
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} else {
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ng->tiles.resize(Pixels);
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}
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ng->bpp = argBpp;
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int colorIdx = 0;
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// copy pixels as color ids
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for (int x = 0; x < src.width(); x++) {
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for (int y = 0; y < src.height(); y++) {
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auto destI = pointToIdx(src.width(), x, y);
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if (destI <= argTiles * 64) {
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const auto c = src.pixel(x, y);
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// assign color a color id for the palette
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if (!colors.contains(c)) {
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colors[c] = colorIdx;
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colorIdx++;
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}
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// set pixel color
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if (argBpp == 4) {
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if (destI % 2) { // is odd number pixel
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ng->tiles[destI / 2] |= colors[c] << 4;
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} else {
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ng->tiles[destI / 2] |= colors[c];
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}
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} else {
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ng->tiles[destI] = colors[c];
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}
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}
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}
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}
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// store colors in palette with the corresponding color id
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for (auto key : colors.keys()) {
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auto colorId = colors[key];
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ng->pal[colorId] = toGbaColor(key);
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}
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return ng;
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}
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}
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