nostalgia/Makefile

151 lines
4.1 KiB
Makefile

ifeq (${OS},Windows_NT)
SHELL := powershell.exe
.SHELLFLAGS := -NoProfile -Command
OS=windows
HOST_ENV=${OS}
RM_RF=Remove-Item -ErrorAction Ignore -Recurse -Path
else
OS=$(shell uname | tr [:upper:] [:lower:])
HOST_ENV=${OS}-$(shell uname -m)
RM_RF=rm -rf
endif
DEVENV=devenv$(shell pwd | sed 's/\//-/g')
DEVENV_IMAGE=nostalgia-devenv
ifndef VCPKG_DIR_BASE
VCPKG_DIR_BASE=.vcpkg
endif
VCPKG_VERSION=2020.06
VCPKG_DIR=$(VCPKG_DIR_BASE)/$(VCPKG_VERSION)-$(HOST_ENV)
CURRENT_BUILD=$(HOST_ENV)-$(file < .current_build)
ifneq ($(shell which docker 2> /dev/null),)
ifeq ($(shell docker inspect --format="{{.State.Status}}" ${DEVENV} 2>&1),running)
ENV_RUN=docker exec -i -t --user $(shell id -u ${USER}) ${DEVENV}
endif
endif
ifeq ($(OS),darwin)
NOSTALGIA_STUDIO=./dist/${CURRENT_BUILD}/nostalgia-studio.app/Contents/MacOS/nostalgia-studio
MGBA=/Applications/mGBA.app/Contents/MacOS/mGBA
else
NOSTALGIA_STUDIO=./dist/${CURRENT_BUILD}/bin/nostalgia-studio
MGBA=mgba-qt
endif
.PHONY: build
build:
$(foreach file, $(wildcard build/*), ${ENV_RUN} cmake --build $(file) --target;)
.PHONY: pkg-gba
pkg-gba:
$(foreach file, $(wildcard build/*), ${ENV_RUN} cmake --build $(file) --target install;)
${ENV_RUN} ./scripts/pkg-gba sample_project
.PHONY: install
install:
$(foreach file, $(wildcard build/*), ${ENV_RUN} cmake --build $(file) --target install;)
.PHONY: clean
clean:
$(foreach file, $(wildcard build/*), ${ENV_RUN} cmake --build $(file) --target clean;)
.PHONY: purge
purge:
${ENV_RUN} ${RM_RF} build .current_build dist
.PHONY: test
test: build
$(foreach file, $(wildcard build/*), ${ENV_RUN} cmake --build $(file) --target test;)
.PHONY: run
run: install
${ENV_RUN} ./dist/${CURRENT_BUILD}/bin/nostalgia sample_project
.PHONY: run-studio
run-studio: install
${ENV_RUN} ${NOSTALGIA_STUDIO}
.PHONY: gba-run
gba-run: pkg-gba
${MGBA} nostalgia.gba
.PHONY: gdb
gdb: install
${ENV_RUN} gdb --args ./dist/${CURRENT_BUILD}/bin/nostalgia sample_project
.PHONY: gdb-studio
gdb-studio: install
${ENV_RUN} gdb --args ${NOSTALGIA_STUDIO}
.PHONY: devenv-image
devenv-image:
docker build . -t ${DEVENV_IMAGE}
.PHONY: devenv-create
devenv-create:
docker run -d \
-e LOCAL_USER_ID=$(shell id -u ${USER}) \
-e DISPLAY=$(DISPLAY) \
-e QT_AUTO_SCREEN_SCALE_FACTOR=1 \
-v /tmp/.X11-unix:/tmp/.X11-unix \
-v /run/dbus/:/run/dbus/ \
-v $(shell pwd):/usr/src/project \
-v /dev/shm:/dev/shm \
--restart=always \
--name ${DEVENV} \
-t ${DEVENV_IMAGE} bash
.PHONY: devenv-destroy
devenv-destroy:
docker rm -f ${DEVENV}
.PHONY: devenv-shell
devenv-shell:
${ENV_RUN} bash
.PHONY: vcpkg
vcpkg: ${VCPKG_DIR} vcpkg-install
${VCPKG_DIR}:
ifneq (,$(wildcard ${VCPKG_DIR}))
${ENV_RUN} ${RM_RF} ${VCPKG_DIR}
endif
${ENV_RUN} mkdir -p ${VCPKG_DIR_BASE}
${ENV_RUN} git clone -b release --depth 1 --branch ${VCPKG_VERSION} https://github.com/microsoft/vcpkg.git ${VCPKG_DIR}
ifneq (${OS},windows)
${ENV_RUN} ${VCPKG_DIR}/bootstrap-vcpkg.sh
else
${ENV_RUN} ${VCPKG_DIR}/bootstrap-vcpkg.bat
endif
.PHONY: vcpkg-install
vcpkg-install:
ifneq (${OS},windows)
${VCPKG_DIR}/vcpkg install sdl2 jsoncpp
else
${VCPKG_DIR}/vcpkg install --triplet x64-windows sdl2 jsoncpp
endif
.PHONY: configure-release
configure-release:
ifneq (,$(wildcard build/${HOST_ENV}-release))
${ENV_RUN} ${RM_RF} build/${HOST_ENV}-release
endif
${ENV_RUN} python3 ./scripts/setup-build.py ${HOST_ENV} release ${VCPKG_DIR}
.PHONY: configure-debug
configure-debug:
ifneq (,$(wildcard build/${HOST_ENV}-debug))
${ENV_RUN} ${RM_RF} build/${HOST_ENV}-debug
endif
${ENV_RUN} python3 ./scripts/setup-build.py ${HOST_ENV} debug ${VCPKG_DIR}
.PHONY: configure-asan
configure-asan:
ifneq (,$(wildcard build/${HOST_ENV}-asan))
${ENV_RUN} ${RM_RF} build/${HOST_ENV}-asan
endif
${ENV_RUN} python3 ./scripts/setup-build.py ${HOST_ENV} asan ${VCPKG_DIR}
.PHONY: configure-gba
configure-gba:
ifneq (,$(wildcard build/gba-release))
${ENV_RUN} ${RM_RF} build/gba-release
endif
${ENV_RUN} python3 ./scripts/setup-build.py gba release ${VCPKG_DIR}
.PHONY: configure-gba-debug
configure-gba-debug:
ifneq (,$(wildcard build/gba-debug))
${ENV_RUN} ${RM_RF} build/gba-debug
endif
${ENV_RUN} python3 ./scripts/setup-build.py gba debug ${VCPKG_DIR}