926 lines
		
	
	
		
			54 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			926 lines
		
	
	
		
			54 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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| 
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|     OpenGL ES loader generated by glad 0.1.35 on Thu May 19 18:18:31 2022.
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| 
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|     Language/Generator: C/C++
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|     Specification: gl
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|     APIs: gles2=3.2
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|     Profile: compatibility
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|     Extensions:
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|         
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|     Loader: True
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|     Local files: False
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|     Omit khrplatform: False
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|     Reproducible: False
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| 
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|     Commandline:
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|         --profile="compatibility" --api="gles2=3.2" --generator="c" --spec="gl" --extensions=""
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|     Online:
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|         https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gles2%3D3.2
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| */
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| 
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| #include <stdio.h>
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| #include <stdlib.h>
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| #include <string.h>
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| #include <glad/glad.h>
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| 
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| struct gladGLversionStruct GLVersion = { 0, 0 };
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| 
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| #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
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| #define _GLAD_IS_SOME_NEW_VERSION 1
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| #endif
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| 
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| static int max_loaded_major;
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| static int max_loaded_minor;
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| 
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| static const char *exts = NULL;
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| static int num_exts_i = 0;
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| static char **exts_i = NULL;
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| 
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| static int get_exts(void) {
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| #ifdef _GLAD_IS_SOME_NEW_VERSION
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|     if(max_loaded_major < 3) {
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| #endif
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|         exts = (const char *)glGetString(GL_EXTENSIONS);
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| #ifdef _GLAD_IS_SOME_NEW_VERSION
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|     } else {
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|         unsigned int index;
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| 
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|         num_exts_i = 0;
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|         glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
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|         if (num_exts_i > 0) {
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|             exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));
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|         }
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| 
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|         if (exts_i == NULL) {
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|             return 0;
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|         }
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| 
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|         for(index = 0; index < (unsigned)num_exts_i; index++) {
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|             const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
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|             size_t len = strlen(gl_str_tmp);
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| 
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|             char *local_str = (char*)malloc((len+1) * sizeof(char));
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|             if(local_str != NULL) {
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|                 memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));
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|             }
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|             exts_i[index] = local_str;
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|         }
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|     }
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| #endif
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|     return 1;
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| }
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| 
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| static void free_exts(void) {
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|     if (exts_i != NULL) {
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|         int index;
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|         for(index = 0; index < num_exts_i; index++) {
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|             free((char *)exts_i[index]);
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|         }
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|         free((void *)exts_i);
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|         exts_i = NULL;
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|     }
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| }
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| 
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| static int has_ext(const char *ext) {
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| #ifdef _GLAD_IS_SOME_NEW_VERSION
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|     if(max_loaded_major < 3) {
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| #endif
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|         const char *extensions;
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|         const char *loc;
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|         const char *terminator;
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|         extensions = exts;
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|         if(extensions == NULL || ext == NULL) {
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|             return 0;
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|         }
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| 
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|         while(1) {
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|             loc = strstr(extensions, ext);
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|             if(loc == NULL) {
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|                 return 0;
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|             }
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| 
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|             terminator = loc + strlen(ext);
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|             if((loc == extensions || *(loc - 1) == ' ') &&
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|                 (*terminator == ' ' || *terminator == '\0')) {
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|                 return 1;
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|             }
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|             extensions = terminator;
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|         }
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| #ifdef _GLAD_IS_SOME_NEW_VERSION
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|     } else {
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|         int index;
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|         if(exts_i == NULL) return 0;
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|         for(index = 0; index < num_exts_i; index++) {
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|             const char *e = exts_i[index];
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| 
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|             if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
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|                 return 1;
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|             }
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|         }
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|     }
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| #endif
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| 
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|     return 0;
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| }
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| int GLAD_GL_ES_VERSION_2_0 = 0;
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| int GLAD_GL_ES_VERSION_3_0 = 0;
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| int GLAD_GL_ES_VERSION_3_1 = 0;
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| int GLAD_GL_ES_VERSION_3_2 = 0;
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| PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
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| PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
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| PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
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| PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
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| PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
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| PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
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| PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
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| PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
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| PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
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| PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
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| PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
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| PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
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| PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
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| PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
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| PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
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| PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
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| PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
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| PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;
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| PFNGLBLENDBARRIERPROC glad_glBlendBarrier = NULL;
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| PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
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| PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
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| PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
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| PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;
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| PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;
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| PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
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| PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
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| PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;
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| PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;
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| PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
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| PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
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| PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
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| PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
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| PFNGLCLEARPROC glad_glClear = NULL;
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| PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
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| PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
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| PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
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| PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
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| PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
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| PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
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| PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
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| PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
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| PFNGLCOLORMASKPROC glad_glColorMask = NULL;
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| PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
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| PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
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| PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
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| PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
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| PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
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| PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
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| PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
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| PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
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| PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
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| PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
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| PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
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| PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
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| PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
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| PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
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| PFNGLCULLFACEPROC glad_glCullFace = NULL;
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| PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
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| PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
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| PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
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| PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
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| PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
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| PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
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| PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
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| PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
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| PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
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| PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
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| PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
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| PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
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| PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
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| PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
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| PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
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| PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
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| PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
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| PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
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| PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
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| PFNGLDISABLEPROC glad_glDisable = NULL;
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| PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
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| PFNGLDISABLEIPROC glad_glDisablei = NULL;
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| PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
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| PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
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| PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
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| PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
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| PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
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| PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
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| PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
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| PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
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| PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
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| PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
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| PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
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| PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
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| PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
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| PFNGLENABLEPROC glad_glEnable = NULL;
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| PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
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| PFNGLENABLEIPROC glad_glEnablei = NULL;
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| PFNGLENDQUERYPROC glad_glEndQuery = NULL;
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| PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
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| PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
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| PFNGLFINISHPROC glad_glFinish = NULL;
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| PFNGLFLUSHPROC glad_glFlush = NULL;
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| PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
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| PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
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| PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
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| PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
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| PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
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| PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
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| PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
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| PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
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| PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
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| PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
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| PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
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| PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
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| PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
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| PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
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| PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
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| PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
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| PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
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| PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
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| PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
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| PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
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| PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
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| PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
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| PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
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| PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
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| PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
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| PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
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| PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
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| PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
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| PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
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| PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
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| PFNGLGETERRORPROC glad_glGetError = NULL;
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| PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
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| PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
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| PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
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| PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;
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| PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL;
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| PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
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| PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
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| PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
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| PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
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| PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
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| PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
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| PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
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| PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
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| PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
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| PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
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| PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
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| PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
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| PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
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| PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
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| PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
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| PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
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| PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
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| PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
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| PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
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| PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
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| PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
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| PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
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| PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
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| PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
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| PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
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| PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
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| PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
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| PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
 | |
| PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
 | |
| PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
 | |
| PFNGLGETSTRINGPROC glad_glGetString = NULL;
 | |
| PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
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| PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
 | |
| PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
 | |
| PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
 | |
| PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
 | |
| PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
 | |
| PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
 | |
| PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
 | |
| PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
 | |
| PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
 | |
| PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
 | |
| PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
 | |
| PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
 | |
| PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
 | |
| PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
 | |
| PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
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| PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
 | |
| PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
 | |
| PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
 | |
| PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
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| PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL;
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| PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL;
 | |
| PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL;
 | |
| PFNGLHINTPROC glad_glHint = NULL;
 | |
| PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
 | |
| PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
 | |
| PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
 | |
| PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
 | |
| PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
 | |
| PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
 | |
| PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
 | |
| PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
 | |
| PFNGLISQUERYPROC glad_glIsQuery = NULL;
 | |
| PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
 | |
| PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
 | |
| PFNGLISSHADERPROC glad_glIsShader = NULL;
 | |
| PFNGLISSYNCPROC glad_glIsSync = NULL;
 | |
| PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
 | |
| PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
 | |
| PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
 | |
| PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
 | |
| PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
 | |
| PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
 | |
| PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
 | |
| PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;
 | |
| PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;
 | |
| PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
 | |
| PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
 | |
| PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
 | |
| PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
 | |
| PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
 | |
| PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
 | |
| PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
 | |
| PFNGLPRIMITIVEBOUNDINGBOXPROC glad_glPrimitiveBoundingBox = NULL;
 | |
| PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
 | |
| PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
 | |
| PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
 | |
| PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
 | |
| PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
 | |
| PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
 | |
| PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
 | |
| PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
 | |
| PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
 | |
| PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
 | |
| PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
 | |
| PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
 | |
| PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
 | |
| PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
 | |
| PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
 | |
| PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
 | |
| PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
 | |
| PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
 | |
| PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
 | |
| PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
 | |
| PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
 | |
| PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
 | |
| PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
 | |
| PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
 | |
| PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
 | |
| PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
 | |
| PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
 | |
| PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
 | |
| PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
 | |
| PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
 | |
| PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
 | |
| PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
 | |
| PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
 | |
| PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
 | |
| PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
 | |
| PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
 | |
| PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
 | |
| PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
 | |
| PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;
 | |
| PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
 | |
| PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
 | |
| PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
 | |
| PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
 | |
| PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
 | |
| PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
 | |
| PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
 | |
| PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
 | |
| PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
 | |
| PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
 | |
| PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
 | |
| PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
 | |
| PFNGLSCISSORPROC glad_glScissor = NULL;
 | |
| PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
 | |
| PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
 | |
| PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
 | |
| PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
 | |
| PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
 | |
| PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
 | |
| PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
 | |
| PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
 | |
| PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
 | |
| PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;
 | |
| PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
 | |
| PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
 | |
| PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
 | |
| PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
 | |
| PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
 | |
| PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
 | |
| PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
 | |
| PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
 | |
| PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
 | |
| PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
 | |
| PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
 | |
| PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
 | |
| PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
 | |
| PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
 | |
| PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
 | |
| PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
 | |
| PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
 | |
| PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
 | |
| PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
 | |
| PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
 | |
| PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
 | |
| PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
 | |
| PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
 | |
| PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
 | |
| PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
 | |
| PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
 | |
| PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
 | |
| PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
 | |
| PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
 | |
| PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
 | |
| PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
 | |
| PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
 | |
| PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
 | |
| PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
 | |
| PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
 | |
| PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
 | |
| PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
 | |
| PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
 | |
| PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
 | |
| PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
 | |
| PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
 | |
| PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
 | |
| PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
 | |
| PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
 | |
| PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
 | |
| PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
 | |
| PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
 | |
| PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
 | |
| PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
 | |
| PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
 | |
| PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
 | |
| PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
 | |
| PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
 | |
| PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
 | |
| PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
 | |
| PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
 | |
| PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
 | |
| PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
 | |
| PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
 | |
| PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
 | |
| PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
 | |
| PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
 | |
| PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
 | |
| PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
 | |
| PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
 | |
| PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
 | |
| PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
 | |
| PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
 | |
| PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
 | |
| PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
 | |
| PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
 | |
| PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
 | |
| PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
 | |
| PFNGLVIEWPORTPROC glad_glViewport = NULL;
 | |
| PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
 | |
| static void load_GL_ES_VERSION_2_0(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ES_VERSION_2_0) return;
 | |
| 	glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
 | |
| 	glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
 | |
| 	glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
 | |
| 	glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
 | |
| 	glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
 | |
| 	glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
 | |
| 	glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
 | |
| 	glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
 | |
| 	glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
 | |
| 	glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
 | |
| 	glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
 | |
| 	glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
 | |
| 	glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
 | |
| 	glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
 | |
| 	glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
 | |
| 	glad_glClear = (PFNGLCLEARPROC)load("glClear");
 | |
| 	glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
 | |
| 	glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
 | |
| 	glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
 | |
| 	glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
 | |
| 	glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
 | |
| 	glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
 | |
| 	glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
 | |
| 	glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
 | |
| 	glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
 | |
| 	glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
 | |
| 	glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
 | |
| 	glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
 | |
| 	glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
 | |
| 	glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
 | |
| 	glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
 | |
| 	glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
 | |
| 	glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
 | |
| 	glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
 | |
| 	glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
 | |
| 	glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
 | |
| 	glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
 | |
| 	glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
 | |
| 	glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
 | |
| 	glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
 | |
| 	glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
 | |
| 	glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
 | |
| 	glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
 | |
| 	glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
 | |
| 	glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
 | |
| 	glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
 | |
| 	glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
 | |
| 	glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
 | |
| 	glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
 | |
| 	glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
 | |
| 	glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
 | |
| 	glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
 | |
| 	glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
 | |
| 	glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
 | |
| 	glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
 | |
| 	glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
 | |
| 	glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
 | |
| 	glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
 | |
| 	glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
 | |
| 	glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
 | |
| 	glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
 | |
| 	glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
 | |
| 	glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
 | |
| 	glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
 | |
| 	glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
 | |
| 	glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
 | |
| 	glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
 | |
| 	glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
 | |
| 	glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
 | |
| 	glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
 | |
| 	glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
 | |
| 	glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
 | |
| 	glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
 | |
| 	glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
 | |
| 	glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
 | |
| 	glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
 | |
| 	glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
 | |
| 	glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
 | |
| 	glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
 | |
| 	glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
 | |
| 	glad_glHint = (PFNGLHINTPROC)load("glHint");
 | |
| 	glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
 | |
| 	glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
 | |
| 	glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
 | |
| 	glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
 | |
| 	glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
 | |
| 	glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
 | |
| 	glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
 | |
| 	glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
 | |
| 	glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
 | |
| 	glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
 | |
| 	glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
 | |
| 	glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
 | |
| 	glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
 | |
| 	glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
 | |
| 	glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
 | |
| 	glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
 | |
| 	glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
 | |
| 	glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
 | |
| 	glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
 | |
| 	glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
 | |
| 	glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
 | |
| 	glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
 | |
| 	glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
 | |
| 	glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
 | |
| 	glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
 | |
| 	glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
 | |
| 	glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
 | |
| 	glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
 | |
| 	glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
 | |
| 	glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
 | |
| 	glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
 | |
| 	glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
 | |
| 	glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
 | |
| 	glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
 | |
| 	glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
 | |
| 	glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
 | |
| 	glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
 | |
| 	glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
 | |
| 	glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
 | |
| 	glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
 | |
| 	glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
 | |
| 	glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
 | |
| 	glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
 | |
| 	glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
 | |
| 	glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
 | |
| 	glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
 | |
| 	glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
 | |
| 	glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
 | |
| 	glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
 | |
| 	glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
 | |
| 	glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
 | |
| 	glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
 | |
| 	glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
 | |
| 	glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
 | |
| 	glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
 | |
| 	glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
 | |
| 	glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
 | |
| 	glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
 | |
| 	glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
 | |
| 	glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
 | |
| 	glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
 | |
| }
 | |
| static void load_GL_ES_VERSION_3_0(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ES_VERSION_3_0) return;
 | |
| 	glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
 | |
| 	glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
 | |
| 	glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
 | |
| 	glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
 | |
| 	glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
 | |
| 	glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
 | |
| 	glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
 | |
| 	glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
 | |
| 	glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
 | |
| 	glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
 | |
| 	glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
 | |
| 	glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
 | |
| 	glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
 | |
| 	glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
 | |
| 	glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
 | |
| 	glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
 | |
| 	glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
 | |
| 	glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
 | |
| 	glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
 | |
| 	glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
 | |
| 	glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
 | |
| 	glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
 | |
| 	glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
 | |
| 	glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
 | |
| 	glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
 | |
| 	glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
 | |
| 	glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
 | |
| 	glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
 | |
| 	glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
 | |
| 	glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
 | |
| 	glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
 | |
| 	glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
 | |
| 	glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
 | |
| 	glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
 | |
| 	glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
 | |
| 	glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
 | |
| 	glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
 | |
| 	glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
 | |
| 	glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
 | |
| 	glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
 | |
| 	glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
 | |
| 	glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
 | |
| 	glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
 | |
| 	glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
 | |
| 	glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
 | |
| 	glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
 | |
| 	glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
 | |
| 	glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
 | |
| 	glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
 | |
| 	glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
 | |
| 	glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
 | |
| 	glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
 | |
| 	glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
 | |
| 	glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
 | |
| 	glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
 | |
| 	glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
 | |
| 	glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
 | |
| 	glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
 | |
| 	glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
 | |
| 	glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
 | |
| 	glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
 | |
| 	glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
 | |
| 	glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
 | |
| 	glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
 | |
| 	glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
 | |
| 	glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
 | |
| 	glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
 | |
| 	glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
 | |
| 	glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
 | |
| 	glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
 | |
| 	glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
 | |
| 	glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
 | |
| 	glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
 | |
| 	glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
 | |
| 	glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
 | |
| 	glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
 | |
| 	glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
 | |
| 	glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
 | |
| 	glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
 | |
| 	glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
 | |
| 	glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
 | |
| 	glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
 | |
| 	glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
 | |
| 	glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
 | |
| 	glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
 | |
| 	glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
 | |
| 	glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
 | |
| 	glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
 | |
| 	glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
 | |
| 	glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
 | |
| 	glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
 | |
| 	glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
 | |
| 	glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
 | |
| 	glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
 | |
| 	glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
 | |
| 	glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
 | |
| 	glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
 | |
| 	glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
 | |
| 	glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
 | |
| 	glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
 | |
| 	glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
 | |
| 	glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
 | |
| 	glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
 | |
| 	glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ");
 | |
| }
 | |
| static void load_GL_ES_VERSION_3_1(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ES_VERSION_3_1) return;
 | |
| 	glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute");
 | |
| 	glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect");
 | |
| 	glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect");
 | |
| 	glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect");
 | |
| 	glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri");
 | |
| 	glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv");
 | |
| 	glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv");
 | |
| 	glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex");
 | |
| 	glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName");
 | |
| 	glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv");
 | |
| 	glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation");
 | |
| 	glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages");
 | |
| 	glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram");
 | |
| 	glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv");
 | |
| 	glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline");
 | |
| 	glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines");
 | |
| 	glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines");
 | |
| 	glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline");
 | |
| 	glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv");
 | |
| 	glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i");
 | |
| 	glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i");
 | |
| 	glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i");
 | |
| 	glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i");
 | |
| 	glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui");
 | |
| 	glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui");
 | |
| 	glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui");
 | |
| 	glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui");
 | |
| 	glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f");
 | |
| 	glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f");
 | |
| 	glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f");
 | |
| 	glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f");
 | |
| 	glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv");
 | |
| 	glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv");
 | |
| 	glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv");
 | |
| 	glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv");
 | |
| 	glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv");
 | |
| 	glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv");
 | |
| 	glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv");
 | |
| 	glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv");
 | |
| 	glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv");
 | |
| 	glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv");
 | |
| 	glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv");
 | |
| 	glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv");
 | |
| 	glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv");
 | |
| 	glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv");
 | |
| 	glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv");
 | |
| 	glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv");
 | |
| 	glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv");
 | |
| 	glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv");
 | |
| 	glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv");
 | |
| 	glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv");
 | |
| 	glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv");
 | |
| 	glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline");
 | |
| 	glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog");
 | |
| 	glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture");
 | |
| 	glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
 | |
| 	glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier");
 | |
| 	glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion");
 | |
| 	glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample");
 | |
| 	glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
 | |
| 	glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
 | |
| 	glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
 | |
| 	glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
 | |
| 	glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer");
 | |
| 	glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat");
 | |
| 	glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat");
 | |
| 	glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding");
 | |
| 	glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor");
 | |
| }
 | |
| static void load_GL_ES_VERSION_3_2(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_ES_VERSION_3_2) return;
 | |
| 	glad_glBlendBarrier = (PFNGLBLENDBARRIERPROC)load("glBlendBarrier");
 | |
| 	glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData");
 | |
| 	glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
 | |
| 	glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
 | |
| 	glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
 | |
| 	glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
 | |
| 	glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
 | |
| 	glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
 | |
| 	glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
 | |
| 	glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
 | |
| 	glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
 | |
| 	glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
 | |
| 	glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
 | |
| 	glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
 | |
| 	glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
 | |
| 	glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi");
 | |
| 	glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei");
 | |
| 	glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci");
 | |
| 	glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei");
 | |
| 	glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
 | |
| 	glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
 | |
| 	glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
 | |
| 	glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
 | |
| 	glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
 | |
| 	glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
 | |
| 	glad_glPrimitiveBoundingBox = (PFNGLPRIMITIVEBOUNDINGBOXPROC)load("glPrimitiveBoundingBox");
 | |
| 	glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus");
 | |
| 	glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels");
 | |
| 	glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv");
 | |
| 	glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv");
 | |
| 	glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv");
 | |
| 	glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading");
 | |
| 	glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
 | |
| 	glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
 | |
| 	glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
 | |
| 	glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
 | |
| 	glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
 | |
| 	glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
 | |
| 	glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
 | |
| 	glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
 | |
| 	glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
 | |
| 	glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
 | |
| 	glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange");
 | |
| 	glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample");
 | |
| }
 | |
| static int find_extensionsGLES2(void) {
 | |
| 	if (!get_exts()) return 0;
 | |
| 	(void)&has_ext;
 | |
| 	free_exts();
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| static void find_coreGLES2(void) {
 | |
| 
 | |
|     /* Thank you @elmindreda
 | |
|      * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
 | |
|      * https://github.com/glfw/glfw/blob/master/src/context.c#L36
 | |
|      */
 | |
|     int i, major, minor;
 | |
| 
 | |
|     const char* version;
 | |
|     const char* prefixes[] = {
 | |
|         "OpenGL ES-CM ",
 | |
|         "OpenGL ES-CL ",
 | |
|         "OpenGL ES ",
 | |
|         NULL
 | |
|     };
 | |
| 
 | |
|     version = (const char*) glGetString(GL_VERSION);
 | |
|     if (!version) return;
 | |
| 
 | |
|     for (i = 0;  prefixes[i];  i++) {
 | |
|         const size_t length = strlen(prefixes[i]);
 | |
|         if (strncmp(version, prefixes[i], length) == 0) {
 | |
|             version += length;
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
| 
 | |
| /* PR #18 */
 | |
| #ifdef _MSC_VER
 | |
|     sscanf_s(version, "%d.%d", &major, &minor);
 | |
| #else
 | |
|     sscanf(version, "%d.%d", &major, &minor);
 | |
| #endif
 | |
| 
 | |
|     GLVersion.major = major; GLVersion.minor = minor;
 | |
|     max_loaded_major = major; max_loaded_minor = minor;
 | |
| 	GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
 | |
| 	GLAD_GL_ES_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
 | |
| 	GLAD_GL_ES_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
 | |
| 	GLAD_GL_ES_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
 | |
| 	if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 2)) {
 | |
| 		max_loaded_major = 3;
 | |
| 		max_loaded_minor = 2;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int gladLoadGLES2Loader(GLADloadproc load) {
 | |
| 	GLVersion.major = 0; GLVersion.minor = 0;
 | |
| 	glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
 | |
| 	if(glGetString == NULL) return 0;
 | |
| 	if(glGetString(GL_VERSION) == NULL) return 0;
 | |
| 	find_coreGLES2();
 | |
| 	load_GL_ES_VERSION_2_0(load);
 | |
| 	load_GL_ES_VERSION_3_0(load);
 | |
| 	load_GL_ES_VERSION_3_1(load);
 | |
| 	load_GL_ES_VERSION_3_2(load);
 | |
| 
 | |
| 	if (!find_extensionsGLES2()) return 0;
 | |
| 	return GLVersion.major != 0 || GLVersion.minor != 0;
 | |
| }
 | |
| 
 |