240 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			240 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
 | 
						|
 * The Wine project - Xinput Joystick Library
 | 
						|
 * Copyright 2008 Andrew Fenn
 | 
						|
 *
 | 
						|
 * This library is free software; you can redistribute it and/or
 | 
						|
 * modify it under the terms of the GNU Lesser General Public
 | 
						|
 * License as published by the Free Software Foundation; either
 | 
						|
 * version 2.1 of the License, or (at your option) any later version.
 | 
						|
 *
 | 
						|
 * This library is distributed in the hope that it will be useful,
 | 
						|
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 | 
						|
 * Lesser General Public License for more details.
 | 
						|
 *
 | 
						|
 * You should have received a copy of the GNU Lesser General Public
 | 
						|
 * License along with this library; if not, write to the Free Software
 | 
						|
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 | 
						|
 */
 | 
						|
 | 
						|
#ifndef __WINE_XINPUT_H
 | 
						|
#define __WINE_XINPUT_H
 | 
						|
 | 
						|
#include <windef.h>
 | 
						|
 | 
						|
/*
 | 
						|
 * Bitmasks for the joysticks buttons, determines what has
 | 
						|
 * been pressed on the joystick, these need to be mapped
 | 
						|
 * to whatever device you're using instead of an xbox 360
 | 
						|
 * joystick
 | 
						|
 */
 | 
						|
 | 
						|
#define XINPUT_GAMEPAD_DPAD_UP          0x0001
 | 
						|
#define XINPUT_GAMEPAD_DPAD_DOWN        0x0002
 | 
						|
#define XINPUT_GAMEPAD_DPAD_LEFT        0x0004
 | 
						|
#define XINPUT_GAMEPAD_DPAD_RIGHT       0x0008
 | 
						|
#define XINPUT_GAMEPAD_START            0x0010
 | 
						|
#define XINPUT_GAMEPAD_BACK             0x0020
 | 
						|
#define XINPUT_GAMEPAD_LEFT_THUMB       0x0040
 | 
						|
#define XINPUT_GAMEPAD_RIGHT_THUMB      0x0080
 | 
						|
#define XINPUT_GAMEPAD_LEFT_SHOULDER    0x0100
 | 
						|
#define XINPUT_GAMEPAD_RIGHT_SHOULDER   0x0200
 | 
						|
#define XINPUT_GAMEPAD_A                0x1000
 | 
						|
#define XINPUT_GAMEPAD_B                0x2000
 | 
						|
#define XINPUT_GAMEPAD_X                0x4000
 | 
						|
#define XINPUT_GAMEPAD_Y                0x8000
 | 
						|
 | 
						|
/*
 | 
						|
 * Defines the flags used to determine if the user is pushing
 | 
						|
 * down on a button, not holding a button, etc
 | 
						|
 */
 | 
						|
 | 
						|
#define XINPUT_KEYSTROKE_KEYDOWN        0x0001
 | 
						|
#define XINPUT_KEYSTROKE_KEYUP          0x0002
 | 
						|
#define XINPUT_KEYSTROKE_REPEAT         0x0004
 | 
						|
 | 
						|
/*
 | 
						|
 * Defines the codes which are returned by XInputGetKeystroke
 | 
						|
 */
 | 
						|
 | 
						|
#define VK_PAD_A                        0x5800
 | 
						|
#define VK_PAD_B                        0x5801
 | 
						|
#define VK_PAD_X                        0x5802
 | 
						|
#define VK_PAD_Y                        0x5803
 | 
						|
#define VK_PAD_RSHOULDER                0x5804
 | 
						|
#define VK_PAD_LSHOULDER                0x5805
 | 
						|
#define VK_PAD_LTRIGGER                 0x5806
 | 
						|
#define VK_PAD_RTRIGGER                 0x5807
 | 
						|
#define VK_PAD_DPAD_UP                  0x5810
 | 
						|
#define VK_PAD_DPAD_DOWN                0x5811
 | 
						|
#define VK_PAD_DPAD_LEFT                0x5812
 | 
						|
#define VK_PAD_DPAD_RIGHT               0x5813
 | 
						|
#define VK_PAD_START                    0x5814
 | 
						|
#define VK_PAD_BACK                     0x5815
 | 
						|
#define VK_PAD_LTHUMB_PRESS             0x5816
 | 
						|
#define VK_PAD_RTHUMB_PRESS             0x5817
 | 
						|
#define VK_PAD_LTHUMB_UP                0x5820
 | 
						|
#define VK_PAD_LTHUMB_DOWN              0x5821
 | 
						|
#define VK_PAD_LTHUMB_RIGHT             0x5822
 | 
						|
#define VK_PAD_LTHUMB_LEFT              0x5823
 | 
						|
#define VK_PAD_LTHUMB_UPLEFT            0x5824
 | 
						|
#define VK_PAD_LTHUMB_UPRIGHT           0x5825
 | 
						|
#define VK_PAD_LTHUMB_DOWNRIGHT         0x5826
 | 
						|
#define VK_PAD_LTHUMB_DOWNLEFT          0x5827
 | 
						|
#define VK_PAD_RTHUMB_UP                0x5830
 | 
						|
#define VK_PAD_RTHUMB_DOWN              0x5831
 | 
						|
#define VK_PAD_RTHUMB_RIGHT             0x5832
 | 
						|
#define VK_PAD_RTHUMB_LEFT              0x5833
 | 
						|
#define VK_PAD_RTHUMB_UPLEFT            0x5834
 | 
						|
#define VK_PAD_RTHUMB_UPRIGHT           0x5835
 | 
						|
#define VK_PAD_RTHUMB_DOWNRIGHT         0x5836
 | 
						|
#define VK_PAD_RTHUMB_DOWNLEFT          0x5837
 | 
						|
 | 
						|
/*
 | 
						|
 * Deadzones are for analogue joystick controls on the joypad
 | 
						|
 * which determine when input should be assumed to be in the
 | 
						|
 * middle of the pad. This is a threshold to stop a joypad
 | 
						|
 * controlling the game when the player isn't touching the
 | 
						|
 * controls.
 | 
						|
 */
 | 
						|
 | 
						|
#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE  7849
 | 
						|
#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
 | 
						|
#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD    30
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
 * Defines what type of abilities the type of joystick has
 | 
						|
 * DEVTYPE_GAMEPAD is available for all joysticks, however
 | 
						|
 * there may be more specific identifiers for other joysticks
 | 
						|
 * which are being used.
 | 
						|
 */
 | 
						|
 | 
						|
#define XINPUT_DEVTYPE_GAMEPAD          0x01
 | 
						|
#define XINPUT_DEVSUBTYPE_GAMEPAD       0x01
 | 
						|
#define XINPUT_DEVSUBTYPE_WHEEL         0x02
 | 
						|
#define XINPUT_DEVSUBTYPE_ARCADE_STICK  0x03
 | 
						|
#define XINPUT_DEVSUBTYPE_FLIGHT_SICK   0x04
 | 
						|
#define XINPUT_DEVSUBTYPE_DANCE_PAD     0x05
 | 
						|
#define XINPUT_DEVSUBTYPE_GUITAR        0x06
 | 
						|
#define XINPUT_DEVSUBTYPE_DRUM_KIT      0x08
 | 
						|
 | 
						|
/*
 | 
						|
 * These are used with the XInputGetCapabilities function to
 | 
						|
 * determine the abilities to the joystick which has been
 | 
						|
 * plugged in.
 | 
						|
 */
 | 
						|
 | 
						|
#define XINPUT_CAPS_VOICE_SUPPORTED     0x0004
 | 
						|
#define XINPUT_FLAG_GAMEPAD             0x00000001
 | 
						|
 | 
						|
/*
 | 
						|
 * Defines the status of the battery if one is used in the
 | 
						|
 * attached joystick. The first two define if the joystick
 | 
						|
 * supports a battery. Disconnected means that the joystick
 | 
						|
 * isn't connected. Wired shows that the joystick is a wired
 | 
						|
 * joystick.
 | 
						|
 */
 | 
						|
 | 
						|
#define BATTERY_DEVTYPE_GAMEPAD         0x00
 | 
						|
#define BATTERY_DEVTYPE_HEADSET         0x01
 | 
						|
#define BATTERY_TYPE_DISCONNECTED       0x00
 | 
						|
#define BATTERY_TYPE_WIRED              0x01
 | 
						|
#define BATTERY_TYPE_ALKALINE           0x02
 | 
						|
#define BATTERY_TYPE_NIMH               0x03
 | 
						|
#define BATTERY_TYPE_UNKNOWN            0xFF
 | 
						|
#define BATTERY_LEVEL_EMPTY             0x00
 | 
						|
#define BATTERY_LEVEL_LOW               0x01
 | 
						|
#define BATTERY_LEVEL_MEDIUM            0x02
 | 
						|
#define BATTERY_LEVEL_FULL              0x03
 | 
						|
 | 
						|
/*
 | 
						|
 * How many joysticks can be used with this library. Games that
 | 
						|
 * use the xinput library will not go over this number.
 | 
						|
 */
 | 
						|
 | 
						|
#define XUSER_MAX_COUNT                 4
 | 
						|
#define XUSER_INDEX_ANY                 0x000000FF
 | 
						|
 | 
						|
/*
 | 
						|
 * Defines the structure of an xbox 360 joystick.
 | 
						|
 */
 | 
						|
 | 
						|
typedef struct _XINPUT_GAMEPAD {
 | 
						|
    WORD wButtons;
 | 
						|
    BYTE bLeftTrigger;
 | 
						|
    BYTE bRightTrigger;
 | 
						|
    SHORT sThumbLX;
 | 
						|
    SHORT sThumbLY;
 | 
						|
    SHORT sThumbRX;
 | 
						|
    SHORT sThumbRY;
 | 
						|
} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
 | 
						|
 | 
						|
typedef struct _XINPUT_STATE {
 | 
						|
    DWORD dwPacketNumber;
 | 
						|
    XINPUT_GAMEPAD Gamepad;
 | 
						|
} XINPUT_STATE, *PXINPUT_STATE;
 | 
						|
 | 
						|
/*
 | 
						|
 * Defines the structure of how much vibration is set on both the
 | 
						|
 * right and left motors in a joystick. If you're not using a 360
 | 
						|
 * joystick you will have to map these to your device.
 | 
						|
 */
 | 
						|
 | 
						|
typedef struct _XINPUT_VIBRATION {
 | 
						|
    WORD wLeftMotorSpeed;
 | 
						|
    WORD wRightMotorSpeed;
 | 
						|
} XINPUT_VIBRATION, *PXINPUT_VIBRATION;
 | 
						|
 | 
						|
/*
 | 
						|
 * Defines the structure for what kind of abilities the joystick has
 | 
						|
 * such abilities are things such as if the joystick has the ability
 | 
						|
 * to send and receive audio, if the joystick is in fact a driving
 | 
						|
 * wheel or perhaps if the joystick is some kind of dance pad or
 | 
						|
 * guitar.
 | 
						|
 */
 | 
						|
 | 
						|
typedef struct _XINPUT_CAPABILITIES {
 | 
						|
    BYTE Type;
 | 
						|
    BYTE SubType;
 | 
						|
    WORD Flags;
 | 
						|
    XINPUT_GAMEPAD Gamepad;
 | 
						|
    XINPUT_VIBRATION Vibration;
 | 
						|
} XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES;
 | 
						|
 | 
						|
/*
 | 
						|
 * Defines the structure for a joystick input event which is
 | 
						|
 * retrieved using the function XInputGetKeystroke
 | 
						|
 */
 | 
						|
typedef struct _XINPUT_KEYSTROKE {
 | 
						|
    WORD VirtualKey;
 | 
						|
    WCHAR Unicode;
 | 
						|
    WORD Flags;
 | 
						|
    BYTE UserIndex;
 | 
						|
    BYTE HidCode;
 | 
						|
} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE;
 | 
						|
 | 
						|
typedef struct _XINPUT_BATTERY_INFORMATION
 | 
						|
{
 | 
						|
    BYTE BatteryType;
 | 
						|
    BYTE BatteryLevel;
 | 
						|
} XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION;
 | 
						|
 | 
						|
#ifdef __cplusplus
 | 
						|
extern "C" {
 | 
						|
#endif
 | 
						|
 | 
						|
void WINAPI XInputEnable(WINBOOL);
 | 
						|
DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*);
 | 
						|
DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*);
 | 
						|
DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE);
 | 
						|
DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*);
 | 
						|
DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*);
 | 
						|
DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*);
 | 
						|
 | 
						|
#ifdef __cplusplus
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
#endif /* __WINE_XINPUT_H */
 |