212 lines
6.0 KiB
C++
212 lines
6.0 KiB
C++
/*
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* Copyright 2016 - 2020 gary@drinkingtea.net
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#include <array>
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#include <vector>
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#ifdef NOST_FPS_PRINT
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#include <iostream>
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#endif
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#include <SDL.h>
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#include <ox/claw/read.hpp>
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#include <nostalgia/core/gfx.hpp>
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namespace nostalgia::core {
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using TileMap = std::array<std::array<int, 128>, 128>;
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struct SdlImplData {
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SDL_Window *window = nullptr;
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SDL_Renderer *renderer = nullptr;
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std::array<SDL_Texture*, 4> bgTextures{};
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std::array<TileMap, 4> bgTileMaps{};
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int64_t prevFpsCheckTime = 0;
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uint64_t draws = 0;
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};
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constexpr auto Scale = 5;
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static ox::Result<ox::Vector<char>> readFile(Context *ctx, const ox::FileAddress &file) {
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auto [stat, err] = ctx->rom->stat(file);
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oxReturnError(err);
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ox::Vector<char> buff(stat.size);
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oxReturnError(ctx->rom->read(file, buff.data(), buff.size()));
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return buff;
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}
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template<typename T>
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ox::Result<T> readObj(Context *ctx, const ox::FileAddress &file) {
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auto [buff, err] = readFile(ctx, file);
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oxReturnError(err);
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T t;
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oxReturnError(ox::readClaw(buff.data(), buff.size(), &t));
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return t;
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}
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ox::Error initGfx(Context *ctx) {
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auto id = new SdlImplData;
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ctx->setImplData(id);
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id->window = SDL_CreateWindow("nostalgia", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 240 * Scale, 160 * Scale,
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SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
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id->renderer = SDL_CreateRenderer(id->window, -1, SDL_RENDERER_ACCELERATED);
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return OxError(id->window == nullptr);
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}
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ox::Error shutdownGfx(Context *ctx) {
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auto id = ctx->implData<SdlImplData>();
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for (auto tex : id->bgTextures) {
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if (tex) {
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SDL_DestroyTexture(tex);
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}
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}
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SDL_DestroyRenderer(id->renderer);
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SDL_DestroyWindow(id->window);
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delete id;
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return OxError(0);
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}
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ox::Error initConsole(Context *ctx) {
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constexpr auto TilesheetAddr = "/TileSheets/Charset.ng";
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return loadBgTileSheet(ctx, 0, TilesheetAddr);
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}
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SDL_Color createSDL_Color(Color16 nc) {
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SDL_Color c;
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// extract the color channels and scale them up for a 24 bit color
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c.r = ((nc & 0b0000000000011111) >> 0) * 8;
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c.g = ((nc & 0b0000001111100000) >> 5) * 8;
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c.b = ((nc & 0b0111110000000000) >> 10) * 8;
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c.a = 1;
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return c;
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}
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SDL_Palette *createSDL_Palette(const NostalgiaPalette &npal) {
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auto pal = SDL_AllocPalette(npal.colors.size());
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for (std::size_t i = 0; i < npal.colors.size(); ++i) {
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pal->colors[i] = createSDL_Color(npal.colors[i]);
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}
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return pal;
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}
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ox::Error loadBgTileSheet(Context *ctx,
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int section,
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ox::FileAddress tilesheetPath,
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ox::FileAddress palettePath) {
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auto id = ctx->implData<SdlImplData>();
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auto [tilesheet, tserr] = readObj<NostalgiaGraphic>(ctx, tilesheetPath);
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oxReturnError(tserr);
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NostalgiaPalette palette;
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if (!palettePath) {
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palettePath = tilesheet.defaultPalette;
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}
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oxReturnError(readObj<NostalgiaPalette>(ctx, palettePath).get(&palette));
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const unsigned bytesPerTile = tilesheet.bpp == 8 ? 64 : 32;
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const auto tiles = tilesheet.tiles.size() / bytesPerTile;
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const int width = 8;
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const int height = 8 * tiles;
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const auto format = SDL_PIXELFORMAT_INDEX8;
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auto surface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 16, format);
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auto sdlPalette = createSDL_Palette(palette);
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SDL_SetSurfacePalette(surface, sdlPalette);
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if (bytesPerTile == 64) {
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SDL_memcpy(surface->pixels, tilesheet.tiles.data(), bytesPerTile * tiles);
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} else {
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for (std::size_t i = 0; i < tilesheet.tiles.size(); ++i) {
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static_cast<uint8_t*>(surface->pixels)[i * 2 + 0] = tilesheet.tiles[i] & 0xF;
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static_cast<uint8_t*>(surface->pixels)[i * 2 + 1] = tilesheet.tiles[i] >> 4;
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}
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}
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auto texture = SDL_CreateTextureFromSurface(id->renderer, surface);
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SDL_FreeSurface(surface);
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SDL_FreePalette(sdlPalette);
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auto sectionIdx = static_cast<unsigned>(section);
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if (id->bgTextures[sectionIdx]) {
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SDL_DestroyTexture(id->bgTextures[sectionIdx]);
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}
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id->bgTextures[sectionIdx] = texture;
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return OxError(0);
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}
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ox::Error loadSpriteTileSheet(Context*,
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int,
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ox::FileAddress,
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ox::FileAddress) {
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return OxError(0);
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}
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void drawBackground(Context *ctx, const TileMap &tm, SDL_Texture *tex) {
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if (tex) {
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constexpr auto DstSize = 8 * Scale;
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auto id = ctx->implData<SdlImplData>();
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//oxTrace("nostalgia::core::drawBackground") << "Drawing background";
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SDL_Rect src = {}, dst = {};
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src.x = 0;
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src.w = 8;
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src.h = 8;
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dst.x = 0;
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dst.y = 0;
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dst.w = DstSize;
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dst.h = DstSize;
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for (auto &m : tm) {
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for (auto t : m) {
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src.y = t * 8;
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SDL_RenderCopy(id->renderer, tex, &src, &dst);
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dst.x += DstSize;
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}
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dst.x = 0;
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dst.y += DstSize;
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}
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}
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}
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void draw(Context *ctx) {
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auto id = ctx->implData<SdlImplData>();
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++id->draws;
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if (id->draws >= 5000) {
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using namespace std::chrono;
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const auto now = duration_cast<milliseconds>(system_clock::now().time_since_epoch()).count();
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const auto duration = static_cast<double>(now - id->prevFpsCheckTime) / 1000.0;
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const auto fps = static_cast<int>(static_cast<double>(id->draws) / duration);
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#ifdef NOST_FPS_PRINT
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std::cout << "FPS: " << fps << '\n';
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#endif
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oxTrace("nostalgia::core::gfx::fps") << "FPS:" << fps;
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id->prevFpsCheckTime = now;
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id->draws = 0;
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}
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SDL_RenderClear(id->renderer);
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for (std::size_t i = 0; i < id->bgTileMaps.size(); i++) {
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auto tex = id->bgTextures[i];
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auto &tm = id->bgTileMaps[i];
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drawBackground(ctx, tm, tex);
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}
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SDL_RenderPresent(id->renderer);
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}
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void setTile(Context *ctx, int layer, int column, int row, uint8_t tile) {
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auto id = ctx->implData<SdlImplData>();
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auto z = static_cast<unsigned>(layer);
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auto y = static_cast<unsigned>(row);
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auto x = static_cast<unsigned>(column);
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id->bgTileMaps[z][y][x] = tile;
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}
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void hideSprite(Context*, unsigned) {
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}
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void setSprite(Context*, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned) {
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}
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}
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