GLFW
Introduction
GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc.
GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On Linux both Wayland and X11 are supported.
GLFW is licensed under the zlib/libpng license.
You can download the latest stable release as source or Windows binaries. Each release starting with 3.0 also has a corresponding annotated tag with source and binary archives.
The documentation is available online and is included in all source and binary archives. See the release notes for new features, caveats and deprecations in the latest release. For more details see the version history.
The master branch is the stable integration branch and should always compile
and run on all supported platforms, although details of newly added features may
change until they have been included in a release. New features and many bug
fixes live in other branches until
they are stable enough to merge.
If you are new to GLFW, you may find the tutorial for GLFW 3 useful. If you have used GLFW 2 in the past, there is a transition guide for moving to the GLFW 3 API.
GLFW exists because of the contributions of many people around the world, whether by reporting bugs, providing community support, adding features, reviewing or testing code, debugging, proofreading docs, suggesting features or fixing bugs.
Compiling GLFW
GLFW is written primarily in C99, with parts of macOS support being written in Objective-C. GLFW itself requires only the headers and libraries for your OS and window system. It does not need any additional headers for context creation APIs (WGL, GLX, EGL, NSGL, OSMesa) or rendering APIs (OpenGL, OpenGL ES, Vulkan) to enable support for them.
GLFW supports compilation on Windows with Visual C++ 2013 and later, MinGW and MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC and Clang. It will likely compile in other environments as well, but this is not regularly tested.
There are pre-compiled binaries available for all supported compilers on Windows and macOS.
See the compilation guide for more information about how to compile GLFW yourself.
Using GLFW
See the documentation for tutorials, guides and the API reference.
Contributing to GLFW
See the contribution guide for more information.
System requirements
GLFW supports Windows XP and later and macOS 10.8 and later. Linux and other Unix-like systems running the X Window System are supported even without a desktop environment or modern extensions, although some features require a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
See the compatibility guide in the documentation for more information.
Dependencies
GLFW itself needs only CMake 3.1 or later and the headers and libraries for your OS and window system.
The examples and test programs depend on a number of tiny libraries. These are
located in the deps/ directory.
- getopt_port for examples with command-line options
- TinyCThread for threaded examples
- glad2 for loading OpenGL and Vulkan functions
- linmath.h for linear algebra in examples
- Nuklear for test and example UI
- stb_image_write for writing images to disk
The documentation is generated with Doxygen if CMake can find that tool.
Reporting bugs
Bugs are reported to our issue tracker. Please check the contribution guide for information on what to include when reporting a bug.
Changelog since 3.3.10
- Added
GLFW_PLATFORMinit hint for runtime platform selection (#1958) - Added
GLFW_ANY_PLATFORM,GLFW_PLATFORM_WIN32,GLFW_PLATFORM_COCOA,GLFW_PLATFORM_WAYLAND,GLFW_PLATFORM_X11andGLFW_PLATFORM_NULLsymbols to specify the desired platform (#1958) - Added
glfwGetPlatformfunction to query what platform was selected (#1655,#1958) - Added
glfwPlatformSupportedfunction to query if a platform is supported (#1655,#1958) - Added
glfwInitAllocatorfor setting a custom memory allocator (#544,#1628,#1947) - Added
GLFWallocatorstruct andGLFWallocatefun,GLFWreallocatefunandGLFWdeallocatefuntypes (#544,#1628,#1947) - Added
glfwGetWindowTitlefunction for querying window title (#1448,#1909,#2482) - Added
glfwInitVulkanLoaderfor using a non-default Vulkan loader (#1374,#1890) - Added
GLFW_RESIZE_NWSE_CURSOR,GLFW_RESIZE_NESW_CURSOR,GLFW_RESIZE_ALL_CURSORandGLFW_NOT_ALLOWED_CURSORcursor shapes (#427) - Added
GLFW_RESIZE_EW_CURSORalias forGLFW_HRESIZE_CURSOR(#427) - Added
GLFW_RESIZE_NS_CURSORalias forGLFW_VRESIZE_CURSOR(#427) - Added
GLFW_POINTING_HAND_CURSORalias forGLFW_HAND_CURSOR(#427) - Added
GLFW_MOUSE_PASSTHROUGHwindow hint for letting mouse input pass through the window (#1236,#1568) - Added
GLFW_CURSOR_CAPTUREDcursor mode to confine the cursor to the window content area (#58) - Added
GLFW_POSITION_XandGLFW_POSITION_Ywindow hints for initial position (#1603,#1747) - Added
GLFW_SCALE_FRAMEBUFFERwindow hint for Wayland and macOS scaling (#2457) - Added
GLFW_ANY_POSITIONhint value for letting the window manager choose (#1603,#1747) - Added
GLFW_PLATFORM_UNAVAILABLEerror for platform detection failures (#1958) - Added
GLFW_FEATURE_UNAVAILABLEerror for platform limitations (#1692) - Added
GLFW_FEATURE_UNIMPLEMENTEDerror for incomplete backends (#1692) - Added
GLFW_WAYLAND_APP_IDwindow hint string for Wayland app_id selection (#2121,#2122) - Added
GLFW_ANGLE_PLATFORM_TYPEinit hint andGLFW_ANGLE_PLATFORM_TYPE_*values to select ANGLE backend (#1380) - Added
GLFW_X11_XCB_VULKAN_SURFACEinit hint for selecting X11 Vulkan surface extension (#1793) - Added
GLFW_WIN32_KEYBOARD_MENUwindow hint for enabling access to the window menu - Added
GLFW_WIN32_SHOWDEFAULTwindow hint for applying the parent process show command (#2359) - Added
GLFW_NATIVE_INCLUDE_NONEfor disabling inclusion of native headers (#1348) - Added
GLFW_BUILD_WIN32CMake option for enabling Win32 support (#1958) - Added
GLFW_BUILD_COCOACMake option for enabling Cocoa support (#1958) - Added
GLFW_BUILD_X11CMake option for enabling X11 support (#1958) - Added
GLFW_LIBRARY_TYPECMake variable for overriding the library type (#279,#1307,#1497,#1574,#1928) - Added support for
XDG_SESSION_TYPEenvironment variable - Added
GLFW_PKG_CONFIG_REQUIRES_PRIVATEandGLFW_PKG_CONFIG_LIBS_PRIVATECMake variables exposing pkg-config dependencies (#1307) - Made joystick subsystem initialize at first use (#1284,#1646)
- Made
GLFW_DOUBLEBUFFERa read-only window attribute - Made Wayland the preferred platform over X11 if both are available (#2035)
- Updated the minimum required CMake version to 3.4
- Updated gamepad mappings from upstream
- Renamed
GLFW_USE_WAYLANDCMake option toGLFW_BUILD_WAYLAND(#1958) - Disabled tests and examples by default when built as a CMake subdirectory
- Removed
GLFW_USE_OSMESACMake option enabling the Null platform (#1958) - Removed CMake generated configuration header
- Bugfix:
glfwGetVideoModereturned an invalid mode on error (#1292) - [Win32] Added a version info resource to the GLFW DLL
- [Win32] Made hidden helper window use its own window class
- [Win32] Bugfix: The foreground lock timeout was overridden, ignoring the user
- [Cocoa] Added
glfwGetCocoaViewnative access function (#2235) - [Cocoa] Moved main menu creation to GLFW initialization time (#1649)
- [Cocoa] Bugfix: Touching event queue from secondary thread before main thread would abort (#1649)
- [Wayland] Added support for
glfwRequestWindowAttention(#2287) - [Wayland] Added support for
glfwFocusWindow - [Wayland] Added support for
GLFW_RESIZABLE(#2203) - [Wayland] Added support for fractional scaling of window contents
- [Wayland] Added dynamic loading of all Wayland libraries
- [Wayland] Bugfix:
CLOCK_MONOTONICwas not correctly enabled - [Wayland] Bugfix:
GLFW_HOVEREDwas true when the cursor was over any fallback window decoration - [Wayland] Bugfix: Fallback decorations allowed resizing to invalid size (#2204)
- [X11] Bugfix: Termination would segfault if the IM had been destroyed
- [X11] Bugfix: Any IM started after initialization would not be detected
- [Linux] Bugfix: Joystick evdev fds remained open in forks (#2446)
- [POSIX] Removed use of deprecated function
gettimeofday - [POSIX] Bugfix:
CLOCK_MONOTONICwas not correctly tested for or enabled - [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072)
- [NSGL] Removed enforcement of forward-compatible flag for core contexts
- [NSGL] Bugfix: A core profile OpenGL context was returned if 3.2+ compatibility profile was requested
- [EGL] Added platform selection via the
EGL_EXT_platform_baseextension (#442) - [EGL] Added ANGLE backend selection via
EGL_ANGLE_platform_angleextension (#1380)
Changelog since 3.3
- Added
GLFW_WAYLAND_LIBDECORinit hint for disabling libdecor support (#1639,#1693) - Bugfix: The CMake config-file package used an absolute path and was not relocatable (#1470)
- Bugfix: Video modes with a duplicate screen area were discarded (#1555,#1556)
- Bugfix: Compiling with -Wextra-semi caused warnings (#1440)
- Bugfix: Built-in mappings failed because some OEMs re-used VID/PID (#1583)
- Bugfix: Some extension loader headers did not prevent default OpenGL header inclusion (#1695)
- Bugfix: Buffers were swapped at creation on single-buffered windows (#1873)
- Bugfix: Gamepad mapping updates could spam
GLFW_INVALID_VALUEdue to incompatible controllers sharing hardware ID (#1763) - Bugfix: Native access functions for context handles did not check that the API matched
- Bugfix:
glfwMakeContextCurrentwould access TLS slot before initialization - Bugfix:
glfwSetGammaRampcould emitGLFW_INVALID_VALUEbefore initialization - Bugfix:
glfwGetJoystickUserPointerreturnedNULLduring disconnection (#2092) - Bugfix:
glfwGetKeyScancodereturned0on error when initialized instead of-1 - Bugfix: Failure to make a newly created context current could cause segfault (#2327)
- [Win32] Disabled framebuffer transparency on Windows 7 when DWM windows are opaque (#1512)
- [Win32] Bugfix:
GLFW_INCLUDE_VULKANplusVK_USE_PLATFORM_WIN32_KHRcaused symbol redefinition (#1524) - [Win32] Bugfix: The cursor position event was emitted before its cursor enter event (#1490)
- [Win32] Bugfix: The window hint
GLFW_MAXIMIZEDdid not move or resize the window (#1499) - [Win32] Bugfix: Disabled cursor mode interfered with some non-client actions
- [Win32] Bugfix: Super key was not released after Win+V hotkey (#1622)
- [Win32] Bugfix:
glfwGetKeyNamecould access out of bounds and return an invalid pointer - [Win32] Bugfix: Some synthetic key events were reported as
GLFW_KEY_UNKNOWN(#1623) - [Win32] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
- [Win32] Bugfix: Monitor functions could return invalid values after configuration change (#1761)
- [Win32] Bugfix: Initialization would segfault on Windows 8 (not 8.1) (#1775)
- [Win32] Bugfix: Duplicate size events were not filtered (#1610)
- [Win32] Bugfix: Full screen windows were incorrectly resized by DPI changes (#1582)
- [Win32] Bugfix:
GLFW_SCALE_TO_MONITORhad no effect on systems older than Windows 10 version 1703 (#1511) - [Win32] Bugfix:
USE_MSVC_RUNTIME_LIBRARY_DLLhad no effect on CMake 3.15 or later (#1783,#1796) - [Win32] Bugfix: Compilation with LLVM for Windows failed (#1807,#1824,#1874)
- [Win32] Bugfix: Content scale queries could fail silently (#1615)
- [Win32] Bugfix: Content scales could have garbage values if monitor was recently disconnected (#1615)
- [Win32] Bugfix: A window created maximized and undecorated would cover the whole monitor (#1806)
- [Win32] Bugfix: The default restored window position was lost when creating a maximized window
- [Win32] Bugfix:
glfwMaximizeWindowwould make a hidden window visible - [Win32] Bugfix:
Alt+PrtScwould emitGLFW_KEY_UNKNOWNand a different scancode thanPrtSc(#1993) - [Win32] Bugfix:
GLFW_KEY_PAUSEscancode fromglfwGetKeyScancodedid not match event scancode (#1993) - [Win32] Bugfix: Instance-local operations used executable instance (#469,#1296,#1395)
- [Win32] Bugfix: The OSMesa library was not unloaded on termination
- [Win32] Bugfix: Right shift emitted
GLFW_KEY_UNKNOWNwhen using a CJK IME (#2050) - [Win32] Bugfix:
glfwWaitEventsTimeoutdid not return for some sent messages (#2408) - [Win32] Bugfix: Fix pkg-config for dynamic library on Windows (#2386, #2420)
- [Win32] Bugfix: XInput could reportedly provide invalid DPad bit masks (#2291)
- [Win32] Bugfix: Rapid clipboard calls could fail due to Clipboard History
- [Win32] Bugfix: Disabled cursor mode doesn't work right when connected over RDP (#1276,#1279,#2431)
- [Cocoa] Added support for
VK_EXT_metal_surface(#1619) - [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
- [Cocoa] Changed
EGLNativeWindowTypefromNSViewtoCALayer(#1169) - [Cocoa] Changed F13 key to report Print Screen for cross-platform consistency (#1786)
- [Cocoa] Disabled macOS fullscreen when
GLFW_RESIZABLEis false - [Cocoa] Removed dependency on the CoreVideo framework
- [Cocoa] Bugfix:
glfwSetWindowSizeused a bottom-left anchor point (#1553) - [Cocoa] Bugfix: Window remained on screen after destruction until event poll (#1412)
- [Cocoa] Bugfix: Event processing before window creation would assert (#1543)
- [Cocoa] Bugfix: Undecorated windows could not be iconified on recent macOS
- [Cocoa] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16 (#1635)
- [Cocoa] Bugfix: Failing to retrieve the refresh rate of built-in displays could leak memory
- [Cocoa] Bugfix: Objective-C files were compiled as C with CMake 3.19 (#1787)
- [Cocoa] Bugfix: Duplicate video modes were not filtered out (#1830)
- [Cocoa] Bugfix: Menu bar was not clickable on macOS 10.15+ until it lost and regained focus (#1648,#1802)
- [Cocoa] Bugfix: Monitor name query could segfault on macOS 11 (#1809,#1833)
- [Cocoa] Bugfix: The install name of the installed dylib was relative (#1504)
- [Cocoa] Bugfix: The MoltenVK layer contents scale was updated only after related events were emitted
- [Cocoa] Bugfix: Moving the cursor programmatically would freeze it for a fraction of a second (#1962)
- [Cocoa] Bugfix:
kIOMasterPortDefaultwas deprecated in macOS 12.0 (#1980) - [Cocoa] Bugfix:
kUTTypeURLwas deprecated in macOS 12.0 (#2003) - [Cocoa] Bugfix: A connected Apple AirPlay would emit a useless error (#1791)
- [Cocoa] Bugfix: The EGL and OSMesa libraries were not unloaded on termination
- [Cocoa] Bugfix:
GLFW_MAXIMIZEDwas always true whenGLFW_RESIZABLEwas false - [Cocoa] Bugfix: Changing
GLFW_DECORATEDin macOS fullscreen would abort application (#1886) - [Cocoa] Bugfix: Setting a monitor from macOS fullscreen would abort application (#2110)
- [Cocoa] Bugfix: The Vulkan loader was not loaded from the
Frameworksbundle subdirectory (#2113,#2120) - [Cocoa] Bugfix: Compilation failed on OS X 10.8 due to unconditional use of 10.9+ symbols (#2161)
- [Cocoa] Bugfix: Querying joystick elements could reportedly segfault on macOS 13 Ventura (#2320)
- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
- [X11] Bugfix: Key names were not updated when the keyboard layout changed (#1462,#1528)
- [X11] Bugfix: Decorations could not be enabled after window creation (#1566)
- [X11] Bugfix: Content scale fallback value could be inconsistent (#1578)
- [X11] Bugfix:
glfwMaximizeWindowhad no effect on hidden windows - [X11] Bugfix: Clearing
GLFW_FLOATINGon a hidden window caused invalid read - [X11] Bugfix: Changing
GLFW_FLOATINGon a hidden window could silently fail - [X11] Bugfix: Disabled cursor mode was interrupted by indicator windows
- [X11] Bugfix: Monitor physical dimensions could be reported as zero mm
- [X11] Bugfix: Window position events were not emitted during resizing (#1613)
- [X11] Bugfix:
glfwFocusWindowcould terminate on older WMs or without a WM - [X11] Bugfix: Querying a disconnected monitor could segfault (#1602)
- [X11] Bugfix: IME input of CJK was broken for "C" locale (#1587,#1636)
- [X11] Bugfix: Xlib errors caused by other parts of the application could be reported as GLFW errors
- [X11] Bugfix: A handle race condition could cause a
BadWindowerror (#1633) - [X11] Bugfix: XKB path used keysyms instead of physical locations for non-printable keys (#1598)
- [X11] Bugfix: Function keys were mapped to
GLFW_KEY_UNKNOWNfor some layout combinations (#1598) - [X11] Bugfix: Keys pressed simultaneously with others were not always reported (#1112,#1415,#1472,#1616)
- [X11] Bugfix: Some window attributes were not applied on leaving fullscreen (#1863)
- [X11] Bugfix: Changing
GLFW_FLOATINGcould leak memory - [X11] Bugfix: Icon pixel format conversion worked only by accident, relying on undefined behavior (#1986)
- [X11] Bugfix: Dynamic loading on OpenBSD failed due to soname differences
- [X11] Bugfix: Waiting for events would fail if file descriptor was too large (#2024)
- [X11] Bugfix: Joystick events could lead to busy-waiting (#1872)
- [X11] Bugfix:
glfwWaitEvents*did not continue for joystick events - [X11] Bugfix:
glfwPostEmptyEventcould be ignored due to race condition (#379,#1281,#1285,#2033) - [X11] Bugfix: Dynamic loading on NetBSD failed due to soname differences
- [X11] Bugfix: Left shift of int constant relied on undefined behavior (#1951)
- [X11] Bugfix: The OSMesa libray was not unloaded on termination
- [X11] Bugfix: A malformed response during selection transfer could cause a segfault
- [X11] Bugfix: Some calls would reset Xlib to the default error handler (#2108)
- [Wayland] Added improved fallback window decorations via libdecor (#1639,#1693)
- [Wayland] Added support for key names via xkbcommon
- [Wayland] Added support for file path drop events (#2040)
- [Wayland] Added support for more human-readable monitor names where available
- [Wayland] Disabled alpha channel for opaque windows on systems lacking
EGL_EXT_present_opaque(#1895) - [Wayland] Removed support for
wl_shell(#1443) - [Wayland] Bugfix: The
GLFW_HAND_CURSORshape used the wrong image (#1432) - [Wayland] Bugfix: Repeated keys could be reported with
NULLwindow (#1704) - [Wayland] Bugfix: Retrieving partial framebuffer size would segfault
- [Wayland] Bugfix: Scrolling offsets were inverted compared to other platforms (#1463)
- [Wayland] Bugfix: Client-Side Decorations were destroyed in the wrong order (#1798)
- [Wayland] Bugfix: Monitors physical size could report zero (#1784,#1792)
- [Wayland] Bugfix: Some keys were not repeating in Wayland (#1908)
- [Wayland] Bugfix: Non-arrow cursors are offset from the hotspot (#1706,#1899)
- [Wayland] Bugfix: The
O_CLOEXECflag was not defined on FreeBSD - [Wayland] Bugfix: Key repeat could lead to a race condition (#1710)
- [Wayland] Bugfix: Activating a window would emit two input focus events
- [Wayland] Bugfix: Disable key repeat mechanism when window loses input focus
- [Wayland] Bugfix: Window hiding and showing did not work (#1492,#1731)
- [Wayland] Bugfix: A key being repeated was not released when window lost focus
- [Wayland] Bugfix: Showing a hidden window did not emit a window refresh event
- [Wayland] Bugfix: Full screen window creation did not ignore
GLFW_VISIBLE - [Wayland] Bugfix: Some keys were reported as wrong key or
GLFW_KEY_UNKNOWN - [Wayland] Bugfix: Text input did not repeat along with key repeat
- [Wayland] Bugfix:
glfwPostEmptyEventsometimes had no effect (#1520,#1521) - [Wayland] Bugfix:
glfwSetClipboardStringwould fail if set to result ofglfwGetClipboardString - [Wayland] Bugfix: Data source creation error would cause double free at termination
- [Wayland] Bugfix: Partial writes of clipboard string would cause beginning to repeat
- [Wayland] Bugfix: Some errors would cause clipboard string transfer to hang
- [Wayland] Bugfix: Drag and drop data was misinterpreted as clipboard string
- [Wayland] Bugfix: MIME type matching was not performed for clipboard string
- [Wayland] Bugfix: The OSMesa library was not unloaded on termination
- [Wayland] Bugfix:
glfwCreateWindowcould emitGLFW_FEATURE_UNAVAILABLE - [Wayland] Bugfix: Lock key modifier bits were only set when lock keys were pressed
- [Wayland] Bugfix: A window leaving full screen mode would be iconified (#1995)
- [Wayland] Bugfix: A window leaving full screen mode ignored its desired size
- [Wayland] Bugfix:
glfwSetWindowMonitordid not update windowed mode size - [Wayland] Bugfix:
glfwRestoreWindowwould make a full screen window windowed - [Wayland] Bugfix: A window maximized or restored by the user would enter an inconsistent state
- [Wayland] Bugfix: Window maximization events were not emitted
- [Wayland] Bugfix:
glfwRestoreWindowassumed it was always in windowed mode - [Wayland] Bugfix:
glfwSetWindowSizewould resize a full screen window - [Wayland] Bugfix: A window content scale event would be emitted every time the window resized
- [Wayland] Bugfix: If
glfwInitfailed it would close stdin - [Wayland] Bugfix: Manual resizing with fallback decorations behaved erratically (#1991,#2115,#2127)
- [Wayland] Bugfix: Size limits included frame size for fallback decorations
- [Wayland] Bugfix: Updating
GLFW_DECORATEDhad no effect on server-side decorations - [Wayland] Bugfix: A monitor would be reported as connected again if its scale changed
- [Wayland] Bugfix:
glfwTerminatewould segfault if any monitor had changed scale - [Wayland] Bugfix: Window content scale events were not emitted when monitor scale changed
- [Wayland] Bugfix:
glfwSetWindowAspectRatioreported an error instead of applying the specified ratio - [Wayland] Bugfix:
GLFW_MAXIMIZEDwindow hint had no effect - [Wayland] Bugfix:
glfwRestoreWindowhad no effect before first show - [Wayland] Bugfix: Hiding and then showing a window caused program abort on wlroots compositors (#1268)
- [Wayland] Bugfix:
GLFW_DECORATEDwas ignored when showing a window with XDG decorations - [Wayland] Bugfix: Connecting a mouse after
glfwInitwould segfault (#1450) - [Wayland] Bugfix: Joysticks connected after
glfwInitwere not detected (#2198) - [Wayland] Bugfix: Fallback decorations emitted
GLFW_CURSOR_UNAVAILABLEerrors - [Linux] Bugfix: Joysticks without buttons were ignored (#2042,#2043)
- [Linux] Bugfix: A small amount of memory could leak if initialization failed (#2229)
- [NSGL] Bugfix:
GLFW_COCOA_RETINA_FRAMEBUFFERhad no effect on newer macOS versions (#1442) - [NSGL] Bugfix: Workaround for swap interval on 10.14 broke on 10.12 (#1483)
- [NSGL] Bugfix: Defining
GL_SILENCE_DEPRECATIONexternally caused a duplicate definition warning (#1840) - [EGL] Added loading of glvnd
libOpenGL.so.0where available for OpenGL - [EGL] Bugfix: The
GLFW_DOUBLEBUFFERcontext attribute was ignored (#1843) - [EGL] Bugfix: Setting
GLFW_CONTEXT_DEBUGcaused creation to fail (#2348) - [GLX] Added loading of glvnd
libGLX.so.0where available - [GLX] Bugfix: Context creation failed if GLX 1.4 was not exported by GLX library
Contact
On glfw.org you can find the latest version of GLFW, as well as news, documentation and other information about the project.
If you have questions related to the use of GLFW, we have a forum.
If you have a bug to report, a patch to submit or a feature you'd like to request, please file it in the issue tracker on GitHub.
Finally, if you're interested in helping out with the development of GLFW or porting it to your favorite platform, join us on the forum or GitHub.