45 lines
782 B
C++
45 lines
782 B
C++
/*
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* Copyright 2016 - 2023 Gary Talent (gary@drinkingtea.net). All rights reserved.
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*/
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#pragma once
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#include <ox/std/array.hpp>
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#include <ox/std/stddef.hpp>
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#include <ox/std/types.hpp>
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namespace teagba {
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enum DispCtl {
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DispCtl_Mode0 = 0,
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DispCtl_Mode1 = 1,
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DispCtl_Mode2 = 2,
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DispCtl_Mode3 = 3,
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DispCtl_Mode4 = 4,
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DispCtl_Mode5 = 5,
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DispCtl_SpriteMap1D = 1 << 6,
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DispCtl_Bg0 = 1 << 8,
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DispCtl_Bg1 = 1 << 9,
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DispCtl_Bg2 = 1 << 10,
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DispCtl_Bg3 = 1 << 11,
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DispCtl_Obj = 1 << 12,
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};
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struct OX_ALIGN8 GbaSpriteAttrUpdate {
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uint16_t attr0 = 0;
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uint16_t attr1 = 0;
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uint16_t attr2 = 0;
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uint16_t idx = 0;
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};
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GbaSpriteAttrUpdate &spriteAttr(size_t i) noexcept;
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void addSpriteUpdate(const GbaSpriteAttrUpdate &upd) noexcept;
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void applySpriteUpdates() noexcept;
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}
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