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4 Commits

Author SHA1 Message Date
gary c6fdf19055 [nostalgia/studio] Bump version to d2025.02.1
Build / build (push) Successful in 1m28s
2025-03-24 20:51:02 -05:00
gary ed5f424eb0 [keel] Add missing new line to log message
Build / build (push) Successful in 1m28s
2025-03-24 20:44:33 -05:00
gary a44c5acc4b [studio] Fix closing tab with unsaved changes 2025-03-24 20:43:34 -05:00
gary 13e256b3a9 [nostalgia/studio] Update version to d2025.02.0
Build / build (push) Successful in 1m28s
2025-02-25 20:15:07 -06:00
696 changed files with 5942 additions and 31391 deletions
-1
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@@ -1 +0,0 @@
sample_project text eol=lf
-2
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@@ -6,14 +6,12 @@
.mypy_cache
.stfolder
.stignore
.vs
util/scripts/__pycache__
pyenv
CMakeLists.txt.user
ROM.oxfs
Session.vim
build
cmake-build-*
compile_commands.json
dist
graph_info.json
+7 -4
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@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.25)
cmake_minimum_required(VERSION 3.19)
set(CMAKE_POLICY_DEFAULT_CMP0110 NEW) # requires CMake 3.19
if(BUILDCORE_TARGET STREQUAL "gba")
@@ -9,7 +9,7 @@ else()
project(nostalgia C CXX)
endif()
include(deps/oxlib/deps/buildcore/base.cmake)
include(deps/buildcore/base.cmake)
set(OX_ENABLE_TRACEHOOK OFF CACHE BOOL "Generate OxTraceHook shared library for uprobes")
@@ -35,7 +35,10 @@ else()
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
endif()
add_subdirectory(deps/oxlib)
add_subdirectory(deps/ox)
include_directories(
deps/ox/src
)
add_subdirectory(deps/teagba)
if(NOT BUILDCORE_TARGET STREQUAL "gba")
@@ -52,7 +55,7 @@ if(NOT BUILDCORE_TARGET STREQUAL "gba")
set(GLFW_BUILD_TESTS OFF)
set(GLFW_BUILD_DOCS OFF)
if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(GLFW_BUILD_WAYLAND ON)
set(GLFW_BUILD_WAYLAND OFF)
endif()
add_subdirectory(deps/glfw)
add_subdirectory(deps/glutils)
+6 -69
View File
@@ -1,7 +1,7 @@
BC_VAR_PROJECT_NAME=nostalgia
BC_VAR_PROJECT_NAME_CAP=Nostalgia
BC_VAR_DEVENV_ROOT=util
BUILDCORE_PATH=deps/oxlib/deps/buildcore
BUILDCORE_PATH=deps/buildcore
include ${BUILDCORE_PATH}/base.mk
ifeq ($(BC_VAR_OS),darwin)
@@ -13,70 +13,29 @@ else
endif
PROJECT_PLAYER=./build/${BC_VAR_CURRENT_BUILD}/bin/${BC_VAR_PROJECT_NAME_CAP}
.PHONY: git-setup-ox-remote
git-setup-ox-remote:
git remote add -f ox-master git@git.drinkingtea.net:drinkingtea/ox.git
.PHONY: git-pull-ox
git-pull-ox:
git fetch ox-master master
git subtree pull --prefix deps/oxlib ox-master master --squash
.PHONY: git-push-ox
git-push-ox:
git subtree push --prefix=deps/oxlib ox-master master
.PHONY: pkg-gba
pkg-gba: build-pack build-gba-player
${BC_CMD_ENVRUN} ${BC_PY3} ./util/scripts/pkg-gba.py sample_project ${BC_VAR_PROJECT_NAME_CAP}
.PHONY: pkg-mac
pkg-mac: install
${BC_CMD_ENVRUN} ${BC_PY3} ./util/scripts/pkg-dmg.py NostalgiaStudio
.PHONY: generate-studio-rsrc
generate-studio-rsrc:
${BC_CMD_ENVRUN} ${BC_PY3} ./util/scripts/file-to-cpp.py --rsrc src/olympic/studio/applib/src/rsrc.json
${BC_CMD_ENVRUN} ${BC_PY3} ./util/scripts/file-to-cpp.py --rsrc src/nostalgia/studio/rsrc.json
.PHONY: build-gba-player
build-gba-player:
cmake --build ./build/gba-*
pkg-gba: build
${BC_CMD_ENVRUN} ${BC_PY3} ./util/scripts/pkg-gba.py sample_project ${BC_VAR_PROJECT_NAME}
.PHONY: build-player
build-player:
${BC_CMD_CMAKE_BUILD} ${BC_VAR_BUILD_PATH} ${BC_VAR_PROJECT_NAME_CAP}
.PHONY: build-pack
build-pack:
cmake --build ./build/${BC_VAR_CURRENT_BUILD} --target ${BC_VAR_PROJECT_NAME}-pack
.PHONY: run
run: build-player
${PROJECT_PLAYER} sample_project
.PHONY: build-studio
build-studio:
cmake --build ./build/${BC_VAR_CURRENT_BUILD} --target ${BC_VAR_PROJECT_NAME_CAP}Studio
.PHONY: run-studio
run-studio: build-studio
run-studio: build
${PROJECT_STUDIO}
.PHONY: gba-run
gba-run: pkg-gba
${MGBA} ${BC_VAR_PROJECT_NAME_CAP}.gba
${MGBA} ${BC_VAR_PROJECT_NAME}.gba
.PHONY: debug
debug: build
${BC_CMD_HOST_DEBUGGER} ${PROJECT_PLAYER} sample_project
${BC_CMD_HOST_DEBUGGER} ./build/${BC_VAR_CURRENT_BUILD}/bin/${BC_VAR_PROJECT_NAME} sample_project
.PHONY: debug-studio
debug-studio: build
${BC_CMD_HOST_DEBUGGER} ${PROJECT_STUDIO}
.PHONY: configure-gba
configure-gba:
${BC_CMD_SETUP_BUILD} --toolchain=deps/gbabuildcore/cmake/modules/GBA.cmake --target=gba --current_build=0 --build_type=release --build_root=${BC_VAR_BUILD_PATH}
@@ -84,25 +43,3 @@ configure-gba:
.PHONY: configure-gba-debug
configure-gba-debug:
${BC_CMD_SETUP_BUILD} --toolchain=deps/gbabuildcore/cmake/modules/GBA.cmake --target=gba --current_build=0 --build_type=debug --build_root=${BC_VAR_BUILD_PATH}
.PHONY: loc
loc:
${BC_PY3} util/scripts/loc.py \
--search-dirs \
src \
deps/ox/src \
deps/buildcore \
deps/gbabuildcore \
deps/glutils \
deps/teagba \
--include-exts \
.cpp \
.hpp \
.py \
.s \
.cmake \
--exclude-paths \
deps/teagba/src/gba_crt0.s \
src/olympic/studio/applib/src/font.cpp \
src/olympic/studio/applib/src/font.hpp \
src/nostalgia/studio/icondata.cpp
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+30
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@@ -0,0 +1,30 @@
#! /usr/bin/env python3
#
# Copyright 2016 - 2025 gary@drinkingtea.net
#
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
#
import argparse
import sys
def main() -> int:
parser = argparse.ArgumentParser()
parser.add_argument('--file', help='path to file')
parser.add_argument('--out-cpp', help='path to output cpp file')
parser.add_argument('--out-hpp', help='path to output hpp file')
parser.add_argument('--namespace', help='path to output hpp file')
args = parser.parse_args()
return 0
if __name__ == '__main__':
try:
err = main()
sys.exit(err)
except KeyboardInterrupt:
sys.exit(1)
@@ -11,7 +11,6 @@
# "Python Busy Box" - adds cross-platform equivalents to Unix commands that
# don't translate well to that other operating system
import multiprocessing
import os
import platform
import shutil
@@ -58,11 +57,7 @@ def cmake_build(base_path: str, target: Optional[str]) -> int:
path = os.path.join(base_path, d)
if not os.path.isdir(path):
continue
args = ['cmake', '--build', path, f'-j{multiprocessing.cpu_count()}']
if path.endswith('release'):
args.append('--config=release')
elif path.endswith('debug'):
args.append('--config=debug')
args = ['cmake', '--build', path]
if target is not None:
args.extend(['--target', target])
err = subprocess.run(args).returncode
+23 -23
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@@ -89,7 +89,7 @@ struct GLObject: public Base {
return id;
}
constexpr operator GLuint const&() const noexcept {
constexpr operator const GLuint&() const noexcept {
return id;
}
@@ -135,7 +135,7 @@ struct FrameBuffer {
return fbo.id;
}
constexpr operator GLuint const&() const noexcept {
constexpr operator const GLuint&() const noexcept {
return fbo.id;
}
@@ -158,14 +158,14 @@ struct FrameBuffer {
class FrameBufferBind {
private:
static FrameBuffer const *s_activeFb;
FrameBuffer const *m_restoreFb = nullptr;
static const FrameBuffer *s_activeFb;
const FrameBuffer *m_restoreFb = nullptr;
public:
explicit FrameBufferBind(FrameBuffer const &fb) noexcept;
explicit FrameBufferBind(const FrameBuffer &fb) noexcept;
~FrameBufferBind() noexcept;
};
void bind(FrameBuffer const &fb) noexcept;
void bind(const FrameBuffer &fb) noexcept;
struct ShaderVarSet {
GLsizei len{};
@@ -176,7 +176,7 @@ struct ProgramSource {
ox::Vector<glutils::ShaderVarSet> const shaderParams;
GLsizei const rowLen = [this] {
GLsizei len{};
for (auto const &v : shaderParams) {
for (auto const&v : shaderParams) {
len += v.len;
}
return len;
@@ -187,23 +187,23 @@ struct ProgramSource {
ox::String const geomShader{};
};
ox::Result<GLProgram> buildShaderProgram(ProgramSource const &src) noexcept;
ox::Result<GLProgram> buildShaderProgram(ProgramSource const&src) noexcept;
ox::Result<GLProgram> buildShaderProgram(
ox::CStringView const &vert,
ox::CStringView const &frag,
ox::CStringView const &geo = "") noexcept;
ox::CStringView const&vert,
ox::CStringView const&frag,
ox::CStringView const&geo = "") noexcept;
void setupShaderParams(
GLProgram const &shader,
ox::Vector<ShaderVarSet> const &vars,
GLProgram const&shader,
ox::Vector<ShaderVarSet> const&vars,
GLsizei vertexRowLen) noexcept;
void setupShaderParams(GLProgram const &shader, ox::Vector<ShaderVarSet> const &vars) noexcept;
void setupShaderParams(GLProgram const&shader, ox::Vector<ShaderVarSet> const&vars) noexcept;
GLVertexArray generateVertexArrayObject() noexcept;
glutils::GLVertexArray generateVertexArrayObject() noexcept;
GLBuffer generateBuffer() noexcept;
glutils::GLBuffer generateBuffer() noexcept;
[[nodiscard]]
FrameBuffer generateFrameBuffer(int width, int height) noexcept;
@@ -215,20 +215,20 @@ void resizeFrameBuffer(FrameBuffer &fb, int width, int height) noexcept;
*/
void resizeInitFrameBuffer(FrameBuffer &fb, int width, int height) noexcept;
void resizeInitFrameBuffer(FrameBuffer &fb, ox::Size const &sz) noexcept;
void resizeInitFrameBuffer(FrameBuffer &fb, ox::Size const&sz) noexcept;
struct BufferSet {
GLVertexArray vao;
GLBuffer vbo;
GLBuffer ebo;
GLTexture tex;
glutils::GLVertexArray vao;
glutils::GLBuffer vbo;
glutils::GLBuffer ebo;
glutils::GLTexture tex;
ox::Vector<float> vertices;
ox::Vector<GLuint> elements;
};
void sendVbo(BufferSet const &bs) noexcept;
void sendVbo(BufferSet const&bs) noexcept;
void sendEbo(BufferSet const &bs) noexcept;
void sendEbo(BufferSet const&bs) noexcept;
void clearScreen() noexcept;
+24 -47
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@@ -46,9 +46,9 @@ template struct GLObject<deleteVertexArray>;
template struct GLObject<deleteProgram>;
template struct GLObject<deleteShader>;
FrameBuffer const *FrameBufferBind::s_activeFb = nullptr;
const FrameBuffer *FrameBufferBind::s_activeFb = nullptr;
FrameBufferBind::FrameBufferBind(FrameBuffer const &fb) noexcept: m_restoreFb(s_activeFb) {
FrameBufferBind::FrameBufferBind(const FrameBuffer &fb) noexcept: m_restoreFb(s_activeFb) {
s_activeFb = &fb;
glBindFramebuffer(GL_FRAMEBUFFER, fb);
glViewport(0, 0, fb.width, fb.height);
@@ -64,15 +64,15 @@ FrameBufferBind::~FrameBufferBind() noexcept {
}
}
void bind(FrameBuffer const &fb) noexcept {
void bind(const FrameBuffer &fb) noexcept {
glBindFramebuffer(GL_FRAMEBUFFER, fb);
glViewport(0, 0, fb.width, fb.height);
}
static ox::Result<GLShader> buildShader(
GLuint const shaderType,
GLchar const *src,
GLuint shaderType,
const GLchar *src,
ox::StringViewCR shaderName) noexcept {
GLShader shader(glCreateShader(shaderType));
glShaderSource(shader, 1, &src, nullptr);
@@ -88,7 +88,7 @@ static ox::Result<GLShader> buildShader(
return shader;
}
ox::Result<GLProgram> buildShaderProgram(ProgramSource const &src) noexcept {
ox::Result<GLProgram> buildShaderProgram(ProgramSource const&src) noexcept {
OX_REQUIRE_M(program, buildShaderProgram(
src.vertShader,
src.fragShader,
@@ -98,11 +98,11 @@ ox::Result<GLProgram> buildShaderProgram(ProgramSource const &src) noexcept {
}
void setupShaderParams(
GLProgram const &shader,
ox::Vector<ShaderVarSet> const &vars,
GLProgram const&shader,
ox::Vector<ShaderVarSet> const&vars,
GLsizei vertexRowLen) noexcept {
// setup vars
for (size_t lenWritten = 0; auto const &v : vars) {
for (size_t lenWritten = 0; auto const&v : vars) {
auto const attr = static_cast<GLuint>(glGetAttribLocation(shader, v.name.c_str()));
glEnableVertexAttribArray(attr);
glVertexAttribPointer(
@@ -113,19 +113,19 @@ void setupShaderParams(
}
}
void setupShaderParams(GLProgram const &shader, ox::Vector<ShaderVarSet> const &vars) noexcept {
void setupShaderParams(GLProgram const&shader, ox::Vector<ShaderVarSet> const&vars) noexcept {
// get row len
GLsizei vertexRowLen{};
for (auto const &v : vars) {
for (auto const&v : vars) {
vertexRowLen += v.len;
}
setupShaderParams(shader, vars, vertexRowLen);
}
ox::Result<GLProgram> buildShaderProgram(
ox::CStringView const &vert,
ox::CStringView const &frag,
ox::CStringView const &geo) noexcept {
ox::CStringView const&vert,
ox::CStringView const&frag,
ox::CStringView const&geo) noexcept {
GLProgram prgm(glCreateProgram());
OX_REQUIRE(vs, buildShader(GL_VERTEX_SHADER, vert.c_str(), "vshad"));
glAttachShader(prgm, vs);
@@ -162,30 +162,16 @@ FrameBuffer generateFrameBuffer(int width, int height) noexcept {
// color texture
glGenTextures(1, &fb.color.id);
glBindTexture(GL_TEXTURE_2D, fb.color);
glTexImage2D(
GL_TEXTURE_2D,
0,
GL_RGB,
width,
height,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
nullptr);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
glGenerateMipmap(GL_TEXTURE_2D);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glFramebufferTexture2D(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb.color, 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb.color, 0);
// depth texture
glGenRenderbuffers(1, &fb.depth.id);
glBindRenderbuffer(GL_RENDERBUFFER, fb.depth);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
glFramebufferRenderbuffer(
GL_FRAMEBUFFER,
GL_DEPTH_STENCIL_ATTACHMENT,
GL_RENDERBUFFER,
fb.depth);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb.depth);
// verify FBO
oxAssert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "Frame Buffer is incomplete");
// restore primary FB
@@ -203,16 +189,7 @@ void resizeFrameBuffer(FrameBuffer &fb, int width, int height) noexcept {
glBindFramebuffer(GL_FRAMEBUFFER, fb);
// color texture
glBindTexture(GL_TEXTURE_2D, fb.color);
glTexImage2D(
GL_TEXTURE_2D,
0,
GL_RGB,
width,
height,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
nullptr);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// depth texture
@@ -224,7 +201,7 @@ void resizeFrameBuffer(FrameBuffer &fb, int width, int height) noexcept {
glBindRenderbuffer(GL_RENDERBUFFER, 0);
}
void resizeInitFrameBuffer(FrameBuffer &fb, int const width, int const height) noexcept {
void resizeInitFrameBuffer(FrameBuffer &fb, int width, int height) noexcept {
if (!fb) {
fb = generateFrameBuffer(width, height);
return;
@@ -232,18 +209,18 @@ void resizeInitFrameBuffer(FrameBuffer &fb, int const width, int const height) n
resizeFrameBuffer(fb, width, height);
}
void resizeInitFrameBuffer(FrameBuffer &fb, ox::Size const &sz) noexcept {
void resizeInitFrameBuffer(FrameBuffer &fb, ox::Size const&sz) noexcept {
resizeInitFrameBuffer(fb, sz.width, sz.height);
}
void sendVbo(BufferSet const &bs) noexcept {
auto const bufferSize = static_cast<GLsizeiptr>(sizeof(decltype(bs.vertices)::value_type) * bs.vertices.size());
void sendVbo(BufferSet const&bs) noexcept {
const auto bufferSize = static_cast<GLsizeiptr>(sizeof(decltype(bs.vertices)::value_type) * bs.vertices.size());
glBindBuffer(GL_ARRAY_BUFFER, bs.vbo);
glBufferData(GL_ARRAY_BUFFER, bufferSize, bs.vertices.data(), GL_DYNAMIC_DRAW);
}
void sendEbo(BufferSet const &bs) noexcept {
auto const bufferSize = static_cast<GLsizeiptr>(sizeof(decltype(bs.elements)::value_type) * bs.elements.size());
void sendEbo(BufferSet const&bs) noexcept {
const auto bufferSize = static_cast<GLsizeiptr>(sizeof(decltype(bs.elements)::value_type) * bs.elements.size());
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bs.ebo);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, bufferSize, bs.elements.data(), GL_STATIC_DRAW);
}
+12
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@@ -0,0 +1,12 @@
{
"log_functions": [
{
"function": "ox::trace::gdblogger::captureLogFunc",
"ignore_frames": 3,
"file_var": "file",
"line_var": "line",
"channel_var": "ch",
"msg_var": "msg"
}
]
}
@@ -3,10 +3,7 @@ build/gba
build/*-asan
build/*-debug
build/*-release
dist
.current_build
tags
compile_commands.json
conanbuildinfo.cmake
conanbuildinfo.txt
conaninfo.txt
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+11
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@@ -0,0 +1,11 @@
language: cpp
sudo: false
dist: trusty
compiler:
- clang
- gcc
addons:
apt:
packages:
- cmake
script: ./scripts/cibuild
+3 -3
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@@ -1,10 +1,10 @@
cmake_minimum_required(VERSION 3.25)
cmake_minimum_required(VERSION 3.19)
set(CMAKE_POLICY_DEFAULT_CMP0110 NEW) # requires CMake 3.19
project(Ox CXX)
include(deps/buildcore/base.cmake)
list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/modules)
include(address_sanitizer)
if(NOT DEFINED OX_RUN_TESTS)
set(OX_RUN_TESTS ON)
+68
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@@ -0,0 +1,68 @@
OS=$(shell uname | tr [:upper:] [:lower:])
HOST_ENV=${OS}-$(shell uname -m)
DEVENV=devenv$(shell pwd | sed 's/\//-/g')
DEVENV_IMAGE=wombatant/devenv
ifneq ($(shell which docker 2>&1),)
ifeq ($(shell docker inspect --format="{{.State.Status}}" ${DEVENV} 2>&1),running)
ENV_RUN=docker exec -i -t --user $(shell id -u ${USER}) ${DEVENV}
endif
endif
all:
${ENV_RUN} ./scripts/run-make build
preinstall:
${ENV_RUN} ./scripts/run-make build preinstall
install:
${ENV_RUN} ./scripts/run-make build install
clean:
${ENV_RUN} ./scripts/run-make build clean
purge:
${ENV_RUN} rm -rf build
test:
${ENV_RUN} ./scripts/run-make build test
devenv:
docker pull ${DEVENV_IMAGE}
docker run -d -v $(shell pwd):/usr/src/project \
-e LOCAL_USER_ID=$(shell id -u ${USER}) \
--name ${DEVENV} -t ${DEVENV_IMAGE} bash
devenv-destroy:
docker rm -f ${DEVENV}
devenv-shell:
${ENV_RUN} bash
configure-release:
${ENV_RUN} rm -rf build/${HOST_ENV}-release
${ENV_RUN} ./scripts/setup_build ${HOST_ENV}
${ENV_RUN} rm -f build/current
${ENV_RUN} ln -s ${HOST_ENV}-release build/current
configure-debug:
${ENV_RUN} rm -rf build/${HOST_ENV}-debug
${ENV_RUN} ./scripts/setup_build ${HOST_ENV} debug
${ENV_RUN} rm -f build/current
${ENV_RUN} ln -s ${HOST_ENV}-debug build/current
configure-asan:
${ENV_RUN} rm -rf build/${HOST_ENV}-asan
${ENV_RUN} ./scripts/setup_build ${HOST_ENV} asan
${ENV_RUN} rm -f build/current
${ENV_RUN} ln -s ${HOST_ENV}-asan build/current
configure-windows:
${ENV_RUN} rm -rf build/windows
${ENV_RUN} ./scripts/setup_build windows
${ENV_RUN} rm -f build/current
${ENV_RUN} ln -s windows build/current
configure-windows-debug:
${ENV_RUN} rm -rf build/windows
${ENV_RUN} ./scripts/setup_build windows debug
${ENV_RUN} rm -f build/current
${ENV_RUN} ln -s windows build/current
configure-gba:
${ENV_RUN} rm -rf build/gba-release
${ENV_RUN} ./scripts/setup_build gba
${ENV_RUN} rm -f build/current
${ENV_RUN} ln -s gba-release build/current
+24
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@@ -0,0 +1,24 @@
set(CMAKE_SYSTEM_NAME "Generic")
set(DEVKITARM $ENV{DEVKITARM})
if(NOT DEVKITARM)
message(FATAL_ERROR "DEVKITARM environment variable not set")
endif()
set(CMAKE_C_COMPILER ${DEVKITARM}/bin/arm-none-eabi-gcc)
set(CMAKE_CXX_COMPILER ${DEVKITARM}/bin/arm-none-eabi-g++)
set(CMAKE_FIND_ROOT_PATH ${DEVKITARM})
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
set(CMAKE_FIND_LIBRARY_PREFIXES lib)
set(CMAKE_FIND_LIBRARY_SUFFIXES .a)
set(LINKER_FLAGS "-specs=gba.specs")
add_definitions (
-DARM7
)
include(FindPackageHandleStandardArgs)
+18
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@@ -0,0 +1,18 @@
set(CMAKE_SYSTEM_NAME Windows)
set(TOOLCHAIN_PREFIX x86_64-w64-mingw32)
# cross compilers to use for C and C++
set(CMAKE_C_COMPILER /usr/bin/${TOOLCHAIN_PREFIX}-gcc)
set(CMAKE_CXX_COMPILER /usr/bin/${TOOLCHAIN_PREFIX}-g++)
set(CMAKE_RC_COMPILER /usr/bin/${TOOLCHAIN_PREFIX}-windres)
# target environment on the build host system
# set 1st to dir with the cross compiler's C/C++ headers/libs
set(CMAKE_FIND_ROOT_PATH /usr/${TOOLCHAIN_PREFIX})
# modify default behavior of FIND_XXX() commands to
# search for headers/libs in the target environment and
# search for programs in the build host environment
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
+52
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@@ -0,0 +1,52 @@
# This file belongs Nick Overdijk, and is from https://github.com/NickNick/wubwubcmake
# The MIT License (MIT)
#
# Copyright (c) 2013 Nick Overdijk
#
# Permission is hereby granted, free of charge, to any person obtaining a copy of
# this software and associated documentation files (the "Software"), to deal in
# the Software without restriction, including without limitation the rights to
# use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
# the Software, and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
# FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
# COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
# IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.option(USE_ASAN "Enable Address Sanitizer, if your compiler supports it" ON)
option(USE_ASAN "Enable Address Sanitizer, if your compiler supports it" OFF)
if(USE_ASAN)
include(CheckCXXSourceCompiles)
# If the compiler understands -fsanitize=address, add it to the flags (gcc since 4.8 & clang since version 3.2)
set(CMAKE_REQUIRED_FLAGS_BAK "${CMAKE_REQUIRED_FLAGS}")
set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -fsanitize=address")
CHECK_CXX_SOURCE_COMPILES("int main() { return 0; }" FLAG_FSANA_SUPPORTED)
set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS_BAK}")
if(FLAG_FSANA_SUPPORTED)
set(asan_flag "-fsanitize=address")
else(FLAG_FSANA_SUPPORTED)
# Alternatively, try if it understands -faddress-sanitizer (clang until version 3.2)
set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -faddress-sanitizer")
CHECK_CXX_SOURCE_COMPILES("int main() { return 0; }" FLAG_FASAN_SUPPORTED)
set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS_BAK}")
if(FLAG_FASAN_SUPPORTED)
set(asan_flag "-faddress-sanitizer")
endif(FLAG_FASAN_SUPPORTED)
endif(FLAG_FSANA_SUPPORTED)
if(FLAG_FSANA_SUPPORTED OR FLAG_FASAN_SUPPORTED)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${asan_flag}")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${asan_flag}")
set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} ${asan_flag}")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} ${asan_flag}")
endif()
endif(USE_ASAN)

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