Compare commits
No commits in common. "e4ae23e1147fd72f7ba50b0643307bfb7195de52" and "3271a3711533fec9d208243c23a58fb9e60b3117" have entirely different histories.
e4ae23e114
...
3271a37115
@ -44,8 +44,17 @@ All components have a platform indicator next to them:
|
|||||||
* gba - GBA implementation (PG)
|
* gba - GBA implementation (PG)
|
||||||
* glfw - GLFW implementation (P-)
|
* glfw - GLFW implementation (P-)
|
||||||
* deps - project dependencies
|
* deps - project dependencies
|
||||||
* Ox - Library of things useful for portable bare metal and userland code.
|
* Ox - Library of things useful for portable bare metal and userland code. Not really that external...
|
||||||
Not really that external... (PG)
|
* clargs - Command Line Args processing (PG)
|
||||||
|
* claw - Reads and writes Metal or Organic Claw with header to indicate which
|
||||||
|
* event - Qt-like signal system (PG)
|
||||||
|
* fs - file system (PG)
|
||||||
|
* logconn - connects logging to Bullock (P-)
|
||||||
|
* mc - Metal Claw serialization, builds on model (PG)
|
||||||
|
* oc - Organic Claw serialization (wrapper around JsonCpp), builds on model (P-)
|
||||||
|
* model - Data structure modelling (PG)
|
||||||
|
* preloader - library for handling preloading of data (PG)
|
||||||
|
* std - Standard-ish Library with a lot missing and some things added (PG)
|
||||||
* GlUtils - OpenGL helpers (P-)
|
* GlUtils - OpenGL helpers (P-)
|
||||||
* teagba - GBA assembly startup code (mostly pulled from devkitPro under MPL
|
* teagba - GBA assembly startup code (mostly pulled from devkitPro under MPL
|
||||||
2.0), and custom GBA hardware interop code (-G)
|
2.0), and custom GBA hardware interop code (-G)
|
||||||
@ -168,9 +177,6 @@ Instead of throwing exceptions, all engine code should return
|
|||||||
For the sake of consistency, try to stick to ```ox::Error``` in non-engine code
|
For the sake of consistency, try to stick to ```ox::Error``` in non-engine code
|
||||||
as well, but non-engine code is free to use exceptions when they make sense.
|
as well, but non-engine code is free to use exceptions when they make sense.
|
||||||
|
|
||||||
Exceptions should generally just use ```OxException```, which is bascially an
|
|
||||||
exception form of ```ox::Error```.
|
|
||||||
|
|
||||||
### File I/O
|
### File I/O
|
||||||
|
|
||||||
All engine file I/O should go through Keel, which should go through
|
All engine file I/O should go through Keel, which should go through
|
||||||
|
Loading…
x
Reference in New Issue
Block a user