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Author SHA1 Message Date
689da4a019 [ox] Update docs
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2026-01-21 21:04:17 -06:00
bdf7755ee2 [nostalgia/developer-handbook] Update developer handbook 2026-01-21 21:03:47 -06:00
2 changed files with 10 additions and 8 deletions

1
deps/ox/ox-docs.md vendored
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@@ -326,6 +326,7 @@ void f() {
Type t1{"asdf"}; // valid
Type t2{s}; // valid
Type t3{std::move(s)}; // valid
Type t4{ox::String{"asdf"}}; // valid
}
```

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@@ -27,9 +27,9 @@ All components have a platform indicator next to them:
* opengl - OpenGL implementation (P-)
* studio - studio plugin for core (P-)
* keel - keel plugin for core (PG)
* scene - defines & processes map data (PG)
* studio - studio plugin for scene (P-)
* keel - keel plugin for scene (PG)
* sound - sound system for Nostalgia (PG)
* studio - studio plugin for sound (P-)
* keel - keel plugin for sound (PG)
* player - plays the games (PG)
* studio - makes the games (P-)
* tools - command line tools (P-)
@@ -89,7 +89,8 @@ The GBA has two major resources for learning about its hardware:
On the surface, it seems like C++ changes the way we do things from C for no
reason, but there are reasons for many of these duplications of functionality.
The C++ language designers aren't stupid. Question them, but don't ignore them.
The C++ language designers aren't stupid.
Question them, but don't ignore them.
#### Casting