Squashed 'deps/imgui/' content from commit f33737806
git-subtree-dir: deps/imgui git-subtree-split: f3373780668fba1f9bd64c208d05c20b781c9a39
This commit is contained in:
		
							
								
								
									
										91
									
								
								examples/example_sdl_opengl3/Makefile
									
									
									
									
									
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										91
									
								
								examples/example_sdl_opengl3/Makefile
									
									
									
									
									
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							@@ -0,0 +1,91 @@
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#
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		||||
# Cross Platform Makefile
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		||||
# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X
 | 
			
		||||
#
 | 
			
		||||
# You will need SDL2 (http://www.libsdl.org):
 | 
			
		||||
# Linux:
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		||||
#   apt-get install libsdl2-dev
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		||||
# Mac OS X:
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		||||
#   brew install sdl2
 | 
			
		||||
# MSYS2:
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		||||
#   pacman -S mingw-w64-i686-SDL2
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		||||
#
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		||||
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		||||
#CXX = g++
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#CXX = clang++
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		||||
EXE = example_sdl_opengl3
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		||||
IMGUI_DIR = ../..
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		||||
SOURCES = main.cpp
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		||||
SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
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		||||
SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp
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		||||
OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
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		||||
UNAME_S := $(shell uname -s)
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		||||
LINUX_GL_LIBS = -lGL
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		||||
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		||||
CXXFLAGS = -std=c++11 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
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		||||
CXXFLAGS += -g -Wall -Wformat
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		||||
LIBS =
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		||||
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		||||
##---------------------------------------------------------------------
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## OPENGL ES
 | 
			
		||||
##---------------------------------------------------------------------
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		||||
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		||||
## This assumes a GL ES library available in the system, e.g. libGLESv2.so
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		||||
# CXXFLAGS += -DIMGUI_IMPL_OPENGL_ES2
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		||||
# LINUX_GL_LIBS = -lGLESv2
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		||||
## If you're on a Raspberry Pi and want to use the legacy drivers,
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		||||
## use the following instead:
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		||||
# LINUX_GL_LIBS = -L/opt/vc/lib -lbrcmGLESv2
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		||||
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		||||
##---------------------------------------------------------------------
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		||||
## BUILD FLAGS PER PLATFORM
 | 
			
		||||
##---------------------------------------------------------------------
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		||||
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		||||
ifeq ($(UNAME_S), Linux) #LINUX
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		||||
	ECHO_MESSAGE = "Linux"
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	LIBS += $(LINUX_GL_LIBS) -ldl `sdl2-config --libs`
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		||||
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		||||
	CXXFLAGS += `sdl2-config --cflags`
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		||||
	CFLAGS = $(CXXFLAGS)
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		||||
endif
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		||||
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		||||
ifeq ($(UNAME_S), Darwin) #APPLE
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		||||
	ECHO_MESSAGE = "Mac OS X"
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		||||
	LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl2-config --libs`
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		||||
	LIBS += -L/usr/local/lib -L/opt/local/lib
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		||||
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		||||
	CXXFLAGS += `sdl2-config --cflags`
 | 
			
		||||
	CXXFLAGS += -I/usr/local/include -I/opt/local/include
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		||||
	CFLAGS = $(CXXFLAGS)
 | 
			
		||||
endif
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		||||
 | 
			
		||||
ifeq ($(OS), Windows_NT)
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		||||
    ECHO_MESSAGE = "MinGW"
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		||||
    LIBS += -lgdi32 -lopengl32 -limm32 `pkg-config --static --libs sdl2`
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		||||
 | 
			
		||||
    CXXFLAGS += `pkg-config --cflags sdl2`
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		||||
    CFLAGS = $(CXXFLAGS)
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		||||
endif
 | 
			
		||||
 | 
			
		||||
##---------------------------------------------------------------------
 | 
			
		||||
## BUILD RULES
 | 
			
		||||
##---------------------------------------------------------------------
 | 
			
		||||
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		||||
%.o:%.cpp
 | 
			
		||||
	$(CXX) $(CXXFLAGS) -c -o $@ $<
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		||||
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		||||
%.o:$(IMGUI_DIR)/%.cpp
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		||||
	$(CXX) $(CXXFLAGS) -c -o $@ $<
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		||||
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		||||
%.o:$(IMGUI_DIR)/backends/%.cpp
 | 
			
		||||
	$(CXX) $(CXXFLAGS) -c -o $@ $<
 | 
			
		||||
 | 
			
		||||
all: $(EXE)
 | 
			
		||||
	@echo Build complete for $(ECHO_MESSAGE)
 | 
			
		||||
 | 
			
		||||
$(EXE): $(OBJS)
 | 
			
		||||
	$(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
 | 
			
		||||
 | 
			
		||||
clean:
 | 
			
		||||
	rm -f $(EXE) $(OBJS)
 | 
			
		||||
							
								
								
									
										29
									
								
								examples/example_sdl_opengl3/README.md
									
									
									
									
									
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										29
									
								
								examples/example_sdl_opengl3/README.md
									
									
									
									
									
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							@@ -0,0 +1,29 @@
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		||||
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		||||
# How to Build
 | 
			
		||||
 | 
			
		||||
- On Windows with Visual Studio's IDE
 | 
			
		||||
 | 
			
		||||
Use the provided project file (.vcxproj). Add to solution (imgui_examples.sln) if necessary.
 | 
			
		||||
 | 
			
		||||
- On Windows with Visual Studio's CLI
 | 
			
		||||
 | 
			
		||||
```
 | 
			
		||||
set SDL2_DIR=path_to_your_sdl2_folder
 | 
			
		||||
cl /Zi /MD /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl_opengl3.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console
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		||||
#          ^^ include paths                  ^^ source files                                                                                   ^^ output exe                    ^^ output dir   ^^ libraries
 | 
			
		||||
# or for 64-bit:
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		||||
cl /Zi /MD /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl_opengl3.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x64 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
- On Linux and similar Unixes
 | 
			
		||||
 | 
			
		||||
```
 | 
			
		||||
c++ `sdl2-config --cflags` -I .. -I ../.. -I ../../backends main.cpp ../../backends/imgui_impl_sdl.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp `sdl2-config --libs` -lGL -ldl
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
- On Mac OS X
 | 
			
		||||
 | 
			
		||||
```
 | 
			
		||||
brew install sdl2
 | 
			
		||||
c++ `sdl2-config --cflags` -I .. -I ../.. -I ../../backends main.cpp ../../backends/imgui_impl_sdl.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp `sdl2-config --libs` -framework OpenGl -framework CoreFoundation
 | 
			
		||||
```
 | 
			
		||||
							
								
								
									
										8
									
								
								examples/example_sdl_opengl3/build_win32.bat
									
									
									
									
									
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										8
									
								
								examples/example_sdl_opengl3/build_win32.bat
									
									
									
									
									
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		||||
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
 | 
			
		||||
@set OUT_DIR=Debug
 | 
			
		||||
@set OUT_EXE=example_sdl_opengl3
 | 
			
		||||
@set INCLUDES=/I..\.. /I..\..\backends /I%SDL2_DIR%\include
 | 
			
		||||
@set SOURCES=main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp
 | 
			
		||||
@set LIBS=/LIBPATH:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib shell32.lib
 | 
			
		||||
mkdir %OUT_DIR%
 | 
			
		||||
cl /nologo /Zi /MD %INCLUDES% %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS% /subsystem:console
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		||||
							
								
								
									
										182
									
								
								examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj
									
									
									
									
									
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										182
									
								
								examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj
									
									
									
									
									
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							@@ -0,0 +1,182 @@
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		||||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 | 
			
		||||
  <ItemGroup Label="ProjectConfigurations">
 | 
			
		||||
    <ProjectConfiguration Include="Debug|Win32">
 | 
			
		||||
      <Configuration>Debug</Configuration>
 | 
			
		||||
      <Platform>Win32</Platform>
 | 
			
		||||
    </ProjectConfiguration>
 | 
			
		||||
    <ProjectConfiguration Include="Debug|x64">
 | 
			
		||||
      <Configuration>Debug</Configuration>
 | 
			
		||||
      <Platform>x64</Platform>
 | 
			
		||||
    </ProjectConfiguration>
 | 
			
		||||
    <ProjectConfiguration Include="Release|Win32">
 | 
			
		||||
      <Configuration>Release</Configuration>
 | 
			
		||||
      <Platform>Win32</Platform>
 | 
			
		||||
    </ProjectConfiguration>
 | 
			
		||||
    <ProjectConfiguration Include="Release|x64">
 | 
			
		||||
      <Configuration>Release</Configuration>
 | 
			
		||||
      <Platform>x64</Platform>
 | 
			
		||||
    </ProjectConfiguration>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <PropertyGroup Label="Globals">
 | 
			
		||||
    <ProjectGuid>{BBAEB705-1669-40F3-8567-04CF6A991F4C}</ProjectGuid>
 | 
			
		||||
    <RootNamespace>example_sdl_opengl3</RootNamespace>
 | 
			
		||||
    <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
 | 
			
		||||
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
 | 
			
		||||
    <ConfigurationType>Application</ConfigurationType>
 | 
			
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    <UseDebugLibraries>true</UseDebugLibraries>
 | 
			
		||||
    <CharacterSet>MultiByte</CharacterSet>
 | 
			
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    <PlatformToolset>v140</PlatformToolset>
 | 
			
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  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
 | 
			
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    <ConfigurationType>Application</ConfigurationType>
 | 
			
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    <UseDebugLibraries>true</UseDebugLibraries>
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    <CharacterSet>MultiByte</CharacterSet>
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    <PlatformToolset>v140</PlatformToolset>
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  </PropertyGroup>
 | 
			
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
 | 
			
		||||
    <ConfigurationType>Application</ConfigurationType>
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    <UseDebugLibraries>false</UseDebugLibraries>
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    <WholeProgramOptimization>true</WholeProgramOptimization>
 | 
			
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    <CharacterSet>MultiByte</CharacterSet>
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    <UseDebugLibraries>false</UseDebugLibraries>
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		||||
    <WholeProgramOptimization>true</WholeProgramOptimization>
 | 
			
		||||
    <CharacterSet>MultiByte</CharacterSet>
 | 
			
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		||||
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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  <ImportGroup Label="ExtensionSettings">
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		||||
  </ImportGroup>
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  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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		||||
  </ImportGroup>
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  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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  </ImportGroup>
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  <PropertyGroup Label="UserMacros" />
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		||||
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		||||
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 | 
			
		||||
    <IncludePath>$(IncludePath)</IncludePath>
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  </PropertyGroup>
 | 
			
		||||
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
 | 
			
		||||
    <ClCompile>
 | 
			
		||||
      <WarningLevel>Level4</WarningLevel>
 | 
			
		||||
      <Optimization>Disabled</Optimization>
 | 
			
		||||
      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;$(VcpkgCurrentInstalledDir)include\SDL2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <Link>
 | 
			
		||||
      <GenerateDebugInformation>true</GenerateDebugInformation>
 | 
			
		||||
      <AdditionalLibraryDirectories>%SDL2_DIR%\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
 | 
			
		||||
      <AdditionalDependencies>opengl32.lib;SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
 | 
			
		||||
      <SubSystem>Console</SubSystem>
 | 
			
		||||
      <IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries>
 | 
			
		||||
    </Link>
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  </ItemDefinitionGroup>
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  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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		||||
      <Optimization>Disabled</Optimization>
 | 
			
		||||
      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;$(VcpkgCurrentInstalledDir)include\SDL2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <Link>
 | 
			
		||||
      <GenerateDebugInformation>true</GenerateDebugInformation>
 | 
			
		||||
      <AdditionalLibraryDirectories>%SDL2_DIR%\lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
 | 
			
		||||
      <AdditionalDependencies>opengl32.lib;SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
 | 
			
		||||
      <SubSystem>Console</SubSystem>
 | 
			
		||||
      <IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries>
 | 
			
		||||
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		||||
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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		||||
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 | 
			
		||||
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 | 
			
		||||
      <FunctionLevelLinking>true</FunctionLevelLinking>
 | 
			
		||||
      <IntrinsicFunctions>true</IntrinsicFunctions>
 | 
			
		||||
      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;$(VcpkgCurrentInstalledDir)include\SDL2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
    <Link>
 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
      <OptimizeReferences>true</OptimizeReferences>
 | 
			
		||||
      <AdditionalLibraryDirectories>%SDL2_DIR%\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
 | 
			
		||||
      <AdditionalDependencies>opengl32.lib;SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
 | 
			
		||||
      <SubSystem>Console</SubSystem>
 | 
			
		||||
      <IgnoreSpecificDefaultLibraries>
 | 
			
		||||
      </IgnoreSpecificDefaultLibraries>
 | 
			
		||||
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 | 
			
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 | 
			
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      <Optimization>MaxSpeed</Optimization>
 | 
			
		||||
      <FunctionLevelLinking>true</FunctionLevelLinking>
 | 
			
		||||
      <IntrinsicFunctions>true</IntrinsicFunctions>
 | 
			
		||||
      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;$(VcpkgCurrentInstalledDir)include\SDL2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
			
		||||
      <BufferSecurityCheck>false</BufferSecurityCheck>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <Link>
 | 
			
		||||
      <GenerateDebugInformation>true</GenerateDebugInformation>
 | 
			
		||||
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
 | 
			
		||||
      <OptimizeReferences>true</OptimizeReferences>
 | 
			
		||||
      <AdditionalLibraryDirectories>%SDL2_DIR%\lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
 | 
			
		||||
      <AdditionalDependencies>opengl32.lib;SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
 | 
			
		||||
      <SubSystem>Console</SubSystem>
 | 
			
		||||
      <IgnoreSpecificDefaultLibraries>
 | 
			
		||||
      </IgnoreSpecificDefaultLibraries>
 | 
			
		||||
    </Link>
 | 
			
		||||
  </ItemDefinitionGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ClCompile Include="..\..\imgui.cpp" />
 | 
			
		||||
    <ClCompile Include="..\..\imgui_demo.cpp" />
 | 
			
		||||
    <ClCompile Include="..\..\imgui_draw.cpp" />
 | 
			
		||||
    <ClCompile Include="..\..\imgui_tables.cpp" />
 | 
			
		||||
    <ClCompile Include="..\..\imgui_widgets.cpp" />
 | 
			
		||||
    <ClCompile Include="..\..\backends\imgui_impl_opengl3.cpp" />
 | 
			
		||||
    <ClCompile Include="..\..\backends\imgui_impl_sdl.cpp" />
 | 
			
		||||
    <ClCompile Include="main.cpp" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ClInclude Include="..\..\imconfig.h" />
 | 
			
		||||
    <ClInclude Include="..\..\imgui.h" />
 | 
			
		||||
    <ClInclude Include="..\..\imgui_internal.h" />
 | 
			
		||||
    <ClInclude Include="..\..\backends\imgui_impl_opengl3.h" />
 | 
			
		||||
    <ClInclude Include="..\..\backends\imgui_impl_opengl3_loader.h" />
 | 
			
		||||
    <ClInclude Include="..\..\backends\imgui_impl_sdl.h" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <None Include="..\..\misc\debuggers\imgui.natvis" />
 | 
			
		||||
    <None Include="..\README.txt" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
 | 
			
		||||
  <ImportGroup Label="ExtensionTargets">
 | 
			
		||||
  </ImportGroup>
 | 
			
		||||
</Project>
 | 
			
		||||
@@ -0,0 +1,64 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Filter Include="imgui">
 | 
			
		||||
      <UniqueIdentifier>{20b90ce4-7fcb-4731-b9a0-075f875de82d}</UniqueIdentifier>
 | 
			
		||||
    </Filter>
 | 
			
		||||
    <Filter Include="sources">
 | 
			
		||||
      <UniqueIdentifier>{f18ab499-84e1-499f-8eff-9754361e0e52}</UniqueIdentifier>
 | 
			
		||||
      <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
 | 
			
		||||
    </Filter>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ClCompile Include="..\..\imgui.cpp">
 | 
			
		||||
      <Filter>imgui</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <ClCompile Include="..\..\imgui_demo.cpp">
 | 
			
		||||
      <Filter>imgui</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <ClCompile Include="..\..\imgui_draw.cpp">
 | 
			
		||||
      <Filter>imgui</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <ClCompile Include="main.cpp">
 | 
			
		||||
      <Filter>sources</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <ClCompile Include="..\..\backends\imgui_impl_opengl3.cpp">
 | 
			
		||||
      <Filter>sources</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <ClCompile Include="..\..\backends\imgui_impl_sdl.cpp">
 | 
			
		||||
      <Filter>sources</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <ClCompile Include="..\..\imgui_tables.cpp">
 | 
			
		||||
      <Filter>imgui</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <ClCompile Include="..\..\imgui_widgets.cpp">
 | 
			
		||||
      <Filter>imgui</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ClInclude Include="..\..\imconfig.h">
 | 
			
		||||
      <Filter>imgui</Filter>
 | 
			
		||||
    </ClInclude>
 | 
			
		||||
    <ClInclude Include="..\..\imgui.h">
 | 
			
		||||
      <Filter>imgui</Filter>
 | 
			
		||||
    </ClInclude>
 | 
			
		||||
    <ClInclude Include="..\..\imgui_internal.h">
 | 
			
		||||
      <Filter>imgui</Filter>
 | 
			
		||||
    </ClInclude>
 | 
			
		||||
    <ClInclude Include="..\..\backends\imgui_impl_opengl3.h">
 | 
			
		||||
      <Filter>sources</Filter>
 | 
			
		||||
    </ClInclude>
 | 
			
		||||
    <ClInclude Include="..\..\backends\imgui_impl_opengl3_loader.h">
 | 
			
		||||
      <Filter>sources</Filter>
 | 
			
		||||
    </ClInclude>
 | 
			
		||||
    <ClInclude Include="..\..\backends\imgui_impl_sdl.h">
 | 
			
		||||
      <Filter>sources</Filter>
 | 
			
		||||
    </ClInclude>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <None Include="..\README.txt" />
 | 
			
		||||
    <None Include="..\..\misc\debuggers\imgui.natvis">
 | 
			
		||||
      <Filter>sources</Filter>
 | 
			
		||||
    </None>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
</Project>
 | 
			
		||||
							
								
								
									
										203
									
								
								examples/example_sdl_opengl3/main.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										203
									
								
								examples/example_sdl_opengl3/main.cpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,203 @@
 | 
			
		||||
// Dear ImGui: standalone example application for SDL2 + OpenGL
 | 
			
		||||
// (SDL is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan/Metal graphics context creation, etc.)
 | 
			
		||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 | 
			
		||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
 | 
			
		||||
 | 
			
		||||
#include "imgui.h"
 | 
			
		||||
#include "imgui_impl_sdl.h"
 | 
			
		||||
#include "imgui_impl_opengl3.h"
 | 
			
		||||
#include <stdio.h>
 | 
			
		||||
#include <SDL.h>
 | 
			
		||||
#if defined(IMGUI_IMPL_OPENGL_ES2)
 | 
			
		||||
#include <SDL_opengles2.h>
 | 
			
		||||
#else
 | 
			
		||||
#include <SDL_opengl.h>
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// Main code
 | 
			
		||||
int main(int, char**)
 | 
			
		||||
{
 | 
			
		||||
    // Setup SDL
 | 
			
		||||
    // (Some versions of SDL before <2.0.10 appears to have performance/stalling issues on a minority of Windows systems,
 | 
			
		||||
    // depending on whether SDL_INIT_GAMECONTROLLER is enabled or disabled.. updating to latest version of SDL is recommended!)
 | 
			
		||||
    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0)
 | 
			
		||||
    {
 | 
			
		||||
        printf("Error: %s\n", SDL_GetError());
 | 
			
		||||
        return -1;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Decide GL+GLSL versions
 | 
			
		||||
#if defined(IMGUI_IMPL_OPENGL_ES2)
 | 
			
		||||
    // GL ES 2.0 + GLSL 100
 | 
			
		||||
    const char* glsl_version = "#version 100";
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
 | 
			
		||||
#elif defined(__APPLE__)
 | 
			
		||||
    // GL 3.2 Core + GLSL 150
 | 
			
		||||
    const char* glsl_version = "#version 150";
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG); // Always required on Mac
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
 | 
			
		||||
#else
 | 
			
		||||
    // GL 3.0 + GLSL 130
 | 
			
		||||
    const char* glsl_version = "#version 130";
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
    // Create window with graphics context
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
 | 
			
		||||
    SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
 | 
			
		||||
    SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
 | 
			
		||||
    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+OpenGL3 example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
 | 
			
		||||
    SDL_GLContext gl_context = SDL_GL_CreateContext(window);
 | 
			
		||||
    SDL_GL_MakeCurrent(window, gl_context);
 | 
			
		||||
    SDL_GL_SetSwapInterval(1); // Enable vsync
 | 
			
		||||
 | 
			
		||||
    // Setup Dear ImGui context
 | 
			
		||||
    IMGUI_CHECKVERSION();
 | 
			
		||||
    ImGui::CreateContext();
 | 
			
		||||
    ImGuiIO& io = ImGui::GetIO(); (void)io;
 | 
			
		||||
    io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;       // Enable Keyboard Controls
 | 
			
		||||
    //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls
 | 
			
		||||
    io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;           // Enable Docking
 | 
			
		||||
    io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;         // Enable Multi-Viewport / Platform Windows
 | 
			
		||||
    //io.ConfigViewportsNoAutoMerge = true;
 | 
			
		||||
    //io.ConfigViewportsNoTaskBarIcon = true;
 | 
			
		||||
 | 
			
		||||
    // Setup Dear ImGui style
 | 
			
		||||
    ImGui::StyleColorsDark();
 | 
			
		||||
    //ImGui::StyleColorsClassic();
 | 
			
		||||
 | 
			
		||||
    // When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones.
 | 
			
		||||
    ImGuiStyle& style = ImGui::GetStyle();
 | 
			
		||||
    if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
 | 
			
		||||
    {
 | 
			
		||||
        style.WindowRounding = 0.0f;
 | 
			
		||||
        style.Colors[ImGuiCol_WindowBg].w = 1.0f;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Setup Platform/Renderer backends
 | 
			
		||||
    ImGui_ImplSDL2_InitForOpenGL(window, gl_context);
 | 
			
		||||
    ImGui_ImplOpenGL3_Init(glsl_version);
 | 
			
		||||
 | 
			
		||||
    // Load Fonts
 | 
			
		||||
    // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
 | 
			
		||||
    // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
 | 
			
		||||
    // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
 | 
			
		||||
    // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
 | 
			
		||||
    // - Read 'docs/FONTS.md' for more instructions and details.
 | 
			
		||||
    // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
 | 
			
		||||
    //io.Fonts->AddFontDefault();
 | 
			
		||||
    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
 | 
			
		||||
    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
 | 
			
		||||
    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
 | 
			
		||||
    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
 | 
			
		||||
    //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
 | 
			
		||||
    //IM_ASSERT(font != NULL);
 | 
			
		||||
 | 
			
		||||
    // Our state
 | 
			
		||||
    bool show_demo_window = true;
 | 
			
		||||
    bool show_another_window = false;
 | 
			
		||||
    ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
 | 
			
		||||
 | 
			
		||||
    // Main loop
 | 
			
		||||
    bool done = false;
 | 
			
		||||
    while (!done)
 | 
			
		||||
    {
 | 
			
		||||
        // Poll and handle events (inputs, window resize, etc.)
 | 
			
		||||
        // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
 | 
			
		||||
        // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
 | 
			
		||||
        // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
 | 
			
		||||
        // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
 | 
			
		||||
        SDL_Event event;
 | 
			
		||||
        while (SDL_PollEvent(&event))
 | 
			
		||||
        {
 | 
			
		||||
            ImGui_ImplSDL2_ProcessEvent(&event);
 | 
			
		||||
            if (event.type == SDL_QUIT)
 | 
			
		||||
                done = true;
 | 
			
		||||
            if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
 | 
			
		||||
                done = true;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Start the Dear ImGui frame
 | 
			
		||||
        ImGui_ImplOpenGL3_NewFrame();
 | 
			
		||||
        ImGui_ImplSDL2_NewFrame();
 | 
			
		||||
        ImGui::NewFrame();
 | 
			
		||||
 | 
			
		||||
        // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
 | 
			
		||||
        if (show_demo_window)
 | 
			
		||||
            ImGui::ShowDemoWindow(&show_demo_window);
 | 
			
		||||
 | 
			
		||||
        // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
 | 
			
		||||
        {
 | 
			
		||||
            static float f = 0.0f;
 | 
			
		||||
            static int counter = 0;
 | 
			
		||||
 | 
			
		||||
            ImGui::Begin("Hello, world!");                          // Create a window called "Hello, world!" and append into it.
 | 
			
		||||
 | 
			
		||||
            ImGui::Text("This is some useful text.");               // Display some text (you can use a format strings too)
 | 
			
		||||
            ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our window open/close state
 | 
			
		||||
            ImGui::Checkbox("Another Window", &show_another_window);
 | 
			
		||||
 | 
			
		||||
            ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f
 | 
			
		||||
            ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
 | 
			
		||||
 | 
			
		||||
            if (ImGui::Button("Button"))                            // Buttons return true when clicked (most widgets return true when edited/activated)
 | 
			
		||||
                counter++;
 | 
			
		||||
            ImGui::SameLine();
 | 
			
		||||
            ImGui::Text("counter = %d", counter);
 | 
			
		||||
 | 
			
		||||
            ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
 | 
			
		||||
            ImGui::End();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // 3. Show another simple window.
 | 
			
		||||
        if (show_another_window)
 | 
			
		||||
        {
 | 
			
		||||
            ImGui::Begin("Another Window", &show_another_window);   // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
 | 
			
		||||
            ImGui::Text("Hello from another window!");
 | 
			
		||||
            if (ImGui::Button("Close Me"))
 | 
			
		||||
                show_another_window = false;
 | 
			
		||||
            ImGui::End();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Rendering
 | 
			
		||||
        ImGui::Render();
 | 
			
		||||
        glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
 | 
			
		||||
        glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
 | 
			
		||||
        glClear(GL_COLOR_BUFFER_BIT);
 | 
			
		||||
        ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
 | 
			
		||||
 | 
			
		||||
        // Update and Render additional Platform Windows
 | 
			
		||||
        // (Platform functions may change the current OpenGL context, so we save/restore it to make it easier to paste this code elsewhere.
 | 
			
		||||
        //  For this specific demo app we could also call SDL_GL_MakeCurrent(window, gl_context) directly)
 | 
			
		||||
        if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
 | 
			
		||||
        {
 | 
			
		||||
            SDL_Window* backup_current_window = SDL_GL_GetCurrentWindow();
 | 
			
		||||
            SDL_GLContext backup_current_context = SDL_GL_GetCurrentContext();
 | 
			
		||||
            ImGui::UpdatePlatformWindows();
 | 
			
		||||
            ImGui::RenderPlatformWindowsDefault();
 | 
			
		||||
            SDL_GL_MakeCurrent(backup_current_window, backup_current_context);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        SDL_GL_SwapWindow(window);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Cleanup
 | 
			
		||||
    ImGui_ImplOpenGL3_Shutdown();
 | 
			
		||||
    ImGui_ImplSDL2_Shutdown();
 | 
			
		||||
    ImGui::DestroyContext();
 | 
			
		||||
 | 
			
		||||
    SDL_GL_DeleteContext(gl_context);
 | 
			
		||||
    SDL_DestroyWindow(window);
 | 
			
		||||
    SDL_Quit();
 | 
			
		||||
 | 
			
		||||
    return 0;
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user