[nostalgia] Get Makefile working on Windows

This commit is contained in:
Gary Talent 2020-11-07 17:38:41 -06:00
parent 3430e228c8
commit ef85eea691
2 changed files with 111 additions and 13 deletions

View File

@ -1,5 +1,15 @@
ifeq (${OS},Windows_NT)
SHELL := powershell.exe
.SHELLFLAGS := -NoProfile -Command
OS=windows
HOST_ENV=${OS}
RM_RF=Remove-Item -ErrorAction Ignore -Recurse -Path
else
OS=$(shell uname | tr [:upper:] [:lower:])
HOST_ENV=${OS}-$(shell uname -m)
RM_RF=rm -rf
endif
DEVENV=devenv$(shell pwd | sed 's/\//-/g')
DEVENV_IMAGE=nostalgia-devenv
ifndef VCPKG_DIR_BASE
@ -14,12 +24,6 @@ ifneq ($(shell which docker 2> /dev/null),)
endif
endif
ifeq ($(OS),windows)
RM_RF=Remove-Item -ErrorAction Ignore -Path -Recurse
else
RM_RF=rm -rf
endif
ifeq ($(OS),darwin)
NOSTALGIA_STUDIO=./dist/${CURRENT_BUILD}/nostalgia-studio.app/Contents/MacOS/nostalgia-studio
NOSTALGIA_STUDIO_PROFILE=dist/${CURRENT_BUILD}/nostalgia-studio.app/Contents/Resources/nostalgia-studio.json
@ -93,36 +97,56 @@ devenv-shell:
vcpkg: ${VCPKG_DIR} vcpkg-install
${VCPKG_DIR}:
ifneq (,$(wildcard ${VCPKG_DIR}))
${ENV_RUN} ${RM_RF} ${VCPKG_DIR}
endif
${ENV_RUN} mkdir -p ${VCPKG_DIR_BASE}
${ENV_RUN} git clone -b release --depth 1 --branch ${VCPKG_VERSION} https://github.com/microsoft/vcpkg.git ${VCPKG_DIR}
ifneq (${OS},windows)
${ENV_RUN} ${VCPKG_DIR}/bootstrap-vcpkg.sh
else
${ENV_RUN} ${VCPKG_DIR}/bootstrap-vcpkg.bat
endif
.PHONY: vcpkg-install
vcpkg-install:
ifneq (${OS},windows)
${VCPKG_DIR}/vcpkg install sdl2 jsoncpp
else
${VCPKG_DIR}/vcpkg install --triplet x64-windows sdl2 jsoncpp
endif
.PHONY: configure-release
configure-release:
ifneq (,$(wildcard build/${HOST_ENV}-release))
${ENV_RUN} ${RM_RF} build/${HOST_ENV}-release
${ENV_RUN} ./scripts/setup-build ${HOST_ENV} release ${VCPKG_DIR}
endif
${ENV_RUN} python ./scripts/setup-build.py ${HOST_ENV} release ${VCPKG_DIR}
.PHONY: configure-debug
configure-debug:
ifneq (,$(wildcard build/${HOST_ENV}-debug))
${ENV_RUN} ${RM_RF} build/${HOST_ENV}-debug
${ENV_RUN} ./scripts/setup-build ${HOST_ENV} debug ${VCPKG_DIR}
endif
${ENV_RUN} python ./scripts/setup-build.py ${HOST_ENV} debug ${VCPKG_DIR}
.PHONY: configure-asan
configure-asan:
ifneq (,$(wildcard build/${HOST_ENV}-asan))
${ENV_RUN} ${RM_RF} build/${HOST_ENV}-asan
${ENV_RUN} ./scripts/setup-build ${HOST_ENV} asan ${VCPKG_DIR}
endif
${ENV_RUN} python ./scripts/setup-build.py ${HOST_ENV} asan ${VCPKG_DIR}
.PHONY: configure-gba
configure-gba:
ifneq (,$(wildcard build/gba-release))
${ENV_RUN} ${RM_RF} build/gba-release
${ENV_RUN} ./scripts/setup-build gba release ${VCPKG_DIR}
endif
${ENV_RUN} python ./scripts/setup-build.py gba release ${VCPKG_DIR}
.PHONY: configure-gba-debug
configure-gba-debug:
ifneq (,$(wildcard build/gba-debug))
${ENV_RUN} ${RM_RF} build/gba-debug
${ENV_RUN} ./scripts/setup-build gba debug ${VCPKG_DIR}
endif
${ENV_RUN} python ./scripts/setup-build.py gba debug ${VCPKG_DIR}

74
scripts/setup-build.py Normal file
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@ -0,0 +1,74 @@
#! /usr/bin/env python3
import os
import platform
import shutil
import subprocess
import sys
target = sys.argv[1]
build_type = sys.argv[2]
vcpkg_dir = sys.argv[3]
project = os.getcwd()
def mkdir(path):
if not os.path.exists(path) and os.path.isdir(path):
os.mkdir(path)
def rm(path):
if os.path.exists(path) or os.path.islink(path):
os.remove(path)
if target == 'gba':
toolchain = '-DCMAKE_TOOLCHAIN_FILE=cmake/modules/GBA.cmake'
nostalgia_build_type = 'GBA'
else:
toolchain = '-DCMAKE_TOOLCHAIN_FILE={:s}/scripts/buildsystems/vcpkg.cmake'.format(vcpkg_dir)
nostalgia_build_type = 'Native'
if build_type == 'asan':
build_type_arg = 'Debug'
sanitizer_status = 'ON'
elif build_type == 'debug':
build_type_arg = 'Debug'
sanitizer_status = 'OFF'
elif build_type == 'release':
build_type_arg = 'Release'
sanitizer_status = 'OFF'
build_config = '{:s}-{:s}'.format(target, build_type)
if 'NOSTALGIA_QT_PATH' in os.environ:
qt_path = '-DNOSTALGIA_QT_PATH={:s}'.format(os.environ['NOSTALGIA_QT_PATH'])
else:
qt_path = ''
if shutil.which('ninja') == None:
build_tool = ''
else:
build_tool = '-GNinja'
build_dir = '{:s}/build/{:s}'.format(project, build_config)
mkdir(build_dir)
subprocess.run(['cmake', '-S', project, '-B', build_dir, build_tool,
'-DCMAKE_EXPORT_COMPILE_COMMANDS=ON',
'-DCMAKE_BUILD_TYPE={:s}'.format(build_type_arg),
'-DUSE_ASAN={:s}'.format(sanitizer_status),
'-DNOSTALGIA_IDE_BUILD=OFF',
'-DNOSTALGIA_BUILD_CONFIG={:s}'.format(build_config),
'-DNOSTALGIA_BUILD_TYPE={:s}'.format(nostalgia_build_type),
qt_path,
toolchain,
])
mkdir('dist')
if target != 'gba':
cb = open('.current_build', 'w')
cb.write(build_type)
cb.close()
rm('compile_commands.json')
if platform.system() != 'Windows':
os.symlink('build/{:s}/compile_commands.json'.format(build_config), 'compile_commands.json')