Update developer handbook
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		| @@ -20,30 +20,42 @@ All components have a platform indicator next to them: | ||||
|     (-G) - GBA | ||||
|     (P-) - PC | ||||
|  | ||||
| * Nostalgia | ||||
|   * core - platform abstraction and user I/O (PG) | ||||
|     * gba - GBA implementation (-G) | ||||
| * GlUtils - OpenGL helpers (P-) | ||||
| * Keel - asset management system (PG) | ||||
| * Turbine - platform abstraction and user I/O (PG) | ||||
| 	* gba - GBA implementation (PG) | ||||
| 	* glfw - GLFW implementation (P-) | ||||
|     * userland - common things needed by all non-bare-metal implementations (P-) | ||||
| * Studio - where most of the studio code lives as library (P-) | ||||
| 	* applib - used for per project studio executables | ||||
| 	* modlib - used for studio modules to interact with studio | ||||
| * Nostalgia | ||||
|   * modules | ||||
|     * core - graphics system for Nostalgia (PG) | ||||
|       * gba - GBA implementation (PG) | ||||
|       * opengl - OpenGL implementation (P-) | ||||
|       * studio - studio plugin for core (P-) | ||||
|   * geo - geometry types (PG) | ||||
|   * glutils - OpenGL helpers (P-) | ||||
|       * keel - keel plugin for core (PG) | ||||
|     * scene - defines & processes map data (PG) | ||||
|       * studio - studio plugin for scene (P-) | ||||
|       * keel - keel plugin for scene (PG) | ||||
|   * player - plays the games (PG) | ||||
|   * studio - makes the games (P-) | ||||
|   * tools - command line tools (P-) | ||||
|     * pack - packs a studio project directory into an OxFS file (P-) | ||||
|   * world - defines processes map data (PG) | ||||
|     * studio - studio plugin for world (P-) | ||||
| * deps - project dependencies | ||||
|   * Ox - Library of things useful for portable bare metal and userland code. Not really that external... | ||||
|     * clargs - Command Line Args processing (PG) | ||||
|     * claw - Reads and writes Metal or Organic Claw with header to indicate which | ||||
|     * event - Qt-like signal system | ||||
|     * fs - file system (PG) | ||||
| 	 * logconn - connects logging to Bullock (P-) | ||||
|     * mc - Metal Claw serialization, builds on model (PG) | ||||
|     * oc - Organic Claw serialization (wrapper around JsonCpp), builds on model (P-) | ||||
|     * model - Data structure modelling (PG) | ||||
| 	 * preloader - library for handling preloading of data (PG) | ||||
|     * std - Standard-ish Library with a lot missing and some things added (PG) | ||||
|   * GbaStartup - GBA assembly startup code, mostly pulled from devkitPro under MPL 2.0 (-G) | ||||
|   * teagba - GBA assembly startup code (mostly pulled from devkitPro under MPL | ||||
| 	          2.0), and custom GBA hardware interop code (-G) | ||||
|  | ||||
| ## Code Base Conventions | ||||
|  | ||||
| @@ -526,7 +538,7 @@ ox::Result<ox::Buffer> writeSpritePalette1(NostalgiaPalette *pal) noexcept { | ||||
| 	std::size_t sz = 0; | ||||
| 	oxReturnError(ox::writeMC(buffer.data(), buffer.size(), pal, &sz)); | ||||
| 	buffer.resize(sz); | ||||
| 	return std::move(buffer); | ||||
| 	return buffer; | ||||
| } | ||||
|  | ||||
| ox::Result<ox::Buffer> writeSpritePalette2(NostalgiaPalette *pal) noexcept { | ||||
| @@ -564,7 +576,7 @@ ox::Result<NostalgiaPalette> loadPalette3(const Buffer &buff) noexcept { | ||||
| ox::Result<ox::Buffer> writeSpritePalette1(NostalgiaPalette *pal) noexcept { | ||||
| 	ox::Buffer buffer(ox::units::MB); | ||||
| 	oxReturnError(ox::writeOC(buffer.data(), buffer.size(), pal)); | ||||
| 	return std::move(buffer); | ||||
| 	return buffer; | ||||
| } | ||||
|  | ||||
| ox::Result<ox::Buffer> writeSpritePalette2(NostalgiaPalette *pal) noexcept { | ||||
|   | ||||
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