[nostalgia,olympic] Replace oxIgnoreError with std::ignore
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@ -222,8 +222,8 @@ int caller2() {
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```
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Lastly, there are a few macros available to help in passing ```ox::Error```s
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back up the call stack, ```oxReturnError```, ```oxThrowError```,
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```oxIgnoreError```, and ```oxRequire```.
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back up the call stack, ```oxReturnError```, ```oxThrowError```, and
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```oxRequire```.
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```oxReturnError``` is by far the more helpful of the two.
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```oxReturnError``` will return an ```ox::Error``` if it is not 0 and
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@ -232,13 +232,10 @@ Because exceptions are disabled for GBA builds and thus cannot be used in the
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engine, ```oxThrowError``` is only really useful at the boundary between
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engine libraries and Nostalgia Studio.
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```oxIgnoreError``` does what it says, it ignores the error.
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Since ```ox::Error``` is always nodiscard, you must do something with them.
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In extremely rare cases, you may not have anything you can do with them or you
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may know the code will never fail in that particular instance.
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This should be used very sparingly.
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At the time of this writing, it has only been used 4 times in 20,000 lines of
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code.
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In rare cases, you may not have anything you can do with them or you may know
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the code will never fail in that particular instance.
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This should be used sparingly.
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```cpp
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@ -257,7 +254,7 @@ ox::Error engineCode() noexcept {
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void anyCode() {
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auto [val, err] = foo(1);
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oxIgnoreError(err);
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std::ignore = err;
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doStuff(val);
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}
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```
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