[nostalgia/gfx] Fix BG tilesheet loading, add background offset functions
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@@ -238,6 +238,10 @@ void setBgCbb(Context &ctx, unsigned bgIdx, unsigned cbbIdx) noexcept;
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void setBgPriority(Context &ctx, uint_t bgIdx, uint_t priority) noexcept;
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void setBgOffset(Context &ctx, uint16_t bg, int16_t x, int16_t y) noexcept;
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void scrollBgOffset(Context &ctx, uint16_t bg, int16_t x, int16_t y) noexcept;
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void hideSprite(Context &ctx, unsigned) noexcept;
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void showSprite(Context &ctx, unsigned) noexcept;
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@@ -260,8 +264,8 @@ constexpr ox::CStringView GlslVersion = "#version 330";
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[[nodiscard]]
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ox::Size drawSize(int scale = 5) noexcept;
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void draw(gfx::Context &ctx, ox::Size const &renderSz) noexcept;
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void draw(Context &ctx, ox::Size const &renderSz) noexcept;
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void draw(gfx::Context&, int scale = 5) noexcept;
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void draw(Context&, int scale = 5) noexcept;
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}
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@@ -169,8 +169,8 @@ ox::Error loadBgTileSheet(
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unsigned const cbb,
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CompactTileSheet const &ts,
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ox::Optional<unsigned> const &paletteBank) noexcept {
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auto const cnt = (ts.pixels.size() * PixelsPerTile) / (1 + (ts.bpp == 4));
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for (size_t i = 0; i < cnt; ++i) {
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auto const cnt = ts.pixels.size() >> (ts.bpp == 4);
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for (size_t i{}; i < cnt; ++i) {
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auto const srcIdx = i * 2;
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auto const p1 = static_cast<uint16_t>(ts.pixels[srcIdx]);
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auto const p2 = static_cast<uint16_t>(ts.pixels[srcIdx + 1]);
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@@ -218,10 +218,10 @@ ox::Error loadSpriteTileSheet(
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Context &ctx,
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CompactTileSheet const &ts,
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bool const loadDefaultPalette) noexcept {
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for (size_t i = 0; i < ts.pixels.size(); i += 2) {
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uint16_t v = ts.pixels[i];
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v |= static_cast<uint16_t>(ts.pixels[i + 1] << 8);
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MEM_SPRITE_TILES[i] = v;
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for (size_t i{}; i < ts.pixels.size(); i += 2) {
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MEM_SPRITE_TILES[i >> 1] =
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static_cast<uint16_t>(ts.pixels[i]) |
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(static_cast<uint16_t>(ts.pixels[i + 1]) << 8);
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}
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if (loadDefaultPalette && ts.defaultPalette) {
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OX_RETURN_ERROR(loadSpritePalette(ctx, ts.defaultPalette));
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@@ -294,6 +294,14 @@ void setBgPriority(Context&, uint_t const bgIdx, uint_t const priority) noexcept
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bgCtl = (bgCtl & 0b1111'1111'1111'1100u) | (priority & 0b11);
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}
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void setBgOffset(Context&, uint16_t const bg, int16_t const x, int16_t const y) noexcept {
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teagba::setBgOffset(bg, x, y);
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}
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void scrollBgOffset(Context&, uint16_t const bg, int16_t const x, int16_t const y) noexcept {
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teagba::scrollBgOffset(bg, x, y);
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}
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void hideSprite(Context&, unsigned const idx) noexcept {
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//oxAssert(g_spriteUpdates < config::GbaSpriteBufferLen, "Sprite update buffer overflow");
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teagba::addSpriteUpdate({
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@@ -249,7 +249,7 @@ void setBgTile(
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}
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ox::Error initConsole(Context &ctx) noexcept {
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constexpr ox::FileAddress TilesheetAddr = ox::StringLiteral("/TileSheets/Charset.ng");
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constexpr ox::FileAddress TilesheetAddr = ox::StringLiteral("/TileSheets/Charset.nts");
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constexpr ox::FileAddress PaletteAddr = ox::StringLiteral("/Palettes/Charset.npal");
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setBgStatus(ctx, 0b0001);
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setBgCbb(ctx, 0, 0);
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