[nostalgia/core/gba] Change sprite update iterator to 32 bit int
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		| @@ -32,8 +32,8 @@ void nostalgia_core_isr_vblank() { | |||||||
| 	// copy g_spriteUpdates to allow it to use a register instead of reading | 	// copy g_spriteUpdates to allow it to use a register instead of reading | ||||||
| 	// from memory every iteration of the loop, needed because g_spriteUpdates | 	// from memory every iteration of the loop, needed because g_spriteUpdates | ||||||
| 	// is volatile | 	// is volatile | ||||||
| 	const auto updates = g_spriteUpdates; | 	const unsigned updates = g_spriteUpdates; | ||||||
| 	for (uint16_t i = 0; i < updates; ++i) { | 	for (unsigned i = 0; i < updates; ++i) { | ||||||
| 		const auto &oa = g_spriteBuffer[i]; | 		const auto &oa = g_spriteBuffer[i]; | ||||||
| 		MEM_OAM[oa.idx] = *ox::bit_cast<const uint64_t*>(&oa); | 		MEM_OAM[oa.idx] = *ox::bit_cast<const uint64_t*>(&oa); | ||||||
| 	} | 	} | ||||||
|   | |||||||
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