[nostalgia/core/userland] Fix Mac build
This commit is contained in:
parent
87b2963687
commit
be31ad48a1
@ -25,7 +25,6 @@ namespace renderer {
|
|||||||
constexpr auto TileRows = 16;
|
constexpr auto TileRows = 16;
|
||||||
constexpr auto TileColumns = 16;
|
constexpr auto TileColumns = 16;
|
||||||
constexpr auto TileCount = TileRows * TileColumns;
|
constexpr auto TileCount = TileRows * TileColumns;
|
||||||
constexpr auto BgVertexVboRowLength = 6;
|
|
||||||
constexpr auto BgVertexVboLength = 16;
|
constexpr auto BgVertexVboLength = 16;
|
||||||
constexpr auto BgVertexEboLength = 6;
|
constexpr auto BgVertexEboLength = 6;
|
||||||
|
|
||||||
@ -105,7 +104,7 @@ void initBackgroundBufferObjects(GLuint shader, BackgroundBufferset *bs) {
|
|||||||
auto texCoordAttr = static_cast<GLuint>(glGetAttribLocation(shader, "vTexCoord"));
|
auto texCoordAttr = static_cast<GLuint>(glGetAttribLocation(shader, "vTexCoord"));
|
||||||
glEnableVertexAttribArray(texCoordAttr);
|
glEnableVertexAttribArray(texCoordAttr);
|
||||||
glVertexAttribPointer(texCoordAttr, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float),
|
glVertexAttribPointer(texCoordAttr, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float),
|
||||||
ox::bit_cast<void*>((2 * sizeof(float))));
|
ox::bit_cast<void*>(2 * sizeof(float)));
|
||||||
}
|
}
|
||||||
|
|
||||||
void initBackgroundBufferset(GLuint shader, BackgroundBufferset *bufferset) {
|
void initBackgroundBufferset(GLuint shader, BackgroundBufferset *bufferset) {
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
#define GL_GLEXT_PROTOTYPES 1
|
#define GL_GLEXT_PROTOTYPES 1
|
||||||
#ifdef OX_OS_Darwin
|
#ifdef OX_OS_Darwin
|
||||||
#define GL_SILENCE_DEPRECATION
|
#define GL_SILENCE_DEPRECATION
|
||||||
#include <OpenGL/gl.h>
|
#include <OpenGL/gl3.h>
|
||||||
#else
|
#else
|
||||||
#include <GLES3/gl3.h>
|
#include <GLES3/gl3.h>
|
||||||
#endif
|
#endif
|
||||||
|
Loading…
x
Reference in New Issue
Block a user