[nostalgia] Add implementation of single tile sprites on OpenGL
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cf6c05f4c6
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@ -61,6 +61,11 @@ class Context {
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unsigned cbb,
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unsigned cbb,
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const ox::FileAddress &tilesheetPath,
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const ox::FileAddress &tilesheetPath,
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const ox::FileAddress &palettePath) noexcept;
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const ox::FileAddress &palettePath) noexcept;
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friend ox::Error loadSpriteTileSheet(Context *ctx,
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const ox::FileAddress &tilesheetAddr,
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const ox::FileAddress &paletteAddr) noexcept;
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friend ox::Result<struct TileSheetData> loadTileSheet(Context *ctx,
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const struct CompactTileSheet &tilesheetAddr) noexcept;
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friend ox::Error run(Context *ctx) noexcept;
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friend ox::Error run(Context *ctx) noexcept;
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friend void shutdown(Context *ctx) noexcept;
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friend void shutdown(Context *ctx) noexcept;
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friend ox::Result<ox::UniquePtr<Context>> init(ox::UniquePtr<ox::FileSystem> fs, ox::CRStringView appName) noexcept;
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friend ox::Result<ox::UniquePtr<Context>> init(ox::UniquePtr<ox::FileSystem> fs, ox::CRStringView appName) noexcept;
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@ -77,6 +82,15 @@ class Context {
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friend constexpr void setKeyEventHandler(Context *ctx, KeyEventHandler h) noexcept;
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friend constexpr void setKeyEventHandler(Context *ctx, KeyEventHandler h) noexcept;
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friend constexpr KeyEventHandler keyEventHandler(Context *ctx) noexcept;
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friend constexpr KeyEventHandler keyEventHandler(Context *ctx) noexcept;
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friend void setTile(Context *ctx, unsigned bgIdx, int column, int row, uint8_t tile) noexcept;
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friend void setTile(Context *ctx, unsigned bgIdx, int column, int row, uint8_t tile) noexcept;
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friend void setSprite(Context *ctx,
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unsigned idx,
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int x,
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int y,
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unsigned tileIdx,
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unsigned spriteShape,
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unsigned spriteSize,
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unsigned flipX) noexcept;
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friend void hideSprite(Context *ctx, unsigned idx) noexcept;
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public:
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public:
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ox::UniquePtr<ox::FileSystem> rom;
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ox::UniquePtr<ox::FileSystem> rom;
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@ -253,15 +253,15 @@ void hideSprite(Context*, unsigned idx) noexcept {
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void setSprite(Context*,
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void setSprite(Context*,
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unsigned idx,
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unsigned idx,
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unsigned x,
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int x,
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unsigned y,
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int y,
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unsigned tileIdx,
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unsigned tileIdx,
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unsigned spriteShape,
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unsigned spriteShape,
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unsigned spriteSize,
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unsigned spriteSize,
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unsigned flipX) noexcept {
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unsigned flipX) noexcept {
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oxAssert(g_spriteUpdates < config::GbaSpriteBufferLen, "Sprite update buffer overflow");
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oxAssert(g_spriteUpdates < config::GbaSpriteBufferLen, "Sprite update buffer overflow");
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GbaSpriteAttrUpdate oa;
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GbaSpriteAttrUpdate oa;
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oa.attr0 = static_cast<uint16_t>(y & ox::onMask<uint8_t>(0b111))
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oa.attr0 = static_cast<uint16_t>(y & ox::onMask<uint8_t>(0b111'1111))
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| (static_cast<uint16_t>(1) << 10) // enable alpha
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| (static_cast<uint16_t>(spriteShape) << 14);
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| (static_cast<uint16_t>(spriteShape) << 14);
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oa.attr1 = (static_cast<uint16_t>(x) & ox::onMask<uint8_t>(8))
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oa.attr1 = (static_cast<uint16_t>(x) & ox::onMask<uint8_t>(8))
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@ -120,7 +120,7 @@ struct TileSheet {
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}
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}
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[[nodiscard]]
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[[nodiscard]]
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auto idx(const geo::Point &pt) const noexcept {
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constexpr auto idx(const geo::Point &pt) const noexcept {
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return ptToIdx(pt, columns);
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return ptToIdx(pt, columns);
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}
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}
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@ -275,6 +275,7 @@ struct TileSheet {
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* @param pBpp bits per pixel, need for knowing how to count the pixels
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* @param pBpp bits per pixel, need for knowing how to count the pixels
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* @return a count of the pixels in this sheet
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* @return a count of the pixels in this sheet
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*/
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*/
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[[nodiscard]]
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constexpr auto pixelCnt(int8_t pBpp) const noexcept {
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constexpr auto pixelCnt(int8_t pBpp) const noexcept {
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return pBpp == 4 ? pixels.size() * 2 : pixels.size();
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return pBpp == 4 ? pixels.size() * 2 : pixels.size();
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}
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}
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@ -287,13 +288,9 @@ struct TileSheet {
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SubSheet subsheet{"Root", 1, 1, bpp};
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SubSheet subsheet{"Root", 1, 1, bpp};
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constexpr TileSheet() noexcept = default;
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constexpr TileSheet() noexcept = default;
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inline TileSheet(const TileSheet &other) noexcept:
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TileSheet(const TileSheet &other) noexcept = default;
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bpp(other.bpp),
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defaultPalette(other.defaultPalette),
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subsheet(other.subsheet) {
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}
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inline TileSheet(TileSheet &&other) noexcept:
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inline TileSheet(TileSheet &&other) noexcept:
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bpp(std::move(other.bpp)),
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bpp(other.bpp),
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defaultPalette(std::move(other.defaultPalette)),
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defaultPalette(std::move(other.defaultPalette)),
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subsheet(std::move(other.subsheet)) {
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subsheet(std::move(other.subsheet)) {
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}
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}
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@ -468,14 +465,24 @@ oxModelEnd()
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struct Sprite {
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struct Sprite {
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unsigned idx = 0;
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unsigned idx = 0;
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unsigned x = 0;
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int x = 0;
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unsigned y = 0;
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int y = 0;
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unsigned tileIdx = 0;
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unsigned tileIdx = 0;
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unsigned spriteShape = 0;
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unsigned spriteShape = 0;
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unsigned spriteSize = 0;
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unsigned spriteSize = 0;
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unsigned flipX = 0;
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unsigned flipX = 0;
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};
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};
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oxModelBegin(Sprite)
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oxModelField(idx)
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oxModelField(x)
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oxModelField(y)
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oxModelField(tileIdx)
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oxModelField(spriteShape)
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oxModelField(spriteSize)
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oxModelField(flipX)
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oxModelEnd()
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ox::Error initGfx(Context *ctx) noexcept;
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ox::Error initGfx(Context *ctx) noexcept;
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void addCustomDrawer(Context *ctx, Drawer *cd) noexcept;
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void addCustomDrawer(Context *ctx, Drawer *cd) noexcept;
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@ -526,7 +533,7 @@ void clearTileLayer(Context *ctx, unsigned bgIdx) noexcept;
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void hideSprite(Context *ctx, unsigned) noexcept;
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void hideSprite(Context *ctx, unsigned) noexcept;
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void setSprite(Context *ctx, unsigned idx, unsigned x, unsigned y, unsigned tileIdx,
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void setSprite(Context *ctx, unsigned idx, int x, int y, unsigned tileIdx,
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unsigned spriteShape = 0, unsigned spriteSize = 0, unsigned flipX = 0) noexcept;
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unsigned spriteShape = 0, unsigned spriteSize = 0, unsigned flipX = 0) noexcept;
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void setSprite(Context *ctx, const Sprite &s) noexcept;
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void setSprite(Context *ctx, const Sprite &s) noexcept;
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@ -32,15 +32,13 @@ ox::Error run(Context *ctx) noexcept {
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while (!glfwWindowShouldClose(id->window)) {
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while (!glfwWindowShouldClose(id->window)) {
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glfwPollEvents();
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glfwPollEvents();
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const auto ticks = ticksMs(ctx);
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const auto ticks = ticksMs(ctx);
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if (id->eventHandler) {
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if (id->wakeupTime <= ticks) {
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if (id->wakeupTime <= ticks) {
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sleepTime = id->eventHandler(ctx);
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sleepTime = id->eventHandler(ctx);
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if (sleepTime >= 0) {
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if (sleepTime >= 0) {
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id->wakeupTime = ticks + static_cast<unsigned>(sleepTime);
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id->wakeupTime = ticks + static_cast<unsigned>(sleepTime);
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} else {
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} else {
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id->wakeupTime = ~uint64_t(0);
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id->wakeupTime = ~uint64_t(0);
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}
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}
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}
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} else {
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} else {
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sleepTime = 10;
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sleepTime = 10;
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}
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}
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@ -11,7 +11,7 @@ namespace nostalgia::core {
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struct GlfwImplData {
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struct GlfwImplData {
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struct GLFWwindow *window = nullptr;
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struct GLFWwindow *window = nullptr;
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int64_t startTime = 0;
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int64_t startTime = 0;
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UpdateHandler eventHandler = nullptr;
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UpdateHandler eventHandler = [](Context*) -> int {return 0;};
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KeyEventHandler keyEventHandler = nullptr;
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KeyEventHandler keyEventHandler = nullptr;
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uint64_t wakeupTime = 0;
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uint64_t wakeupTime = 0;
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uint64_t keysDown = 0;
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uint64_t keysDown = 0;
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@ -60,7 +60,6 @@ ox::Error loadBgTileSheet(Context*,
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}
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}
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ox::Error loadSpriteTileSheet(Context*,
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ox::Error loadSpriteTileSheet(Context*,
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int,
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const ox::FileAddress&,
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const ox::FileAddress&,
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const ox::FileAddress&) noexcept {
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const ox::FileAddress&) noexcept {
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return OxError(0);
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return OxError(0);
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@ -91,8 +90,8 @@ void hideSprite(Context*, unsigned) noexcept {
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void setSprite(Context*,
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void setSprite(Context*,
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unsigned,
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unsigned,
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unsigned,
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int,
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unsigned,
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int,
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unsigned,
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unsigned,
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unsigned,
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unsigned,
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unsigned,
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unsigned,
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@ -17,39 +17,58 @@ ox::Error initConsole(Context *ctx) noexcept {
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return loadBgTileSheet(ctx, 0, TilesheetAddr, PaletteAddr);
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return loadBgTileSheet(ctx, 0, TilesheetAddr, PaletteAddr);
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}
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}
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ox::Error loadBgTileSheet(Context *ctx,
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struct TileSheetData {
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unsigned cbb,
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ox::Vector<uint32_t> pixels;
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const ox::FileAddress &tilesheetPath,
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int width = 0;
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const ox::FileAddress &palettePath) noexcept {
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int height = 0;
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oxRequire(tilesheet, readObj<CompactTileSheet>(ctx, tilesheetPath));
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};
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oxRequire(palette, readObj<Palette>(ctx, palettePath ? palettePath : tilesheet->defaultPalette));
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const unsigned bytesPerTile = tilesheet->bpp == 8 ? 64 : 32;
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ox::Result<TileSheetData> loadTileSheet(Context *ctx, const CompactTileSheet &tilesheet) noexcept {
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const auto tiles = tilesheet->pixels.size() / bytesPerTile;
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const unsigned bytesPerTile = tilesheet.bpp == 8 ? 64 : 32;
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const auto tiles = tilesheet.pixels.size() / bytesPerTile;
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constexpr int width = 8;
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constexpr int width = 8;
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const int height = 8 * static_cast<int>(tiles);
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const int height = 8 * static_cast<int>(tiles);
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ox::Vector<uint32_t> pixels;
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ox::Vector<uint32_t> pixels;
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if (bytesPerTile == 64) { // 8 BPP
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if (bytesPerTile == 64) { // 8 BPP
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pixels.resize(tilesheet->pixels.size());
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pixels.resize(tilesheet.pixels.size());
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for (std::size_t i = 0; i < tilesheet->pixels.size(); ++i) {
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for (std::size_t i = 0; i < tilesheet.pixels.size(); ++i) {
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pixels[i] = tilesheet->pixels[i];
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pixels[i] = tilesheet.pixels[i];
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}
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}
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} else { // 4 BPP
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} else { // 4 BPP
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pixels.resize(tilesheet->pixels.size() * 2);
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pixels.resize(tilesheet.pixels.size() * 2);
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for (std::size_t i = 0; i < tilesheet->pixels.size(); ++i) {
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for (std::size_t i = 0; i < tilesheet.pixels.size(); ++i) {
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pixels[i * 2 + 0] = tilesheet->pixels[i] & 0xF;
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pixels[i * 2 + 0] = tilesheet.pixels[i] & 0xF;
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pixels[i * 2 + 1] = tilesheet->pixels[i] >> 4;
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pixels[i * 2 + 1] = tilesheet.pixels[i] >> 4;
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}
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}
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}
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}
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const auto rd = ctx->rendererData<void>();
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const auto rd = ctx->rendererData<void>();
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renderer::loadBgTexture(rd, cbb, pixels.data(), width, height);
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renderer::loadSpriteTexture(rd, pixels.data(), width, height);
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renderer::loadBgPalette(rd, *palette);
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return TileSheetData{std::move(pixels), width, height};
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return OxError(0);
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}
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}
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ox::Error loadSpriteTileSheet(Context*,
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ox::Error loadBgTileSheet(Context *ctx,
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const ox::FileAddress&,
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unsigned cbb,
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const ox::FileAddress&) noexcept {
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const ox::FileAddress &tilesheetAddr,
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return OxError(0);
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const ox::FileAddress &paletteAddr) noexcept {
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oxRequire(tilesheet, readObj<CompactTileSheet>(ctx, tilesheetAddr));
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oxRequire(palette, readObj<Palette>(ctx, paletteAddr ? paletteAddr : tilesheet->defaultPalette));
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oxRequire(tsd, loadTileSheet(ctx, *tilesheet));
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const auto rd = ctx->rendererData<void>();
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renderer::loadBgTexture(rd, cbb, tsd.pixels.data(), tsd.width, tsd.height);
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renderer::loadBgPalette(rd, *palette);
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return {};
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}
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ox::Error loadSpriteTileSheet(Context *ctx,
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const ox::FileAddress &tilesheetAddr,
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const ox::FileAddress &paletteAddr) noexcept {
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oxRequire(tilesheet, readObj<CompactTileSheet>(ctx, tilesheetAddr));
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oxRequire(palette, readObj<Palette>(ctx, paletteAddr ? paletteAddr : tilesheet->defaultPalette));
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oxRequire(tsd, loadTileSheet(ctx, *tilesheet));
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const auto rd = ctx->rendererData<void>();
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renderer::loadSpriteTexture(rd, tsd.pixels.data(), tsd.width, tsd.height);
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renderer::loadSpritePalette(rd, *palette);
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return {};
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}
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}
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void puts(Context *ctx, int column, int row, ox::CRStringView str) noexcept {
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void puts(Context *ctx, int column, int row, ox::CRStringView str) noexcept {
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@ -20,6 +20,10 @@ void shutdown(Context *ctx, void *rendererData) noexcept;
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void loadBgPalette(void *rendererData, const Palette &pal) noexcept;
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void loadBgPalette(void *rendererData, const Palette &pal) noexcept;
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void loadBgTexture(void *rendererData, unsigned cbb, void *pixels, int w, int h) noexcept;
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void loadBgTexture(void *rendererData, unsigned cbb, const void *pixels, int w, int h) noexcept;
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void loadSpritePalette(void *rendererData, const Palette &pal) noexcept;
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void loadSpriteTexture(void *rendererData, const void *pixels, int w, int h) noexcept;
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}
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}
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@ -22,55 +22,96 @@ namespace renderer {
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constexpr uint64_t TileRows = 128;
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constexpr uint64_t TileRows = 128;
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constexpr uint64_t TileColumns = 128;
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constexpr uint64_t TileColumns = 128;
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constexpr uint64_t TileCount = TileRows * TileColumns;
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constexpr uint64_t TileCount = TileRows * TileColumns;
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constexpr uint64_t SpriteCount = 128;
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constexpr uint64_t BgVertexVboRows = 4;
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constexpr uint64_t BgVertexVboRows = 4;
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constexpr uint64_t BgVertexVboRowLength = 4;
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constexpr uint64_t BgVertexVboRowLength = 4;
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constexpr uint64_t BgVertexVboLength = BgVertexVboRows * BgVertexVboRowLength;
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constexpr uint64_t BgVertexVboLength = BgVertexVboRows * BgVertexVboRowLength;
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constexpr uint64_t BgVertexEboLength = 6;
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constexpr uint64_t BgVertexEboLength = 6;
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constexpr uint64_t SpriteVertexVboRows = 4;
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constexpr uint64_t SpriteVertexVboRowLength = 5;
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constexpr uint64_t SpriteVertexVboLength = SpriteVertexVboRows * SpriteVertexVboRowLength;
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constexpr uint64_t SpriteVertexEboLength = 6;
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struct CBB: public glutils::BufferSet {
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struct CBB: public glutils::BufferSet {
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bool updated = false;
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bool updated = false;
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constexpr CBB() noexcept {
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CBB() noexcept {
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vertices.resize(TileCount * BgVertexVboLength);
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vertices.resize(TileCount * BgVertexVboLength);
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elements.resize(TileCount * BgVertexEboLength);
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elements.resize(TileCount * BgVertexEboLength);
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}
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}
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};
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};
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struct SpriteBlockset: public glutils::BufferSet {
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bool updated = false;
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constexpr SpriteBlockset() noexcept {
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vertices.resize(SpriteCount * SpriteVertexVboLength);
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elements.resize(SpriteCount * SpriteVertexEboLength);
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}
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};
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struct Background {
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struct Background {
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bool enabled = false;
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bool enabled = false;
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unsigned cbbIdx = 0;
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unsigned cbbIdx = 0;
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};
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};
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struct Sprite {
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bool enabled = false;
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};
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struct GlImplData {
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struct GlImplData {
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glutils::GLProgram bgShader;
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glutils::GLProgram bgShader;
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glutils::GLProgram spriteShader;
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int64_t prevFpsCheckTime = 0;
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int64_t prevFpsCheckTime = 0;
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uint64_t draws = 0;
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uint64_t draws = 0;
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ox::Array<CBB, 4> cbbs;
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ox::Array<CBB, 4> cbbs;
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SpriteBlockset spriteBlocks;
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ox::Array<Sprite, 128> spriteStates;
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ox::Array<Background, 4> backgrounds;
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ox::Array<Background, 4> backgrounds;
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static constexpr std::size_t ColorCnt = 256;
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ox::Array<GLfloat, ColorCnt * 3> palette{};
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};
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};
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constexpr const GLchar *bgvshad = R"(
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constexpr ox::StringView bgvshadTmpl = R"(
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{}
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{}
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||||||
in vec2 vTexCoord;
|
in vec2 vTexCoord;
|
||||||
in vec2 vPosition;
|
in vec2 vPosition;
|
||||||
out vec2 fTexCoord;
|
out vec2 fTexCoord;
|
||||||
uniform float vTileHeight;
|
uniform float vTileHeight;
|
||||||
void main() {
|
void main() {
|
||||||
gl_Position = vec4(vPosition, 0.0, 1.0);
|
gl_Position = vec4(vPosition, 0.0, 1.0);
|
||||||
fTexCoord = vTexCoord * vec2(1, vTileHeight);
|
fTexCoord = vTexCoord * vec2(1, vTileHeight);
|
||||||
})";
|
})";
|
||||||
|
|
||||||
constexpr const GLchar *bgfshad = R"(
|
constexpr ox::StringView bgfshadTmpl = R"(
|
||||||
{}
|
{}
|
||||||
out vec4 outColor;
|
out vec4 outColor;
|
||||||
in vec2 fTexCoord;
|
in vec2 fTexCoord;
|
||||||
uniform sampler2D image;
|
uniform sampler2D image;
|
||||||
uniform vec3 fPalette[256];
|
uniform vec4 fPalette[256];
|
||||||
void main() {
|
void main() {
|
||||||
int idx = int(texture(image, fTexCoord).rgb.r * 256);
|
int idx = int(texture(image, fTexCoord).rgb.r * 256);
|
||||||
outColor = vec4(fPalette[idx], 1.0);
|
outColor = fPalette[idx];
|
||||||
|
//outColor = vec4(0.0, 0.7, 1.0, 1.0);
|
||||||
|
})";
|
||||||
|
|
||||||
|
constexpr ox::StringView spritevshadTmpl = R"(
|
||||||
|
{}
|
||||||
|
in float vEnabled;
|
||||||
|
in vec2 vTexCoord;
|
||||||
|
in vec2 vPosition;
|
||||||
|
out vec2 fTexCoord;
|
||||||
|
uniform float vTileHeight;
|
||||||
|
void main() {
|
||||||
|
gl_Position = vec4(vPosition, 0.0, 1.0);
|
||||||
|
fTexCoord = vTexCoord * vec2(1, vTileHeight) * vec2(vEnabled, vEnabled);
|
||||||
|
})";
|
||||||
|
|
||||||
|
constexpr ox::StringView spritefshadTmpl = R"(
|
||||||
|
{}
|
||||||
|
out vec4 outColor;
|
||||||
|
in vec2 fTexCoord;
|
||||||
|
uniform sampler2D image;
|
||||||
|
uniform vec4 fPalette[256];
|
||||||
|
void main() {
|
||||||
|
int idx = int(texture(image, fTexCoord).rgb.r * 256);
|
||||||
|
outColor = fPalette[idx];
|
||||||
//outColor = vec4(0.0, 0.7, 1.0, 1.0);
|
//outColor = vec4(0.0, 0.7, 1.0, 1.0);
|
||||||
})";
|
})";
|
||||||
|
|
||||||
@ -79,8 +120,46 @@ static constexpr auto bgVertexRow(unsigned x, unsigned y) noexcept {
|
|||||||
return y * TileRows + x;
|
return y * TileRows + x;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void setSpriteBufferObject(Context *ctx,
|
||||||
setTileBufferObject(Context *ctx, unsigned vi, float x, float y, int textureRow, float *vbo, GLuint *ebo) noexcept {
|
unsigned vi,
|
||||||
|
float enabled,
|
||||||
|
float x, float y,
|
||||||
|
unsigned textureRow,
|
||||||
|
unsigned flipX,
|
||||||
|
float *vbo,
|
||||||
|
GLuint *ebo) noexcept {
|
||||||
|
// don't worry, this memcpy gets optimized to something much more ideal
|
||||||
|
const auto [sw, sh] = getScreenSize(ctx);
|
||||||
|
constexpr float ymod = 0.1f;
|
||||||
|
const auto xmod = ymod * static_cast<float>(sh) / static_cast<float>(sw);
|
||||||
|
x *= xmod;
|
||||||
|
y *= -ymod;
|
||||||
|
x -= 1.f;
|
||||||
|
y += 1.f - ymod;
|
||||||
|
const auto textureRowf = static_cast<float>(textureRow);
|
||||||
|
const float L = flipX ? 1 : 0;
|
||||||
|
const float R = flipX ? 0 : 1;
|
||||||
|
const ox::Array<float, SpriteVertexVboLength> vertices {
|
||||||
|
enabled, x, y, L, textureRowf + 1, // bottom left
|
||||||
|
enabled, x + xmod, y, R, textureRowf + 1, // bottom right
|
||||||
|
enabled, x + xmod, y + ymod, R, textureRowf + 0, // top right
|
||||||
|
enabled, x, y + ymod, L, textureRowf + 0, // top left
|
||||||
|
};
|
||||||
|
memcpy(vbo, vertices.data(), sizeof(vertices));
|
||||||
|
const ox::Array<GLuint, SpriteVertexEboLength> elms {
|
||||||
|
vi + 0, vi + 1, vi + 2,
|
||||||
|
vi + 2, vi + 3, vi + 0,
|
||||||
|
};
|
||||||
|
memcpy(ebo, elms.data(), sizeof(elms));
|
||||||
|
}
|
||||||
|
|
||||||
|
static void setTileBufferObject(Context *ctx,
|
||||||
|
unsigned vi,
|
||||||
|
float x,
|
||||||
|
float y,
|
||||||
|
unsigned textureRow,
|
||||||
|
float *vbo,
|
||||||
|
GLuint *ebo) noexcept {
|
||||||
// don't worry, this memcpy gets optimized to something much more ideal
|
// don't worry, this memcpy gets optimized to something much more ideal
|
||||||
const auto [sw, sh] = getScreenSize(ctx);
|
const auto [sw, sh] = getScreenSize(ctx);
|
||||||
constexpr float ymod = 2.0f / 20.0f;
|
constexpr float ymod = 2.0f / 20.0f;
|
||||||
@ -89,11 +168,12 @@ setTileBufferObject(Context *ctx, unsigned vi, float x, float y, int textureRow,
|
|||||||
y *= -ymod;
|
y *= -ymod;
|
||||||
x -= 1.0f;
|
x -= 1.0f;
|
||||||
y += 1.0f - ymod;
|
y += 1.0f - ymod;
|
||||||
|
const auto textureRowf = static_cast<float>(textureRow);
|
||||||
const ox::Array<float, BgVertexVboLength> vertices {
|
const ox::Array<float, BgVertexVboLength> vertices {
|
||||||
x, y, 0, static_cast<float>(textureRow + 1), // bottom left
|
x, y, 0, textureRowf + 1, // bottom left
|
||||||
x + xmod, y, 1, static_cast<float>(textureRow + 1), // bottom right
|
x + xmod, y, 1, textureRowf + 1, // bottom right
|
||||||
x + xmod, y + ymod, 1, static_cast<float>(textureRow + 0), // top right
|
x + xmod, y + ymod, 1, textureRowf + 0, // top right
|
||||||
x, y + ymod, 0, static_cast<float>(textureRow + 0), // top left
|
x, y + ymod, 0, textureRowf + 0, // top left
|
||||||
};
|
};
|
||||||
memcpy(vbo, vertices.data(), sizeof(vertices));
|
memcpy(vbo, vertices.data(), sizeof(vertices));
|
||||||
const ox::Array<GLuint, BgVertexEboLength> elms {
|
const ox::Array<GLuint, BgVertexEboLength> elms {
|
||||||
@ -103,6 +183,14 @@ setTileBufferObject(Context *ctx, unsigned vi, float x, float y, int textureRow,
|
|||||||
memcpy(ebo, elms.data(), sizeof(elms));
|
memcpy(ebo, elms.data(), sizeof(elms));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void initSpriteBufferObjects(Context *ctx, glutils::BufferSet *bs) noexcept {
|
||||||
|
for (auto i = 0u; i < SpriteCount; ++i) {
|
||||||
|
auto vbo = &bs->vertices[i * static_cast<std::size_t>(SpriteVertexVboLength)];
|
||||||
|
auto ebo = &bs->elements[i * static_cast<std::size_t>(SpriteVertexEboLength)];
|
||||||
|
setSpriteBufferObject(ctx, i * SpriteVertexVboRows, 0, 0, 0, 0, false, vbo, ebo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
static void initBackgroundBufferObjects(Context *ctx, glutils::BufferSet *bg) noexcept {
|
static void initBackgroundBufferObjects(Context *ctx, glutils::BufferSet *bg) noexcept {
|
||||||
for (auto x = 0u; x < TileColumns; ++x) {
|
for (auto x = 0u; x < TileColumns; ++x) {
|
||||||
for (auto y = 0u; y < TileRows; ++y) {
|
for (auto y = 0u; y < TileRows; ++y) {
|
||||||
@ -114,6 +202,30 @@ static void initBackgroundBufferObjects(Context *ctx, glutils::BufferSet *bg) no
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void initSpritesBufferset(Context *ctx, GLuint shader, glutils::BufferSet *bs) noexcept {
|
||||||
|
// vao
|
||||||
|
bs->vao = glutils::generateVertexArrayObject();
|
||||||
|
glBindVertexArray(bs->vao);
|
||||||
|
// vbo & ebo
|
||||||
|
bs->vbo = glutils::generateBuffer();
|
||||||
|
bs->ebo = glutils::generateBuffer();
|
||||||
|
initSpriteBufferObjects(ctx, bs);
|
||||||
|
glutils::sendVbo(*bs);
|
||||||
|
glutils::sendEbo(*bs);
|
||||||
|
// vbo layout
|
||||||
|
auto enabledAttr = static_cast<GLuint>(glGetAttribLocation(shader, "vEnabled"));
|
||||||
|
glEnableVertexAttribArray(enabledAttr);
|
||||||
|
glVertexAttribPointer(enabledAttr, 1, GL_FLOAT, GL_FALSE, SpriteVertexVboRowLength * sizeof(float), nullptr);
|
||||||
|
auto posAttr = static_cast<GLuint>(glGetAttribLocation(shader, "vPosition"));
|
||||||
|
glEnableVertexAttribArray(posAttr);
|
||||||
|
glVertexAttribPointer(posAttr, 2, GL_FLOAT, GL_FALSE, SpriteVertexVboRowLength * sizeof(float),
|
||||||
|
reinterpret_cast<void*>(1 * sizeof(float)));
|
||||||
|
auto texCoordAttr = static_cast<GLuint>(glGetAttribLocation(shader, "vTexCoord"));
|
||||||
|
glEnableVertexAttribArray(texCoordAttr);
|
||||||
|
glVertexAttribPointer(texCoordAttr, 2, GL_FLOAT, GL_FALSE, SpriteVertexVboRowLength * sizeof(float),
|
||||||
|
reinterpret_cast<void*>(3 * sizeof(float)));
|
||||||
|
}
|
||||||
|
|
||||||
static void initBackgroundBufferset(Context *ctx, GLuint shader, glutils::BufferSet *bg) noexcept {
|
static void initBackgroundBufferset(Context *ctx, GLuint shader, glutils::BufferSet *bg) noexcept {
|
||||||
// vao
|
// vao
|
||||||
bg->vao = glutils::generateVertexArrayObject();
|
bg->vao = glutils::generateVertexArrayObject();
|
||||||
@ -134,7 +246,7 @@ static void initBackgroundBufferset(Context *ctx, GLuint shader, glutils::Buffer
|
|||||||
reinterpret_cast<void*>(2 * sizeof(float)));
|
reinterpret_cast<void*>(2 * sizeof(float)));
|
||||||
}
|
}
|
||||||
|
|
||||||
static glutils::GLTexture loadTexture(GLsizei w, GLsizei h, void *pixels) noexcept {
|
static glutils::GLTexture loadTexture(GLsizei w, GLsizei h, const void *pixels) noexcept {
|
||||||
GLuint texId = 0;
|
GLuint texId = 0;
|
||||||
glGenTextures(1, &texId);
|
glGenTextures(1, &texId);
|
||||||
glutils::GLTexture tex(texId);
|
glutils::GLTexture tex(texId);
|
||||||
@ -179,10 +291,9 @@ static void drawBackground(CBB *cbb) noexcept {
|
|||||||
static void drawBackgrounds(GlImplData *id) noexcept {
|
static void drawBackgrounds(GlImplData *id) noexcept {
|
||||||
// load background shader and its uniforms
|
// load background shader and its uniforms
|
||||||
glUseProgram(id->bgShader);
|
glUseProgram(id->bgShader);
|
||||||
const auto uniformPalette = static_cast<GLint>(glGetUniformLocation(id->bgShader, "fPalette"));
|
|
||||||
const auto uniformTileHeight = static_cast<GLint>(glGetUniformLocation(id->bgShader, "vTileHeight"));
|
const auto uniformTileHeight = static_cast<GLint>(glGetUniformLocation(id->bgShader, "vTileHeight"));
|
||||||
glUniform3fv(uniformPalette, GlImplData::ColorCnt, id->palette.data());
|
//glUniform3fv(uniformPalette, GlImplData::ColorCnt, id->palette.data());
|
||||||
for (auto &bg : id->backgrounds) {
|
for (const auto &bg : id->backgrounds) {
|
||||||
if (bg.enabled) {
|
if (bg.enabled) {
|
||||||
auto &cbb = id->cbbs[bg.cbbIdx];
|
auto &cbb = id->cbbs[bg.cbbIdx];
|
||||||
const auto tileRows = cbb.tex.height / TileHeight;
|
const auto tileRows = cbb.tex.height / TileHeight;
|
||||||
@ -192,16 +303,39 @@ static void drawBackgrounds(GlImplData *id) noexcept {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void drawSprites(GlImplData *id) noexcept {
|
||||||
|
glUseProgram(id->spriteShader);
|
||||||
|
auto &sb = id->spriteBlocks;
|
||||||
|
const auto uniformTileHeight = static_cast<GLint>(glGetUniformLocation(id->spriteShader, "vTileHeight"));
|
||||||
|
// update vbo
|
||||||
|
glBindVertexArray(sb.vao);
|
||||||
|
if (sb.updated) {
|
||||||
|
sb.updated = false;
|
||||||
|
glutils::sendVbo(sb);
|
||||||
|
}
|
||||||
|
// set vTileHeight uniform
|
||||||
|
const auto tileRows = sb.tex.height / TileHeight;
|
||||||
|
glUniform1f(uniformTileHeight, 1.0f / static_cast<float>(tileRows));
|
||||||
|
// draw
|
||||||
|
glBindTexture(GL_TEXTURE_2D, sb.tex);
|
||||||
|
glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(sb.elements.size()), GL_UNSIGNED_INT, nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
ox::Error init(Context *ctx, void **rendererData) noexcept {
|
ox::Error init(Context *ctx, void **rendererData) noexcept {
|
||||||
const auto vshad = ox::sfmt(bgvshad, glutils::GlslVersion);
|
glEnable(GL_BLEND);
|
||||||
const auto fshad = ox::sfmt(bgfshad, glutils::GlslVersion);
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
oxRequireM(bgShader, glutils::buildShaderProgram(vshad.c_str(), fshad.c_str()));
|
const auto bgVshad = ox::sfmt(bgvshadTmpl, glutils::GlslVersion);
|
||||||
const auto id = new GlImplData;
|
const auto bgFshad = ox::sfmt(bgfshadTmpl, glutils::GlslVersion);
|
||||||
|
const auto spriteVshad = ox::sfmt(spritevshadTmpl, glutils::GlslVersion);
|
||||||
|
const auto spriteFshad = ox::sfmt(spritefshadTmpl, glutils::GlslVersion);
|
||||||
|
const auto id = ox::make<GlImplData>();
|
||||||
*rendererData = id;
|
*rendererData = id;
|
||||||
id->bgShader = std::move(bgShader);
|
oxReturnError(glutils::buildShaderProgram(bgVshad.c_str(), bgFshad.c_str()).moveTo(&id->bgShader));
|
||||||
|
oxReturnError(glutils::buildShaderProgram(spriteVshad.c_str(), spriteFshad.c_str()).moveTo(&id->spriteShader));
|
||||||
for (auto &bg : id->cbbs) {
|
for (auto &bg : id->cbbs) {
|
||||||
initBackgroundBufferset(ctx, id->bgShader, &bg);
|
initBackgroundBufferset(ctx, id->bgShader, &bg);
|
||||||
}
|
}
|
||||||
|
initSpritesBufferset(ctx, id->spriteShader, &id->spriteBlocks);
|
||||||
ImGui_ImplOpenGL3_Init(glutils::GlslVersion);
|
ImGui_ImplOpenGL3_Init(glutils::GlslVersion);
|
||||||
return OxError(0);
|
return OxError(0);
|
||||||
}
|
}
|
||||||
@ -211,20 +345,43 @@ void shutdown(Context*, void *rendererData) noexcept {
|
|||||||
ox::safeDelete(id);
|
ox::safeDelete(id);
|
||||||
}
|
}
|
||||||
|
|
||||||
void loadBgPalette(void *rendererData, const Palette &pal) noexcept {
|
static void loadPalette(GLuint shaderPgrm, const Palette &pal, bool firstIsTransparent = false) noexcept {
|
||||||
const auto id = static_cast<GlImplData*>(rendererData);
|
static constexpr std::size_t ColorCnt = 256;
|
||||||
|
ox::Array<GLfloat, ColorCnt * 4> palette{};
|
||||||
for (auto i = 0u; const auto c : pal.colors) {
|
for (auto i = 0u; const auto c : pal.colors) {
|
||||||
id->palette[i++] = redf(c);
|
palette[i++] = redf(c);
|
||||||
id->palette[i++] = greenf(c);
|
palette[i++] = greenf(c);
|
||||||
id->palette[i++] = bluef(c);
|
palette[i++] = bluef(c);
|
||||||
|
palette[i++] = 255;
|
||||||
}
|
}
|
||||||
|
if (firstIsTransparent) {
|
||||||
|
palette[3] = 0;
|
||||||
|
}
|
||||||
|
glUseProgram(shaderPgrm);
|
||||||
|
const auto uniformPalette = static_cast<GLint>(glGetUniformLocation(shaderPgrm, "fPalette"));
|
||||||
|
glUniform4fv(uniformPalette, ColorCnt, palette.data());
|
||||||
}
|
}
|
||||||
|
|
||||||
void loadBgTexture(void *rendererData, unsigned cbbIdx, void *pixels, int w, int h) noexcept {
|
void loadBgPalette(void *rendererData, const Palette &pal) noexcept {
|
||||||
|
const auto id = static_cast<GlImplData*>(rendererData);
|
||||||
|
loadPalette(id->bgShader, pal);
|
||||||
|
}
|
||||||
|
|
||||||
|
void loadSpritePalette(void *rendererData, const Palette &pal) noexcept {
|
||||||
|
const auto id = static_cast<GlImplData*>(rendererData);
|
||||||
|
loadPalette(id->spriteShader, pal, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void loadBgTexture(void *rendererData, unsigned cbbIdx, const void *pixels, int w, int h) noexcept {
|
||||||
oxTracef("nostalgia::core::gfx::gl", "loadBgTexture: { cbbIdx: {}, w: {}, h: {} }", cbbIdx, w, h);
|
oxTracef("nostalgia::core::gfx::gl", "loadBgTexture: { cbbIdx: {}, w: {}, h: {} }", cbbIdx, w, h);
|
||||||
const auto id = static_cast<GlImplData*>(rendererData);
|
const auto id = static_cast<GlImplData*>(rendererData);
|
||||||
auto &tex = id->cbbs[cbbIdx].tex;
|
id->cbbs[cbbIdx].tex = loadTexture(w, h, pixels);
|
||||||
tex = loadTexture(w, h, pixels);
|
}
|
||||||
|
|
||||||
|
void loadSpriteTexture(void *rendererData, const void *pixels, int w, int h) noexcept {
|
||||||
|
oxTracef("nostalgia::core::gfx::gl", "loadSpriteTexture: { w: {}, h: {} }", w, h);
|
||||||
|
const auto id = static_cast<GlImplData*>(rendererData);
|
||||||
|
id->spriteBlocks.tex = loadTexture(w, h, pixels);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -275,6 +432,7 @@ void draw(Context *ctx) noexcept {
|
|||||||
glClear(GL_COLOR_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
// render
|
// render
|
||||||
renderer::drawBackgrounds(id);
|
renderer::drawBackgrounds(id);
|
||||||
|
renderer::drawSprites(id);
|
||||||
for (const auto cd : ctx->drawers) {
|
for (const auto cd : ctx->drawers) {
|
||||||
cd->draw(ctx);
|
cd->draw(ctx);
|
||||||
}
|
}
|
||||||
@ -291,17 +449,31 @@ void clearTileLayer(Context *ctx, unsigned bgIdx) noexcept {
|
|||||||
bg.updated = true;
|
bg.updated = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void hideSprite(Context*, unsigned) noexcept {
|
void hideSprite(Context *ctx, unsigned idx) noexcept {
|
||||||
|
auto &id = *ctx->rendererData<renderer::GlImplData>();
|
||||||
|
auto vbo = &id.spriteBlocks.vertices[idx * renderer::SpriteVertexVboLength];
|
||||||
|
auto ebo = &id.spriteBlocks.elements[idx * renderer::SpriteVertexEboLength];
|
||||||
|
renderer::setSpriteBufferObject(ctx, idx * renderer::SpriteVertexVboRows, 0,
|
||||||
|
0, 0, 0, false, vbo, ebo);
|
||||||
|
id.spriteBlocks.updated = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void setSprite(Context*,
|
void setSprite(Context *ctx,
|
||||||
unsigned,
|
unsigned idx,
|
||||||
unsigned,
|
int x,
|
||||||
unsigned,
|
int y,
|
||||||
unsigned,
|
unsigned tileIdx,
|
||||||
unsigned,
|
[[maybe_unused]] unsigned spriteShape,
|
||||||
unsigned,
|
[[maybe_unused]] unsigned spriteSize,
|
||||||
unsigned) noexcept {
|
unsigned flipX) noexcept {
|
||||||
|
const auto uX = static_cast<unsigned>(x) % 255;
|
||||||
|
const auto uY = static_cast<unsigned>(y) % 127;
|
||||||
|
auto &id = *ctx->rendererData<renderer::GlImplData>();
|
||||||
|
auto vbo = &id.spriteBlocks.vertices[idx * renderer::SpriteVertexVboLength];
|
||||||
|
auto ebo = &id.spriteBlocks.elements[idx * renderer::SpriteVertexEboLength];
|
||||||
|
renderer::setSpriteBufferObject(ctx, idx * renderer::SpriteVertexVboRows, 1,
|
||||||
|
static_cast<float>(uX) / 8, static_cast<float>(uY) / 8, tileIdx, flipX, vbo, ebo);
|
||||||
|
id.spriteBlocks.updated = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void setTile(Context *ctx, unsigned bgIdx, int column, int row, uint8_t tile) noexcept {
|
void setTile(Context *ctx, unsigned bgIdx, int column, int row, uint8_t tile) noexcept {
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
namespace nostalgia::core {
|
namespace nostalgia::core {
|
||||||
|
|
||||||
ox::Result<char*> loadRom(ox::CRStringView path) noexcept {
|
ox::Result<char*> loadRom(ox::CRStringView path) noexcept {
|
||||||
std::ifstream file(toStdStringView(path), std::ios::binary | std::ios::ate);
|
std::ifstream file(std::string(toStdStringView(path)), std::ios::binary | std::ios::ate);
|
||||||
if (!file.good()) {
|
if (!file.good()) {
|
||||||
oxErrorf("Could not find ROM file: {}", path);
|
oxErrorf("Could not find ROM file: {}", path);
|
||||||
return OxError(1, "Could not find ROM file");
|
return OxError(1, "Could not find ROM file");
|
||||||
|
@ -12,14 +12,14 @@ static int spriteY = 64;
|
|||||||
static int updateHandler(core::Context *ctx) noexcept {
|
static int updateHandler(core::Context *ctx) noexcept {
|
||||||
int xmod = 0;
|
int xmod = 0;
|
||||||
int ymod = 0;
|
int ymod = 0;
|
||||||
if (core::buttonDown(ctx, core::GamePad_Right)) {
|
if (core::buttonDown(ctx, core::Alpha_D) || core::buttonDown(ctx, core::GamePad_Right)) {
|
||||||
xmod = 2;
|
xmod = 2;
|
||||||
} else if (core::buttonDown(ctx, core::GamePad_Left)) {
|
} else if (core::buttonDown(ctx, core::Alpha_A) || core::buttonDown(ctx, core::GamePad_Left)) {
|
||||||
xmod = -2;
|
xmod = -2;
|
||||||
}
|
}
|
||||||
if (core::buttonDown(ctx, core::GamePad_Down)) {
|
if (core::buttonDown(ctx, core::Alpha_S) || core::buttonDown(ctx, core::GamePad_Down)) {
|
||||||
ymod = 2;
|
ymod = 2;
|
||||||
} else if (core::buttonDown(ctx, core::GamePad_Up)) {
|
} else if (core::buttonDown(ctx, core::Alpha_W) || core::buttonDown(ctx, core::GamePad_Up)) {
|
||||||
ymod = -2;
|
ymod = -2;
|
||||||
}
|
}
|
||||||
if (!xmod && !ymod) {
|
if (!xmod && !ymod) {
|
||||||
@ -27,10 +27,10 @@ static int updateHandler(core::Context *ctx) noexcept {
|
|||||||
}
|
}
|
||||||
spriteX += xmod;
|
spriteX += xmod;
|
||||||
spriteY += ymod;
|
spriteY += ymod;
|
||||||
constexpr auto s = "nostalgia";
|
constexpr ox::StringView s = "nostalgia";
|
||||||
for (unsigned i = 0; s[i]; ++i) {
|
for (unsigned i = 0; s[i]; ++i) {
|
||||||
const auto c = static_cast<unsigned>(s[i] - ('a' - 1));
|
const auto c = static_cast<unsigned>(s[i] - ('a' - 1));
|
||||||
core::setSprite(ctx, i, static_cast<unsigned>(spriteX) + 8 * (i + 1), static_cast<unsigned>(spriteY), c);
|
core::setSprite(ctx, i, spriteX + 8 * (static_cast<int>(i) + 1), spriteY, c);
|
||||||
}
|
}
|
||||||
return 16;
|
return 16;
|
||||||
}
|
}
|
||||||
@ -53,4 +53,4 @@ ox::Error run(ox::UniquePtr<ox::FileSystem> fs) noexcept {
|
|||||||
core::setUpdateHandler(ctx.get(), updateHandler);
|
core::setUpdateHandler(ctx.get(), updateHandler);
|
||||||
core::setKeyEventHandler(ctx.get(), keyEventHandler);
|
core::setKeyEventHandler(ctx.get(), keyEventHandler);
|
||||||
return core::run(ctx.get());
|
return core::run(ctx.get());
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user