Merge commit 'db978290f3465d2da30a27a98b12face50bbe091'
This commit is contained in:
commit
b9fddd47c2
35
deps/glutils/include/glutils/glutils.hpp
vendored
35
deps/glutils/include/glutils/glutils.hpp
vendored
@ -150,8 +150,39 @@ class FrameBufferBind {
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void bind(const FrameBuffer &fb) noexcept;
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struct ShaderVarSet {
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GLsizei len{};
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ox::String name;
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};
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ox::Result<GLProgram> buildShaderProgram(ox::CStringView const&vert, ox::CStringView const&frag, ox::CStringView const&geo = "") noexcept;
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struct ProgramSource {
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ox::Vector<glutils::ShaderVarSet> const shaderParams;
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GLsizei const rowLen = [this] {
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GLsizei len{};
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for (auto const&v : shaderParams) {
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len += v.len;
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}
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return len;
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}();
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GLsizei const vboLen = rowLen * 4;
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ox::String const vertShader{};
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ox::String const fragShader{};
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ox::String const geomShader{};
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};
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ox::Result<GLProgram> buildShaderProgram(ProgramSource const&src) noexcept;
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ox::Result<GLProgram> buildShaderProgram(
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ox::CStringView const&vert,
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ox::CStringView const&frag,
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ox::CStringView const&geo = "") noexcept;
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void setupShaderParams(
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GLProgram const&shader,
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ox::Vector<ShaderVarSet> const&vars,
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GLsizei vertexRowLen) noexcept;
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void setupShaderParams(GLProgram const&shader, ox::Vector<ShaderVarSet> const&vars) noexcept;
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glutils::GLVertexArray generateVertexArrayObject() noexcept;
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@ -160,6 +191,8 @@ glutils::GLBuffer generateBuffer() noexcept;
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[[nodiscard]]
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FrameBuffer generateFrameBuffer(int width, int height) noexcept;
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void resizeFrameBuffer(FrameBuffer &fb, int width, int height) noexcept;
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/**
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* Resizes a FrameBuffer, and creates if it does not already exist.
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*/
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48
deps/glutils/src/glutils.cpp
vendored
48
deps/glutils/src/glutils.cpp
vendored
@ -88,6 +88,40 @@ static ox::Result<GLShader> buildShader(
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return shader;
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}
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ox::Result<GLProgram> buildShaderProgram(ProgramSource const&src) noexcept {
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oxRequireM(program, buildShaderProgram(
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src.vertShader,
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src.fragShader,
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src.geomShader));
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setupShaderParams(program, src.shaderParams, src.rowLen);
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return std::move(program);
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}
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void setupShaderParams(
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GLProgram const&shader,
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ox::Vector<ShaderVarSet> const&vars,
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GLsizei vertexRowLen) noexcept {
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// setup vars
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for (auto lenWritten = 0LU; auto const&v : vars) {
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auto const attr = static_cast<GLuint>(glGetAttribLocation(shader, v.name.c_str()));
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glEnableVertexAttribArray(attr);
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glVertexAttribPointer(
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attr, v.len, GL_FLOAT, GL_FALSE,
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vertexRowLen * static_cast<GLsizei>(sizeof(float)),
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std::bit_cast<void*>(uintptr_t{lenWritten * sizeof(float)}));
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lenWritten += static_cast<size_t>(v.len);
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}
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}
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void setupShaderParams(GLProgram const&shader, ox::Vector<ShaderVarSet> const&vars) noexcept {
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// get row len
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GLsizei vertexRowLen{};
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for (auto const&v : vars) {
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vertexRowLen += v.len;
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}
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setupShaderParams(shader, vars, vertexRowLen);
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}
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ox::Result<GLProgram> buildShaderProgram(
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ox::CStringView const&vert,
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ox::CStringView const&frag,
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@ -147,11 +181,7 @@ FrameBuffer generateFrameBuffer(int width, int height) noexcept {
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return fb;
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}
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void resizeInitFrameBuffer(FrameBuffer &fb, int width, int height) noexcept {
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if (!fb) {
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fb = generateFrameBuffer(width, height);
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return;
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}
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void resizeFrameBuffer(FrameBuffer &fb, int width, int height) noexcept {
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width = ox::max(1, width);
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height = ox::max(1, height);
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fb.width = width;
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@ -171,6 +201,14 @@ void resizeInitFrameBuffer(FrameBuffer &fb, int width, int height) noexcept {
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glBindRenderbuffer(GL_RENDERBUFFER, 0);
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}
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void resizeInitFrameBuffer(FrameBuffer &fb, int width, int height) noexcept {
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if (!fb) {
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fb = generateFrameBuffer(width, height);
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return;
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}
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resizeFrameBuffer(fb, width, height);
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}
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void resizeInitFrameBuffer(FrameBuffer &fb, ox::Size const&sz) noexcept {
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resizeInitFrameBuffer(fb, sz.width, sz.height);
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}
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7
deps/ox/src/ox/model/modelvalue.hpp
vendored
7
deps/ox/src/ox/model/modelvalue.hpp
vendored
@ -334,7 +334,12 @@ consteval bool isVector(const ModelValueVector*) noexcept {
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return true;
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}
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constexpr Error model(auto *h, CommonPtrWith<ModelObject> auto *obj) noexcept;
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constexpr Error model(auto *h, CommonPtrWith<ModelUnion> auto *obj) noexcept;
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class ModelObject {
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friend constexpr Error model(auto *h, CommonPtrWith<ModelObject> auto *obj) noexcept;
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public:
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struct Field {
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String name;
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@ -517,7 +522,7 @@ class ModelUnion {
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String name;
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ModelValue value;
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};
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oxModelFriend(ModelUnion);
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friend constexpr Error model(auto *h, CommonPtrWith<ModelUnion> auto *obj) noexcept;
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friend ModelValue;
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Vector<UniquePtr<Field>> m_fieldsOrder;
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HashMap<String, Field*> m_fields;
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@ -158,6 +158,12 @@ struct TileSheet {
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[[nodiscard]]
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std::size_t idx(TileSheet::SubSheet const&ss, ox::Point const&pt) noexcept;
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[[nodiscard]]
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TileSheet::SubSheet const*getSubsheet(TileSheet const&ts, SubSheetId const id) noexcept;
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[[nodiscard]]
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size_t getTileIdx(TileSheet const&ts, SubSheetId id) noexcept;
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[[nodiscard]]
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uint8_t getPixel4Bpp(TileSheet::SubSheet const&ss, std::size_t idx) noexcept;
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@ -9,6 +9,37 @@
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namespace nostalgia::core {
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const glutils::ProgramSource TileSheetPixels::s_programSrc = {
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.shaderParams = {
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{
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.len = 2,
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.name = ox::String("vPosition"),
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},
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{
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.len = 3,
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.name = ox::String("vColor"),
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},
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},
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.vertShader = ox::sfmt(R"(
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{}
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in vec2 vPosition;
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in vec3 vColor;
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out vec3 fColor;
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uniform vec2 vScroll;
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void main() {
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gl_Position = vec4(vPosition + vScroll, 0.0, 1.0);
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fColor = vColor;
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})", core::gl::GlslVersion),
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.fragShader = ox::sfmt(R"(
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{}
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in vec3 fColor;
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out vec4 outColor;
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void main() {
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//outColor = vec4(0.0, 0.7, 1.0, 1.0);
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outColor = vec4(fColor, 1.0);
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})", core::gl::GlslVersion),
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};
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TileSheetPixels::TileSheetPixels(TileSheetEditorModel &model) noexcept: m_model(model) {
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}
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@ -17,9 +48,7 @@ void TileSheetPixels::setPixelSizeMod(float sm) noexcept {
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}
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ox::Error TileSheetPixels::buildShader() noexcept {
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auto const Vshad = ox::sfmt(VShad, gl::GlslVersion);
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auto const Fshad = ox::sfmt(FShad, gl::GlslVersion);
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return glutils::buildShaderProgram(Vshad, Fshad).moveTo(m_shader);
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return glutils::buildShaderProgram(s_programSrc).moveTo(m_shader);
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}
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void TileSheetPixels::draw(bool update, ox::Vec2 const&scroll) noexcept {
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@ -40,14 +69,7 @@ void TileSheetPixels::initBufferSet(ox::Vec2 const&paneSize) noexcept {
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m_bufferSet.vbo = glutils::generateBuffer();
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m_bufferSet.ebo = glutils::generateBuffer();
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update(paneSize);
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// vbo layout
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auto const posAttr = static_cast<GLuint>(glGetAttribLocation(m_shader, "vPosition"));
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glEnableVertexAttribArray(posAttr);
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glVertexAttribPointer(posAttr, 2, GL_FLOAT, GL_FALSE, VertexVboRowLength * sizeof(float), nullptr);
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auto const colorAttr = static_cast<GLuint>(glGetAttribLocation(m_shader, "vColor"));
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glEnableVertexAttribArray(colorAttr);
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glVertexAttribPointer(colorAttr, 3, GL_FLOAT, GL_FALSE, VertexVboRowLength * sizeof(float),
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std::bit_cast<void*>(uintptr_t{2 * sizeof(float)}));
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glutils::setupShaderParams(m_shader, s_programSrc.shaderParams);
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}
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void TileSheetPixels::update(ox::Vec2 const&paneSize) noexcept {
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@ -78,14 +100,14 @@ void TileSheetPixels::setPixelBufferObject(
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y += 1.0f - ymod;
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auto const r = redf(color), g = greenf(color), b = bluef(color);
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// don't worry, these memcpys gets optimized to something much more ideal
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ox::Array<float, VertexVboLength> const vertices = {
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std::array const vertices = {
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x, y, r, g, b, // bottom left
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x + xmod, y, r, g, b, // bottom right
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x + xmod, y + ymod, r, g, b, // top right
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x, y + ymod, r, g, b, // top left
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};
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memcpy(vbo, vertices.data(), sizeof(vertices));
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ox::Array<GLuint, VertexEboLength> const elms = {
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std::array const elms = {
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vertexRow + 0, vertexRow + 1, vertexRow + 2,
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vertexRow + 2, vertexRow + 3, vertexRow + 0,
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};
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@ -99,7 +121,8 @@ void TileSheetPixels::setBufferObjects(ox::Vec2 const&paneSize) noexcept {
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auto const width = subSheet.columns * TileWidth;
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auto const height = subSheet.rows * TileHeight;
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auto const pixels = static_cast<size_t>(width) * static_cast<size_t>(height);
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m_bufferSet.vertices.resize(pixels * VertexVboLength);
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auto const vboLen = static_cast<size_t>(s_programSrc.vboLen);
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m_bufferSet.vertices.resize(pixels * vboLen);
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m_bufferSet.elements.resize(pixels * VertexEboLength);
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// set pixels
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walkPixels(subSheet, m_model.img().bpp, [&](std::size_t i, uint8_t p) {
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@ -107,9 +130,9 @@ void TileSheetPixels::setBufferObjects(ox::Vec2 const&paneSize) noexcept {
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auto const pt = idxToPt(static_cast<int>(i), subSheet.columns);
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auto const fx = static_cast<float>(pt.x);
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auto const fy = static_cast<float>(pt.y);
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auto const vbo = &m_bufferSet.vertices[i * VertexVboLength];
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auto const vbo = &m_bufferSet.vertices[i * vboLen];
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auto const ebo = &m_bufferSet.elements[i * VertexEboLength];
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if (i * VertexVboLength + VertexVboLength > m_bufferSet.vertices.size()) {
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if (i * vboLen + vboLen > m_bufferSet.vertices.size()) {
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return;
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}
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if (i * VertexEboLength + VertexEboLength > m_bufferSet.elements.size()) {
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@ -18,28 +18,9 @@ class TileSheetPixels {
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private:
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static constexpr auto VertexVboRows = 4;
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static constexpr auto VertexVboRowLength = 5;
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static constexpr auto VertexVboLength = VertexVboRows * VertexVboRowLength;
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static constexpr auto VertexEboLength = 6;
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static constexpr auto VShad = R"(
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{}
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in vec2 vPosition;
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in vec3 vColor;
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out vec3 fColor;
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uniform vec2 vScroll;
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void main() {
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gl_Position = vec4(vPosition + vScroll, 0.0, 1.0);
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fColor = vColor;
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})";
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static constexpr auto FShad = R"(
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{}
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in vec3 fColor;
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out vec4 outColor;
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void main() {
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//outColor = vec4(0.0, 0.7, 1.0, 1.0);
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outColor = vec4(fColor, 1.0);
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})";
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static const glutils::ProgramSource s_programSrc;
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float m_pixelSizeMod = 1;
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glutils::GLProgram m_shader;
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glutils::BufferSet m_bufferSet;
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@ -14,6 +14,44 @@ std::size_t idx(TileSheet::SubSheet const&ss, ox::Point const&pt) noexcept {
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return ptToIdx(pt, ss.columns);
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}
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static TileSheet::SubSheet const*getSubsheet(TileSheet::SubSheet const&ss, SubSheetId const id) noexcept {
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if (ss.id == id) {
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return &ss;
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}
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for (auto const&child : ss.subsheets) {
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if (auto out = getSubsheet(child, id)) {
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return out;
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}
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}
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return {};
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}
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TileSheet::SubSheet const*getSubsheet(TileSheet const&ts, SubSheetId const id) noexcept {
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return getSubsheet(ts.subsheet, id);
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}
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static ox::Optional<size_t> getPixelIdx(
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TileSheet::SubSheet const&ss,
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SubSheetId const id,
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size_t idx,
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int8_t const bpp) noexcept {
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for (auto const&child : ss.subsheets) {
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if (child.id == id) {
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return ox::Optional<size_t>(ox::in_place, idx);
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}
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if (auto out = getPixelIdx(child, id, idx, bpp)) {
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return out;
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}
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idx += pixelCnt(ss, bpp);
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}
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return {};
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}
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size_t getTileIdx(TileSheet const&ts, SubSheetId const id) noexcept {
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auto const out = getPixelIdx(ts.subsheet, id, 0, ts.bpp);
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return out.or_value(0) / PixelsPerTile;
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}
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uint8_t getPixel4Bpp(TileSheet::SubSheet const&ss, std::size_t idx) noexcept {
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if (idx & 1) {
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return ss.pixels[idx / 2] >> 4;
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@ -20,6 +20,14 @@ class IDStackItem {
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~IDStackItem() noexcept;
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};
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class IndentStackItem {
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private:
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float m_indent{};
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public:
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explicit IndentStackItem(float id) noexcept;
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~IndentStackItem() noexcept;
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};
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void centerNextWindow(turbine::Context &ctx) noexcept;
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bool PushButton(ox::CStringView lbl, ImVec2 const&btnSz = BtnSz) noexcept;
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@ -24,6 +24,16 @@ IDStackItem::~IDStackItem() noexcept {
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ImGui::PopID();
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}
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IndentStackItem::IndentStackItem(float indent) noexcept: m_indent(indent) {
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ImGui::Indent(m_indent);
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}
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IndentStackItem::~IndentStackItem() noexcept {
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ImGui::Indent(-m_indent);
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}
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void centerNextWindow(turbine::Context &ctx) noexcept {
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auto const sz = turbine::getScreenSize(ctx);
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auto const screenW = static_cast<float>(sz.width);
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