[glutils] Fix GLFrameBuffer to use right delete function

This commit is contained in:
Gary Talent 2023-12-14 19:08:37 -06:00
parent 819e93bb1c
commit ad7f696a71

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@ -111,7 +111,7 @@ extern template struct GLObject<deleteProgram>;
extern template struct GLObject<deleteShader>; extern template struct GLObject<deleteShader>;
using GLBuffer = GLObject<deleteBuffer>; using GLBuffer = GLObject<deleteBuffer>;
using GLFrameBuffer = GLObject<deleteBuffer>; using GLFrameBuffer = GLObject<deleteFrameBuffer>;
using GLRenderBuffer = GLObject<deleteRenderBuffer>; using GLRenderBuffer = GLObject<deleteRenderBuffer>;
using GLShader = GLObject<deleteShader>; using GLShader = GLObject<deleteShader>;
using GLProgram = GLObject<deleteProgram>; using GLProgram = GLObject<deleteProgram>;