[glutils] Add helper functions for setting up shaders

This commit is contained in:
Gary Talent 2024-01-27 23:39:03 -06:00
parent 124c7029bd
commit aa8200beed
2 changed files with 76 additions and 6 deletions

View File

@ -150,8 +150,38 @@ class FrameBufferBind {
void bind(const FrameBuffer &fb) noexcept;
struct ShaderVarSet {
GLsizei len{};
ox::String name;
};
ox::Result<GLProgram> buildShaderProgram(ox::CStringView const&vert, ox::CStringView const&frag, ox::CStringView const&geo = "") noexcept;
struct ProgramSource {
ox::Vector<glutils::ShaderVarSet> const shaderParams;
GLsizei const rowLen = [this] {
GLsizei len{};
for (auto const&v : shaderParams) {
len += v.len;
}
return len;
}();
ox::String const vertShader{};
ox::String const fragShader{};
ox::String const geomShader{};
};
ox::Result<GLProgram> buildShaderProgram(ProgramSource const&src) noexcept;
ox::Result<GLProgram> buildShaderProgram(
ox::CStringView const&vert,
ox::CStringView const&frag,
ox::CStringView const&geo = "") noexcept;
void setupShaderParams(
GLProgram const&shader,
ox::Vector<ShaderVarSet> const&vars,
GLsizei vertexRowLen) noexcept;
void setupShaderParams(GLProgram const&shader, ox::Vector<ShaderVarSet> const&vars) noexcept;
glutils::GLVertexArray generateVertexArrayObject() noexcept;
@ -160,6 +190,8 @@ glutils::GLBuffer generateBuffer() noexcept;
[[nodiscard]]
FrameBuffer generateFrameBuffer(int width, int height) noexcept;
void resizeFrameBuffer(FrameBuffer &fb, int width, int height) noexcept;
/**
* Resizes a FrameBuffer, and creates if it does not already exist.
*/

View File

@ -88,6 +88,40 @@ static ox::Result<GLShader> buildShader(
return shader;
}
ox::Result<GLProgram> buildShaderProgram(ProgramSource const&src) noexcept {
oxRequireM(program, buildShaderProgram(
src.vertShader,
src.fragShader,
src.geomShader));
setupShaderParams(program, src.shaderParams, src.rowLen);
return std::move(program);
}
void setupShaderParams(
GLProgram const&shader,
ox::Vector<ShaderVarSet> const&vars,
GLsizei vertexRowLen) noexcept {
// setup vars
for (auto lenWritten = 0LU; auto const&v : vars) {
auto const attr = static_cast<GLuint>(glGetAttribLocation(shader, v.name.c_str()));
glEnableVertexAttribArray(attr);
glVertexAttribPointer(
attr, v.len, GL_FLOAT, GL_FALSE,
vertexRowLen * static_cast<GLsizei>(sizeof(float)),
std::bit_cast<void*>(uintptr_t{lenWritten * sizeof(float)}));
lenWritten += static_cast<size_t>(v.len);
}
}
void setupShaderParams(GLProgram const&shader, ox::Vector<ShaderVarSet> const&vars) noexcept {
// get row len
GLsizei vertexRowLen{};
for (auto const&v : vars) {
vertexRowLen += v.len;
}
setupShaderParams(shader, vars, vertexRowLen);
}
ox::Result<GLProgram> buildShaderProgram(
ox::CStringView const&vert,
ox::CStringView const&frag,
@ -147,11 +181,7 @@ FrameBuffer generateFrameBuffer(int width, int height) noexcept {
return fb;
}
void resizeInitFrameBuffer(FrameBuffer &fb, int width, int height) noexcept {
if (!fb) {
fb = generateFrameBuffer(width, height);
return;
}
void resizeFrameBuffer(FrameBuffer &fb, int width, int height) noexcept {
width = ox::max(1, width);
height = ox::max(1, height);
fb.width = width;
@ -171,6 +201,14 @@ void resizeInitFrameBuffer(FrameBuffer &fb, int width, int height) noexcept {
glBindRenderbuffer(GL_RENDERBUFFER, 0);
}
void resizeInitFrameBuffer(FrameBuffer &fb, int width, int height) noexcept {
if (!fb) {
fb = generateFrameBuffer(width, height);
return;
}
resizeFrameBuffer(fb, width, height);
}
void resizeInitFrameBuffer(FrameBuffer &fb, ox::Size const&sz) noexcept {
resizeInitFrameBuffer(fb, sz.width, sz.height);
}