[nostalgia/core] Rename core::Color to core::Color16 and add core::Color32
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@ -40,7 +40,7 @@ struct GbaTileMapTarget {
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template<typename T>
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ox::Error modelRead(T *io, GbaPaletteTarget *t) {
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io->setTypeInfo("nostalgia::core::NostalgiaPalette", NostalgiaPalette::Fields);
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oxReturnError(io->template field<Color>("colors", [t](auto i, Color *c) {
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oxReturnError(io->template field<Color16>("colors", [t](auto i, Color16 *c) {
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t->palette[i] = *c;
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return OxError(0);
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}));
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@ -11,7 +11,7 @@
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namespace nostalgia::core {
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// map ASCII values to the nostalgia charset
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char charMap[128] = {
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static char charMap[128] = {
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0,
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0,
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0,
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@ -141,6 +141,14 @@ char charMap[128] = {
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0, // ~
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};
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Color32 toColor32(Color16 nc) {
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auto r = ((nc & 0b0000000000011111) >> 0) * 8;
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auto g = ((nc & 0b0000001111100000) >> 5) * 8;
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auto b = ((nc & 0b0111110000000000) >> 10) * 8;
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auto a = 255;
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return a | (b << 8) | (g << 16) | (r << 24);
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}
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void puts(Context *ctx, int column, int row, const char *str) {
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for (int i = 0; str[i]; i++) {
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setTile(ctx, 0, column + i, row, charMap[static_cast<int>(str[i])]);
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@ -20,11 +20,17 @@ enum class TileSheetSpace {
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Sprite
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};
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using Color = uint16_t;
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using Color16 = uint16_t;
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/**
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* Nostalgia Core logically uses 16 bit colors, but must translate that to 32
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* bit colors in some implementations.
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*/
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using Color32 = uint32_t;
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struct NostalgiaPalette {
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static constexpr auto Fields = 1;
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ox::Vector<Color> colors;
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ox::Vector<Color16> colors;
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};
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struct NostalgiaGraphic {
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@ -63,7 +69,7 @@ ox::Error model(T *io, NostalgiaGraphic *ng) {
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*/
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[[nodiscard]] ox::Error loadTileSheet(Context *ctx, TileSheetSpace tss, int section, ox::FileAddress tilesheet, ox::FileAddress palette = nullptr);
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ox::Error loadTileSheet(Context *ctx, ox::FileAddress file);
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[[nodiscard]] Color32 toColor32(Color16 nc);
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void puts(Context *ctx, int column, int row, const char *str);
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@ -62,7 +62,7 @@ ox::Error initConsole(Context *ctx) {
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return loadTileSheet(ctx, TileSheetSpace::Background, 0, TilesheetAddr, PaletteAddr);
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}
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SDL_Color createSDL_Color(Color nc) {
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SDL_Color createSDL_Color(Color16 nc) {
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SDL_Color c;
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// extract the color chanels and scale them up for a 24 bit color
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c.r = ((nc & 0b0000000000011111) >> 0) * 8;
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@ -14,6 +14,7 @@ target_link_libraries(
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Qt5::Widgets
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Qt5::QuickWidgets
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NostalgiaStudio
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NostalgiaCore
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OxFS
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OxStd
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)
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@ -14,7 +14,7 @@ Rectangle {
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anchors.horizontalCenter: tileSheetEditor.horizontalCenter
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anchors.verticalCenter: tileSheetEditor.verticalCenter
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rows: 2
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columns: 3
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columns: 2
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Repeater {
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model: tileGrid.rows * tileGrid.columns
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Tile {
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@ -16,7 +16,7 @@ using namespace nostalgia::studio;
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namespace nostalgia::core {
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QVector<studio::WizardMaker> Plugin::newWizards(const Context *ctx) {
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QVector<studio::WizardMaker> Plugin::newWizards(const studio::Context *ctx) {
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return {
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{
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tr("Tile Sheet"),
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@ -12,29 +12,19 @@
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#include <QSplitter>
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#include <QVBoxLayout>
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#include <nostalgia/core/gfx.hpp>
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#include "consts.hpp"
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#include "tilesheeteditor.hpp"
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namespace nostalgia::core {
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uint32_t toColor32(Color nc) {
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auto r = ((nc & 0b0000000000011111) >> 0) * 8;
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auto g = ((nc & 0b0000001111100000) >> 5) * 8;
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auto b = ((nc & 0b0111110000000000) >> 10) * 8;
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auto a = 255;
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return a | (b << 8) | (g << 16) | (r << 24);
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}
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[[nodiscard]]
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QVector<uint32_t> toPixels(const NostalgiaGraphic *ng, const NostalgiaPalette *npal) {
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QVector<Color32> toPixels(const NostalgiaGraphic *ng, const NostalgiaPalette *npal) {
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if (!npal) {
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npal = &ng->pal;
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}
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QVector<uint32_t> out;
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out.reserve(ng->tiles.size() * sizeof(Color));
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QVector<Color32> out;
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out.reserve(ng->tiles.size() * sizeof(Color16));
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if (ng->bpp == 8) {
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for (std::size_t i = 0; i < ng->tiles.size(); i++) {
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@ -59,7 +49,7 @@ QVector<uint32_t> toPixels(const NostalgiaGraphic *ng, const NostalgiaPalette *n
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}
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[[nodiscard]]
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QVector<uint32_t> toPixels(const studio::Context *ctx, QString ngPath, QString palPath = "") {
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QVector<Color32> toPixels(const studio::Context *ctx, QString ngPath, QString palPath = "") {
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auto ng = ctx->project->loadObj<NostalgiaGraphic>(ngPath);
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std::unique_ptr<NostalgiaPalette> npal;
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if (palPath == "" && ng->defaultPalette.type() == ox::FileAddressType::Path) {
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@ -124,7 +114,7 @@ void TileSheetEditor::saveState() {
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void TileSheetEditor::restoreState() {
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QSettings settings(m_ctx->orgName, PluginName);
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settings.beginGroup("TileSheetEditor/state");
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m_splitter->restoreState(settings.value("m_splitter/state").toByteArray());
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m_splitter->restoreState(settings.value("m_splitter/state", m_splitter->saveState()).toByteArray());
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settings.endGroup();
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}
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@ -13,6 +13,7 @@
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#include <QTableWidget>
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#include <QWidget>
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#include <nostalgia/core/gfx.hpp>
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#include <nostalgia/studio/studio.hpp>
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namespace nostalgia::core {
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@ -21,7 +22,7 @@ class SheetData: public QObject {
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Q_OBJECT
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private:
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QVector<uint32_t> m_pixels;
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QVector<Color32> m_pixels;
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public:
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Q_INVOKABLE QString pixel(int index);
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