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@@ -2,6 +2,8 @@
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* Copyright 2016 - 2023 Gary Talent (gary@drinkingtea.net). All rights reserved.
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*/
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#include <lodepng.h>
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#include <ox/std/array.hpp>
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#include <ox/std/fmt.hpp>
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#include <ox/std/vec.hpp>
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@@ -21,15 +23,6 @@ namespace nostalgia::core {
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constexpr auto Scale = 10;
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[[nodiscard]]
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inline GlContext &glctx(Context &ctx) noexcept {
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if constexpr(ox::defines::Debug) {
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return dynamic_cast<GlContext&>(ctx);
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} else {
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return static_cast<GlContext&>(ctx);
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}
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}
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namespace renderer {
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Drawer::Drawer(Context &ctx) noexcept: m_ctx(ctx) {}
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@@ -267,20 +260,20 @@ static void drawBackground(CBB &cbb) noexcept {
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}
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static void drawBackgrounds(
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GlContext &gctx,
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Context &ctx,
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ox::Size const&renderSz) noexcept {
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// load background shader and its uniforms
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glUseProgram(gctx.bgShader);
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const auto uniformSrcImgSz = glGetUniformLocation(gctx.bgShader, "fSrcImgSz");
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const auto uniformXScale = static_cast<GLint>(glGetUniformLocation(gctx.bgShader, "vXScale"));
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const auto uniformTileHeight = static_cast<GLint>(glGetUniformLocation(gctx.bgShader, "vTileHeight"));
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glUseProgram(ctx.bgShader);
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const auto uniformSrcImgSz = glGetUniformLocation(ctx.bgShader, "fSrcImgSz");
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const auto uniformXScale = static_cast<GLint>(glGetUniformLocation(ctx.bgShader, "vXScale"));
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const auto uniformTileHeight = static_cast<GLint>(glGetUniformLocation(ctx.bgShader, "vTileHeight"));
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const auto [wi, hi] = renderSz;
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const auto wf = static_cast<float>(wi);
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const auto hf = static_cast<float>(hi);
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glUniform1f(uniformXScale, hf / wf);
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for (const auto &bg : gctx.backgrounds) {
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for (const auto &bg : ctx.backgrounds) {
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if (bg.enabled) {
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auto &cbb = gctx.cbbs[bg.cbbIdx];
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auto &cbb = ctx.cbbs[bg.cbbIdx];
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const auto tileRows = cbb.tex.height / (TileHeight * Scale);
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glUniform1f(uniformTileHeight, 1.0f / static_cast<float>(tileRows));
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glUniform2f(
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@@ -292,11 +285,11 @@ static void drawBackgrounds(
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}
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}
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static void drawSprites(GlContext &gctx, ox::Size const&renderSz) noexcept {
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glUseProgram(gctx.spriteShader);
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auto &sb = gctx.spriteBlocks;
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const auto uniformXScale = glGetUniformLocation(gctx.bgShader, "vXScale");
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const auto uniformTileHeight = glGetUniformLocation(gctx.spriteShader, "vTileHeight");
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static void drawSprites(Context &ctx, ox::Size const&renderSz) noexcept {
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glUseProgram(ctx.spriteShader);
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auto &sb = ctx.spriteBlocks;
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const auto uniformXScale = glGetUniformLocation(ctx.bgShader, "vXScale");
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const auto uniformTileHeight = glGetUniformLocation(ctx.spriteShader, "vTileHeight");
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const auto [wi, hi] = renderSz;
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const auto wf = static_cast<float>(wi);
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const auto hf = static_cast<float>(hi);
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@@ -335,31 +328,31 @@ static void loadPalette(
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glUniform4fv(uniformPalette, ColorCnt, palette.data());
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}
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static void loadBgPalette(GlContext &gctx, Palette const&pal) noexcept {
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loadPalette(gctx.bgShader, pal);
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static void loadBgPalette(Context &ctx, Palette const&pal) noexcept {
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loadPalette(ctx.bgShader, pal);
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}
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static void loadSpritePalette(GlContext &gctx, Palette const&pal) noexcept {
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loadPalette(gctx.spriteShader, pal, true);
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static void loadSpritePalette(Context &ctx, Palette const&pal) noexcept {
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loadPalette(ctx.spriteShader, pal, true);
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}
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static void loadBgTexture(
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GlContext &gctx,
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Context &ctx,
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uint_t cbbIdx,
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const void *pixels,
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int w,
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int h) noexcept {
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oxTracef("nostalgia.core.gfx.gl", "loadBgTexture: { cbbIdx: {}, w: {}, h: {} }", cbbIdx, w, h);
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gctx.cbbs[cbbIdx].tex = createTexture(w, h, pixels);
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ctx.cbbs[cbbIdx].tex = createTexture(w, h, pixels);
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}
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static void loadSpriteTexture(
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GlContext &gctx,
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Context &ctx,
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const void *pixels,
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int w,
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int h) noexcept {
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oxTracef("nostalgia.core.gfx.gl", "loadSpriteTexture: { w: {}, h: {} }", w, h);
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gctx.spriteBlocks.tex = createTexture(w, h, pixels);
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ctx.spriteBlocks.tex = createTexture(w, h, pixels);
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}
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}
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@@ -373,23 +366,21 @@ ox::Error initGfx(
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const auto bgFshad = ox::sfmt(renderer::bgfshadTmpl, gl::GlslVersion);
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const auto spriteVshad = ox::sfmt(renderer::spritevshadTmpl, gl::GlslVersion);
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const auto spriteFshad = ox::sfmt(renderer::spritefshadTmpl, gl::GlslVersion);
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auto &gctx = glctx(ctx);
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oxReturnError(glutils::buildShaderProgram(bgVshad, bgFshad).moveTo(&gctx.bgShader));
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oxReturnError(glutils::buildShaderProgram(bgVshad, bgFshad).moveTo(&ctx.bgShader));
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oxReturnError(
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glutils::buildShaderProgram(spriteVshad, spriteFshad).moveTo(&gctx.spriteShader));
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for (auto &bg : gctx.cbbs) {
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initBackgroundBufferset(gctx.bgShader, bg);
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glutils::buildShaderProgram(spriteVshad, spriteFshad).moveTo(&ctx.spriteShader));
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for (auto &bg : ctx.cbbs) {
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initBackgroundBufferset(ctx.bgShader, bg);
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}
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initSpritesBufferset(gctx.spriteShader, gctx.spriteBlocks);
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initSpritesBufferset(ctx.spriteShader, ctx.spriteBlocks);
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if (initParams.glInstallDrawer) {
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turbine::gl::addDrawer(gctx.turbineCtx, &gctx.drawer);
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turbine::gl::addDrawer(ctx.turbineCtx, &ctx.drawer);
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}
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return {};
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}
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void shutdownGfx(Context &ctx) noexcept {
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auto &gctx = glctx(ctx);
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turbine::gl::removeDrawer(gctx.turbineCtx, &gctx.drawer);
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turbine::gl::removeDrawer(ctx.turbineCtx, &ctx.drawer);
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}
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struct TileSheetData {
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@@ -405,7 +396,6 @@ struct TileSheetData {
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static ox::Result<TileSheetData> loadTileSheet(
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Context &ctx,
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CompactTileSheet const&tilesheet) noexcept {
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auto &gctx = glctx(ctx);
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const uint_t bytesPerTile = tilesheet.bpp == 8 ? PixelsPerTile : PixelsPerTile / 2;
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const auto tiles = tilesheet.pixels.size() / bytesPerTile;
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constexpr int width = 8;
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@@ -423,7 +413,7 @@ static ox::Result<TileSheetData> loadTileSheet(
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pixels[i * 2 + 1] = tilesheet.pixels[i] >> 4;
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}
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}
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renderer::loadSpriteTexture(gctx, pixels.data(), width, height);
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renderer::loadSpriteTexture(ctx, pixels.data(), width, height);
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return TileSheetData{std::move(pixels), width, height};
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}
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@@ -432,8 +422,7 @@ ox::Error loadBgTileSheet(
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uint_t cbb,
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ox::FileAddress const&tilesheetAddr,
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ox::FileAddress const&paletteAddr) noexcept {
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auto &gctx = glctx(ctx);
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auto &kctx = keelCtx(gctx.turbineCtx);
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auto &kctx = keelCtx(ctx.turbineCtx);
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oxRequire(tilesheet, readObj<CompactTileSheet>(kctx, tilesheetAddr));
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oxRequire(palette, readObj<Palette>(kctx, paletteAddr ? paletteAddr : tilesheet->defaultPalette));
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oxRequire(tsd, loadTileSheet(ctx, *tilesheet).to([](TileSheetData const&t) -> TileSheetData {
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@@ -443,8 +432,8 @@ ox::Error loadBgTileSheet(
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.height = t.height * Scale,
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};
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}));
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renderer::loadBgTexture(gctx, cbb, tsd.pixels.data(), tsd.width, tsd.height);
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renderer::loadBgPalette(gctx, *palette);
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renderer::loadBgTexture(ctx, cbb, tsd.pixels.data(), tsd.width, tsd.height);
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renderer::loadBgPalette(ctx, *palette);
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return {};
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}
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@@ -452,13 +441,12 @@ ox::Error loadSpriteTileSheet(
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Context &ctx,
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ox::FileAddress const&tilesheetAddr,
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ox::FileAddress const&paletteAddr) noexcept {
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auto &gctx = glctx(ctx);
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auto &kctx = keelCtx(gctx.turbineCtx);
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auto &kctx = keelCtx(ctx.turbineCtx);
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oxRequire(tilesheet, readObj<CompactTileSheet>(kctx, tilesheetAddr));
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oxRequire(palette, readObj<Palette>(kctx, paletteAddr ? paletteAddr : tilesheet->defaultPalette));
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oxRequire(tsd, loadTileSheet(ctx, *tilesheet));
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renderer::loadSpriteTexture(gctx, tsd.pixels.data(), tsd.width, tsd.height);
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renderer::loadSpritePalette(gctx, *palette);
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renderer::loadSpriteTexture(ctx, tsd.pixels.data(), tsd.width, tsd.height);
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renderer::loadSpritePalette(ctx, *palette);
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return {};
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}
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@@ -483,52 +471,45 @@ void puts(Context &ctx, int column, int row, ox::CRStringView str) noexcept {
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}
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void setBgCbb(Context &ctx, uint_t bgIdx, uint_t cbbIdx) noexcept {
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auto &gctx = glctx(ctx);
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auto &bg = gctx.backgrounds[bgIdx];
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auto &bg = ctx.backgrounds[bgIdx];
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bg.cbbIdx = cbbIdx;
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}
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uint8_t bgStatus(Context &ctx) noexcept {
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auto const&gctx = glctx(ctx);
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uint8_t out = 0;
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for (uint_t i = 0; i < gctx.cbbs.size(); ++i) {
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out |= static_cast<uint8_t>(static_cast<uint_t>(gctx.backgrounds[i].enabled) << i);
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for (uint_t i = 0; i < ctx.cbbs.size(); ++i) {
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out |= static_cast<uint8_t>(static_cast<uint_t>(ctx.backgrounds[i].enabled) << i);
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}
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return out;
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}
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void setBgStatus(Context &ctx, uint32_t status) noexcept {
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auto &gctx = glctx(ctx);
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for (uint_t i = 0; i < gctx.cbbs.size(); ++i) {
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gctx.backgrounds[i].enabled = (status >> i) & 1;
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for (uint_t i = 0; i < ctx.cbbs.size(); ++i) {
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ctx.backgrounds[i].enabled = (status >> i) & 1;
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}
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}
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bool bgStatus(Context &ctx, uint_t bg) noexcept {
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auto const&gctx = glctx(ctx);
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return gctx.backgrounds[bg].enabled;
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return ctx.backgrounds[bg].enabled;
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}
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void setBgStatus(Context &ctx, uint_t bg, bool status) noexcept {
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auto &gctx = glctx(ctx);
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gctx.backgrounds[bg].enabled = status;
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ctx.backgrounds[bg].enabled = status;
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}
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void clearTileLayer(Context &ctx, uint_t bgIdx) noexcept {
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auto &gctx = glctx(ctx);
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auto &bg = gctx.cbbs[static_cast<std::size_t>(bgIdx)];
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auto &bg = ctx.cbbs[static_cast<std::size_t>(bgIdx)];
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initBackgroundBufferObjects(bg);
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bg.updated = true;
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}
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void hideSprite(Context &ctx, uint_t idx) noexcept {
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auto &gctx = glctx(ctx);
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auto vbo = &gctx.spriteBlocks.vertices[idx * renderer::SpriteVertexVboLength];
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auto ebo = &gctx.spriteBlocks.elements[idx * renderer::SpriteVertexEboLength];
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auto vbo = &ctx.spriteBlocks.vertices[idx * renderer::SpriteVertexVboLength];
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auto ebo = &ctx.spriteBlocks.elements[idx * renderer::SpriteVertexEboLength];
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renderer::setSpriteBufferObject(
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idx * renderer::SpriteVertexVboRows, 0, 0, 0, 0, false, vbo, ebo);
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gctx.spriteBlocks.updated = true;
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ctx.spriteBlocks.updated = true;
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}
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void setSprite(
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@@ -563,14 +544,13 @@ void setSprite(
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const auto dim = dimensions[(spriteShape << 2) | spriteSize];
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const auto uX = static_cast<int>(x) % 255;
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const auto uY = static_cast<int>(y + 8) % 255 - 8;
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auto &gctx = glctx(ctx);
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auto i = 0u;
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const auto set = [&](int xIt, int yIt) {
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const auto fX = static_cast<float>(uX + xIt * 8) / 8;
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const auto fY = static_cast<float>(uY + yIt * 8) / 8;
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const auto cidx = idx + i;
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auto vbo = &gctx.spriteBlocks.vertices[cidx * renderer::SpriteVertexVboLength];
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auto ebo = &gctx.spriteBlocks.elements[cidx * renderer::SpriteVertexEboLength];
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auto vbo = &ctx.spriteBlocks.vertices[cidx * renderer::SpriteVertexVboLength];
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auto ebo = &ctx.spriteBlocks.elements[cidx * renderer::SpriteVertexEboLength];
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renderer::setSpriteBufferObject(
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cidx * renderer::SpriteVertexVboRows,
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1,
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@@ -595,7 +575,7 @@ void setSprite(
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}
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}
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}
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gctx.spriteBlocks.updated = true;
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ctx.spriteBlocks.updated = true;
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}
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void setTile(
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@@ -608,12 +588,11 @@ void setTile(
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"nostalgia.core.gfx.setTile",
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"bgIdx: {}, column: {}, row: {}, tile: {}",
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bgIdx, column, row, tile);
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auto &gctx = glctx(ctx);
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const auto z = static_cast<uint_t>(bgIdx);
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const auto y = static_cast<uint_t>(row);
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const auto x = static_cast<uint_t>(column);
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const auto i = renderer::bgVertexRow(x, y);
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auto &bg = gctx.cbbs[z];
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auto &bg = ctx.cbbs[z];
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const auto vbo = &bg.vertices[i * renderer::BgVertexVboLength];
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const auto ebo = &bg.elements[i * renderer::BgVertexEboLength];
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renderer::setTileBufferObject(
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@@ -631,10 +610,9 @@ namespace gl {
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void draw(core::Context &ctx, ox::Size const&renderSz) noexcept {
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glViewport(0, 0, renderSz.width, renderSz.height);
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glutils::clearScreen();
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auto &gctx = glctx(ctx);
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renderer::drawBackgrounds(gctx, renderSz);
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if (gctx.spriteBlocks.tex) {
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renderer::drawSprites(gctx, renderSz);
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renderer::drawBackgrounds(ctx, renderSz);
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if (ctx.spriteBlocks.tex) {
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renderer::drawSprites(ctx, renderSz);
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}
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}
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