[nostalgia/core/studio] Add scrolling support to TileSheetEditor

This commit is contained in:
Gary Talent 2022-02-04 22:51:17 -06:00
parent 9af7eb2fd7
commit 96e2510e64
8 changed files with 183 additions and 62 deletions

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@ -6,10 +6,12 @@
#include <ox/std/types.hpp>
#include <ox/model/def.hpp>
#include <nostalgia/common/point.hpp>
#include <nostalgia/common/size.hpp>
#include "color.hpp"
#include "context.hpp"
#include "ptidxconv.hpp"
namespace nostalgia::core {
@ -36,6 +38,46 @@ struct NostalgiaGraphic {
ox::FileAddress defaultPalette;
NostalgiaPalette pal;
ox::Vector<uint8_t> pixels;
[[nodiscard]]
constexpr auto getPixel4Bpp(const common::Point &pt) const noexcept {
oxAssert(bpp == 4, "NostalgiaGraphic::getPixel4Bpp: wrong bpp");
const auto idx = ptToIdx(pt, this->columns);
if (idx & 1) {
return this->pixels[idx / 2];
} else {
return this->pixels[idx / 2];
}
}
[[nodiscard]]
constexpr auto getPixel8Bpp(const common::Point &pt) const noexcept {
oxAssert(bpp == 8, "NostalgiaGraphic::getPixel8Bpp: wrong bpp");
const auto idx = ptToIdx(pt, this->columns);
return this->pixels[idx];
}
[[nodiscard]]
constexpr auto getPixel(const common::Point &pt) const noexcept {
if (this->bpp == 4) {
return getPixel4Bpp(pt);
} else {
return getPixel8Bpp(pt);
}
}
constexpr void setPixel(const common::Point &pt, uint8_t palIdx) noexcept {
const auto idx = ptToIdx(pt, this->columns);
if (bpp == 4) {
if (idx & 1) {
pixels[idx / 2] &= 0b0000'1111 | (palIdx << 4);
} else {
pixels[idx / 2] &= 0b1111'0000 | (palIdx);
}
} else {
this->pixels[idx] = palIdx;
}
}
};
oxModelBegin(NostalgiaPalette)

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@ -6,26 +6,28 @@
#include <nostalgia/common/point.hpp>
#include "consts.hpp"
namespace nostalgia::core {
[[nodiscard]]
constexpr int pointToIdx(int w, int x, int y) noexcept {
constexpr auto colLength = PixelsPerTile;
const auto rowLength = (w / TileWidth) * colLength;
const auto colStart = colLength * (x / TileWidth);
const auto rowStart = rowLength * (y / TileHeight);
const auto colOffset = x % TileWidth;
const auto rowOffset = (y % TileHeight) * TileHeight;
return colStart + colOffset + rowStart + rowOffset;
constexpr std::size_t pointToIdx(int w, int x, int y) noexcept {
constexpr auto colLength = static_cast<std::size_t>(PixelsPerTile);
const auto rowLength = static_cast<std::size_t>(static_cast<std::size_t>(w / TileWidth) * colLength);
const auto colStart = static_cast<std::size_t>(colLength * static_cast<std::size_t>(x / TileWidth));
const auto rowStart = static_cast<std::size_t>(rowLength * static_cast<std::size_t>(y / TileHeight));
const auto colOffset = static_cast<std::size_t>(x % TileWidth);
const auto rowOffset = static_cast<std::size_t>((y % TileHeight) * TileHeight);
return static_cast<std::size_t>(colStart + colOffset + rowStart + rowOffset);
}
[[nodiscard]]
constexpr int ptToIdx(int x, int y, int c) noexcept {
constexpr std::size_t ptToIdx(int x, int y, int c) noexcept {
return pointToIdx(c * TileWidth, x, y);
}
[[nodiscard]]
constexpr int ptToIdx(common::Point pt, int c) noexcept {
constexpr std::size_t ptToIdx(common::Point pt, int c) noexcept {
return pointToIdx(c * TileWidth, pt.x, pt.y);
}

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@ -7,7 +7,9 @@
#include <imgui.h>
#include <nostalgia/common/point.hpp>
#include <nostalgia/core/consts.hpp>
#include <nostalgia/core/media.hpp>
#include <nostalgia/core/ptidxconv.hpp>
#include "tilesheeteditor.hpp"
@ -15,12 +17,11 @@ namespace nostalgia::core {
TileSheetEditor::TileSheetEditor(Context *ctx, const ox::String &path) {
m_itemPath = path;
const auto lastSlash = std::find(m_itemPath.crbegin(), m_itemPath.crend(), '/').offset();
const auto lastSlash = std::find(m_itemPath.rbegin(), m_itemPath.rend(), '/').offset();
m_itemName = m_itemPath.substr(lastSlash + 1);
m_ctx = ctx;
// build shaders
oxThrowError(m_pixels.buildShader());
oxThrowError(m_pixelGrid.buildShader());
oxThrowError(m_pixelsDrawer.buildShader());
oxThrowError(m_pixelGridDrawer.buildShader());
oxRequireT(img, readObj<NostalgiaGraphic>(ctx, m_itemPath.c_str()));
oxThrowError(readObj<NostalgiaPalette>(ctx, img->defaultPalette).moveTo(&m_pal));
m_img = *img;
@ -47,36 +48,56 @@ void TileSheetEditor::paste() {
}
void TileSheetEditor::draw(core::Context*) noexcept {
const auto size = ImGui::GetContentRegionAvail();
const auto sizei = common::Size(static_cast<int>(size.x), static_cast<int>(size.y));
if (m_updated || m_framebuffer.width != sizei.width || m_framebuffer.height != sizei.height) {
if (!m_framebuffer) {
const auto paneSize = ImGui::GetContentRegionAvail();
const auto sizei = common::Size(static_cast<int>(paneSize.x), static_cast<int>(paneSize.y));
if (m_framebuffer.width != sizei.width || m_framebuffer.height != sizei.height) {
m_framebuffer = glutils::generateFrameBuffer(sizei.width, sizei.height);
}
m_pixels.initBufferSet(m_img, *m_pal);
m_pixelGrid.initBufferSet(m_img);
m_pixelsDrawer.initBufferSet(m_img, *m_pal);
m_pixelGridDrawer.initBufferSet(m_img);
} else if (m_updated) {
m_pixelsDrawer.initBufferSet(m_img, *m_pal);
m_pixelGridDrawer.initBufferSet(m_img);
}
glBindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
glViewport(0, 0, sizei.width, sizei.height);
glDraw();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
ImGui::Image(reinterpret_cast<void*>(m_framebuffer.color.id), size, ImVec2(0, 1), ImVec2(1, 0));
ImGui::Image(reinterpret_cast<void*>(m_framebuffer.color.id), paneSize, ImVec2(0, 1), ImVec2(1, 0));
// handle input, this must come after drawing
if (ImGui::IsItemHovered()) {
const auto &io = ImGui::GetIO();
const auto wheel = io.MouseWheel * 0.01f;
const auto wheel = io.MouseWheel;
const auto wheelh = io.MouseWheelH;
if (wheel != 0) {
const auto zoomMod = ox::defines::OS == ox::defines::OS::Darwin ? io.KeySuper : io.KeyCtrl;
if (zoomMod && wheel != 0) {
m_pixelSizeMod = ox::clamp(m_pixelSizeMod + wheel, 0.55f, 2.f);
m_pixels.setPixelSizeMod(m_pixelSizeMod);
m_pixelGrid.setPixelSizeMod(m_pixelSizeMod);
const auto pixelSize = m_pixelsDrawer.pixelSize(paneSize);
const ImVec2 sheetSize(pixelSize.x * static_cast<float>(m_img.columns) * TileWidth,
pixelSize.y * static_cast<float>(m_img.rows) * TileHeight);
if (zoomMod) {
m_pixelSizeMod = ox::clamp(m_pixelSizeMod + wheel * 0.02f, 0.55f, 2.f);
m_pixelsDrawer.setPixelSizeMod(m_pixelSizeMod);
m_pixelGridDrawer.setPixelSizeMod(m_pixelSizeMod);
m_updated = true;
} else {
m_scrollOffset.y -= wheel * 0.1f;
}
if (io.MouseClicked[0]) {
auto clickPos = io.MouseClickedPos[0];
// adjust scroll offset in both cases because the image can be zoomed
// or scrolled off screen
m_scrollOffset.y = ox::clamp(m_scrollOffset.y, 0.f, sheetSize.y / 2);
}
if (wheelh != 0) {
const auto pixelSize = m_pixelsDrawer.pixelSize(paneSize);
const ImVec2 sheetSize(pixelSize.x * static_cast<float>(m_img.columns) * TileWidth,
pixelSize.y * static_cast<float>(m_img.rows) * TileHeight);
m_scrollOffset.x += wheelh * 0.1f;
m_scrollOffset.x = ox::clamp(m_scrollOffset.x, -(sheetSize.x / 2), 0.f);
}
if (io.MouseDown[0]) {
auto clickPos = io.MousePos;
const auto &winPos = ImGui::GetWindowPos();
clickPos.x -= winPos.x;
clickPos.y -= winPos.y;
std::cout << clickPos.x - 8 << ", " << clickPos.y - 31 << '\n';
clickPos.x -= winPos.x + 8;
clickPos.y -= winPos.y + 31;
clickPixel(paneSize, clickPos.x, clickPos.y);
}
}
}
@ -86,8 +107,8 @@ void TileSheetEditor::glDraw() noexcept {
constexpr Color32 bgColor = 0x717d7e;
glClearColor(redf(bgColor), greenf(bgColor), bluef(bgColor), 1.f);
glClear(GL_COLOR_BUFFER_BIT);
m_pixels.draw(m_updated);
m_pixelGrid.draw(m_updated);
m_pixelsDrawer.draw(m_updated, m_scrollOffset);
m_pixelGridDrawer.draw(m_updated, m_scrollOffset);
m_updated = false;
//oxAssert(glGetError() == 0, "There was an OpenGL error");
}
@ -95,4 +116,50 @@ void TileSheetEditor::glDraw() noexcept {
void TileSheetEditor::saveItem() {
}
void TileSheetEditor::getFillPixels(bool *pixels, common::Point pt, int oldColor) const {
const auto tileIdx = [this](const common::Point &pt) noexcept {
return ptToIdx(pt, m_img.columns) / PixelsPerTile;
};
// get points
const auto leftPt = pt + common::Point(-1, 0);
const auto rightPt = pt + common::Point(1, 0);
const auto topPt = pt + common::Point(0, -1);
const auto bottomPt = pt + common::Point(0, 1);
// calculate indices
const auto idx = ptToIdx(pt, m_img.columns);
const auto leftIdx = ptToIdx(leftPt, m_img.columns);
const auto rightIdx = ptToIdx(rightPt, m_img.columns);
const auto topIdx = ptToIdx(topPt, m_img.columns);
const auto bottomIdx = ptToIdx(bottomPt, m_img.columns);
const auto tile = tileIdx(pt);
// mark pixels to update
pixels[idx % PixelsPerTile] = true;
if (!pixels[leftIdx % PixelsPerTile] && tile == tileIdx(leftPt) && m_img.pixels[leftIdx] == oldColor) {
getFillPixels(pixels, leftPt, oldColor);
}
if (!pixels[rightIdx % PixelsPerTile] && tile == tileIdx(rightPt) && m_img.pixels[rightIdx] == oldColor) {
getFillPixels(pixels, rightPt, oldColor);
}
if (!pixels[topIdx % PixelsPerTile] && tile == tileIdx(topPt) && m_img.pixels[topIdx] == oldColor) {
getFillPixels(pixels, topPt, oldColor);
}
if (!pixels[bottomIdx % PixelsPerTile] && tile == tileIdx(bottomPt) && m_img.pixels[bottomIdx] == oldColor) {
getFillPixels(pixels, bottomPt, oldColor);
}
}
void TileSheetEditor::clickPixel(const ImVec2 &paneSize, float x, float y) noexcept {
const auto pixDrawSz = m_pixelsDrawer.pixelSize(paneSize);
x /= paneSize.x;
y /= paneSize.y;
x += m_scrollOffset.x / 2;
y += m_scrollOffset.y / 2;
x /= pixDrawSz.x;
y /= pixDrawSz.y;
const auto pt = common::Point(static_cast<int>(x * 2), static_cast<int>(y * 2));
const uint8_t palIdx = 0;
m_img.setPixel(pt, palIdx);
m_updated = true;
}
}

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@ -100,13 +100,13 @@ class TileSheetEditor: public studio::Editor {
ox::String m_itemPath;
ox::String m_itemName;
glutils::FrameBuffer m_framebuffer;
TileSheetGrid m_pixelGrid;
TileSheetPixels m_pixels;
TileSheetGrid m_pixelGridDrawer;
TileSheetPixels m_pixelsDrawer;
bool m_updated = false;
NostalgiaGraphic m_img;
AssetRef<NostalgiaPalette> m_pal;
Context *m_ctx = nullptr;
float m_pixelSizeMod = 1;
ImVec2 m_scrollOffset;
public:
TileSheetEditor(Context *ctx, const ox::String &path);
@ -132,6 +132,8 @@ class TileSheetEditor: public studio::Editor {
protected:
void saveItem() override;
void getFillPixels(bool *pixels, common::Point pt, int oldColor) const;
private:
void setPalette();
@ -145,6 +147,8 @@ class TileSheetEditor: public studio::Editor {
[[nodiscard]]
ox::String palettePath(const ox::String &palettePath) const;
void clickPixel(const ImVec2 &paneSize, float x, float y) noexcept;
// slots
public:
ox::Error colorSelected() noexcept;

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@ -18,13 +18,15 @@ ox::Error TileSheetGrid::buildShader() noexcept {
return glutils::buildShaderProgram(pixelLineVshad, pixelLineFshad, pixelLineGshad).moveTo(&m_shader);
}
void TileSheetGrid::draw(bool update) noexcept {
glLineWidth(3);
void TileSheetGrid::draw(bool update, const ImVec2 &scroll) noexcept {
glLineWidth(3 * m_pixelSizeMod * 0.5f);
glUseProgram(m_shader);
glBindVertexArray(m_bufferSet.vao);
if (update) {
glutils::sendVbo(m_bufferSet);
}
const auto uniformScroll = static_cast<GLint>(glGetUniformLocation(m_shader, "gScroll"));
glUniform2f(uniformScroll, scroll.x, scroll.y);
glDrawArrays(GL_POINTS, 0, m_bufferSet.vertices.size() / VertexVboRowLength);
}
@ -96,8 +98,8 @@ void TileSheetGrid::setBufferObjects(const NostalgiaGraphic &img, glutils::Buffe
}
}
ImVec2 TileSheetGrid::pixelSize() const noexcept {
const auto [sw, sh] = ImGui::GetContentRegionAvail();
ImVec2 TileSheetGrid::pixelSize(const ImVec2 &paneSize) const noexcept {
const auto [sw, sh] = paneSize;
constexpr float ymod = 0.35f / 10.0f;
const auto xmod = ymod * sh / sw;
return {xmod * m_pixelSizeMod, ymod * m_pixelSizeMod};

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@ -49,11 +49,12 @@ class TileSheetGrid {
in vec3 gColor[];
in vec2 gPt2[];
out vec3 fColor;
uniform vec2 gScroll;
void main() {
fColor = gColor[0];
gl_Position = gl_in[0].gl_Position;
gl_Position = gl_in[0].gl_Position + vec4(gScroll, 0, 0);
EmitVertex();
gl_Position = vec4(gPt2[0], 0, 1);
gl_Position = vec4(gPt2[0] + gScroll, 0, 1);
EmitVertex();
EndPrimitive();
})glsl";
@ -67,7 +68,7 @@ class TileSheetGrid {
ox::Error buildShader() noexcept;
void draw(bool update) noexcept;
void draw(bool update, const ImVec2 &scroll) noexcept;
void initBufferSet(const NostalgiaGraphic &img) noexcept;
@ -77,7 +78,7 @@ class TileSheetGrid {
void setBufferObjects(const NostalgiaGraphic &img, glutils::BufferSet *bg) noexcept;
[[nodiscard]]
class ImVec2 pixelSize() const noexcept;
class ImVec2 pixelSize(const ImVec2 &paneSize = ImGui::GetContentRegionAvail()) const noexcept;
};

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@ -3,7 +3,7 @@
*/
#include <nostalgia/core/consts.hpp>
#include "ptidxconv.hpp"
#include <nostalgia/core/ptidxconv.hpp>
#include "tilesheetpixels.hpp"
namespace nostalgia::core {
@ -18,12 +18,14 @@ ox::Error TileSheetPixels::buildShader() noexcept {
return glutils::buildShaderProgram(Vshad, Fshad).moveTo(&m_shader);
}
void TileSheetPixels::draw(bool update) noexcept {
void TileSheetPixels::draw(bool update, const ImVec2 &scroll) noexcept {
glUseProgram(m_shader);
glBindVertexArray(m_bufferSet.vao);
if (update) {
glutils::sendVbo(m_bufferSet);
}
const auto uniformScroll = static_cast<GLint>(glGetUniformLocation(m_shader, "vScroll"));
glUniform2f(uniformScroll, scroll.x, scroll.y);
glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(m_bufferSet.elements.size()), GL_UNSIGNED_INT, nullptr);
}
@ -47,6 +49,13 @@ void TileSheetPixels::initBufferSet(const NostalgiaGraphic &img, const Nostalgia
reinterpret_cast<void*>(2 * sizeof(float)));
}
ImVec2 TileSheetPixels::pixelSize(const ImVec2 &paneSize) const noexcept {
const auto [sw, sh] = paneSize;
constexpr float ymod = 0.35f / 10.0f;
const auto xmod = ymod * sh / sw;
return {xmod * m_pixelSizeMod, ymod * m_pixelSizeMod};
}
void TileSheetPixels::setPixelBufferObject(unsigned vertexRow, float x, float y, Color16 color, float *vbo, GLuint *ebo) noexcept {
const auto [xmod, ymod] = pixelSize();
x *= xmod;
@ -102,11 +111,4 @@ void TileSheetPixels::setBufferObjects(const NostalgiaGraphic &img, const Nostal
}
}
ImVec2 TileSheetPixels::pixelSize() const noexcept {
const auto [sw, sh] = ImGui::GetContentRegionAvail();
constexpr float ymod = 0.35f / 10.0f;
const auto xmod = ymod * sh / sw;
return {xmod * m_pixelSizeMod, ymod * m_pixelSizeMod};
}
}

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@ -24,8 +24,9 @@ class TileSheetPixels {
in vec2 vPosition;
in vec3 vColor;
out vec3 fColor;
uniform vec2 vScroll;
void main() {
gl_Position = vec4(vPosition, 0.0, 1.0);
gl_Position = vec4(vPosition + vScroll, 0.0, 1.0);
fColor = vColor;
})";
static constexpr auto FShad = R"(
@ -46,18 +47,18 @@ class TileSheetPixels {
ox::Error buildShader() noexcept;
void draw(bool update) noexcept;
void draw(bool update, const ImVec2 &scroll) noexcept;
void initBufferSet(const NostalgiaGraphic &img, const NostalgiaPalette &pal) noexcept;
[[nodiscard]]
ImVec2 pixelSize(const ImVec2 &paneSize = ImGui::GetContentRegionAvail()) const noexcept;
private:
void setPixelBufferObject(unsigned vertexRow, float x, float y, Color16 color, float *vbo, GLuint *ebo) noexcept;
void setBufferObjects(const NostalgiaGraphic &img, const NostalgiaPalette &pal, glutils::BufferSet *bg) noexcept;
[[nodiscard]]
ImVec2 pixelSize() const noexcept;
};
}