[glutils] Do some cleanup with ox::CStringView
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@@ -88,27 +88,23 @@ static ox::Result<GLShader> buildShader(
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return shader;
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}
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ox::Result<GLProgram> buildShaderProgram(const GLchar *vert, const GLchar *frag, const GLchar *geo) noexcept {
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ox::Result<GLProgram> buildShaderProgram(
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ox::CStringView const&vert,
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ox::CStringView const&frag,
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ox::CStringView const&geo) noexcept {
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GLProgram prgm(glCreateProgram());
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oxRequire(vs, buildShader(GL_VERTEX_SHADER, vert, "vshad"));
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oxRequire(vs, buildShader(GL_VERTEX_SHADER, vert.c_str(), "vshad"));
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glAttachShader(prgm, vs);
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if (geo && ox_strlen(geo) != 0) {
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oxRequire(gs, buildShader(GL_GEOMETRY_SHADER, geo, "gshad"));
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if (geo.c_str() && geo.bytes() != 0) {
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oxRequire(gs, buildShader(GL_GEOMETRY_SHADER, geo.c_str(), "gshad"));
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glAttachShader(prgm, gs);
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}
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oxRequire(fs, buildShader(GL_FRAGMENT_SHADER, frag, "fshad"));
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oxRequire(fs, buildShader(GL_FRAGMENT_SHADER, frag.c_str(), "fshad"));
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glAttachShader(prgm, fs);
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glLinkProgram(prgm);
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return prgm;
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}
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ox::Result<GLProgram> buildShaderProgram(
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const ox::String &vert,
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const ox::String &frag,
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const ox::String &geo) noexcept {
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return buildShaderProgram(vert.c_str(), frag.c_str(), geo.c_str());
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}
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GLVertexArray generateVertexArrayObject() noexcept {
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GLVertexArray vao;
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glGenVertexArrays(1, &vao.id);
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