[nostalgia] Update Developer Handbook with logging and oxRequire
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@ -54,7 +54,8 @@ All components have a platform indicator next to them:
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* No space between function parentheses and arguments.
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* Spaces between arithmetic/bitwise/logical/assignment operands and operators.
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* Pointer and reference designators should be bound to the identifier name and
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not the type, unless there is not identifier name.
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not the type, unless there is not identifier name, in which case it should be
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bound to the type.
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### Write C++, Not C
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@ -126,7 +127,9 @@ question.
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Pointers are generally preferred to references. References should be used for
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optimizing the passing in of parameters and for returning from accessor
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operators (e.g. ```T &Vector::operator[](size_t)```). As parameters, references
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should always be const.
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should always be const. A non-const reference is generally used because the parameter
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value is changed in the function, but it will look like it was passed in by value
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where it is called, making that code less readable.
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### Error Handling
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@ -144,19 +147,19 @@ extra fields to enhance debuggability. If instantiated through the ```OxError(x)
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macro, it will also include the file and line of the error. The ```OxError(x)```
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macro should only be used for the initial instantiation of an ```ox::Error```.
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In addition to ```ox::Error``` there is also the template ```ox::ValErr<T>```.
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```ox::ValErr``` simply wraps the type T value in a struct that also includes
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In addition to ```ox::Error``` there is also the template ```ox::Result<T>```.
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```ox::Result``` simply wraps the type T value in a struct that also includes
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error information, which allows the returning of a value and an error without
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resorting to output parameters.
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```ox::ValErr``` can be used as follows:
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```ox::Result``` can be used as follows:
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```cpp
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ox::ValErr<int> foo(int i) {
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ox::Result<int> foo(int i) {
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if (i < 10) {
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return i + 1; // implicitly calls ox::ValErr<T>::ValErr(T)
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return i + 1; // implicitly calls ox::Result<T>::Result(T)
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}
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return OxError(1); // implicitly calls ox::ValErr<T>::ValErr(ox::Error)
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return OxError(1); // implicitly calls ox::Result<T>::Result(ox::Error)
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}
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int caller1() {
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@ -179,8 +182,8 @@ int caller2() {
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}
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```
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Lastly, there are two macros available to help in passing ```ox::Error```s
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back up the call stack, ```oxReturnError``` and ```oxThrowError```.
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Lastly, there are three macros available to help in passing ```ox::Error```s
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back up the call stack, ```oxReturnError```, ```oxThrowError```, and ```oxIgnoreError```.
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```oxReturnError``` is by far the more helpful of the two. ```oxReturnError```
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will return an ```ox::Error``` if it is not 0 and ```oxThrowError``` will throw
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@ -188,6 +191,14 @@ an ```ox::Error``` if it is not 0. Because exceptions are disabled for GBA
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builds and thus cannot be used in the engine, ```oxThrowError``` is only really
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useful at the boundary between engine libraries and Nostalgia Studio.
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```oxIgnoreError``` does what it says, it ignores the error. Since
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```ox::Error```s always nodiscard, you must do something with them.
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In extremely rare cases, you may not have anything you can do with them or you
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may know the code will never fail in that particular instance.
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This should be used very sparingly. At the time of this writing, it has only
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been used 4 times in 20,000 lines of code.
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```cpp
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void studioCode() {
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auto [val, err] = foo(1);
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@ -201,9 +212,15 @@ ox::Error engineCode() {
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doStuff(val);
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return OxError(0);
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}
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void anyCode() {
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auto [val, err] = foo(1);
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oxIgnoreError(err);
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doStuff(val);
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}
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```
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Both macros will also take the ```ox::ValErr``` directly:
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Both macros will also take the ```ox::Result``` directly:
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```cpp
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void studioCode() {
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@ -219,6 +236,64 @@ ox::Error engineCode() {
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return OxError(0);
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}
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```
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Ox also has the ```oxRequire``` macro, which will initialize a value if there is no error, and return if there is.
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It aims to somewhat emulate the ```?``` operator in Rust and Swift.
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Rust ```?``` operator:
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```rust
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fn f() -> Result<i32, i32> {
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// do stuff
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}
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fn f2() -> Result<i32, i32> {
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let i = f()?;
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Ok(i + 4)
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}
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```
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```oxRequire```:
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```cpp
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ox::Result<int> f() {
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// do stuff
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}
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ox::Result<int> f2() {
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oxRequire(i, f()); // creates i and assigns it the value returned by f, returns if there was an error
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return i + 4;
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}
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```
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```oxRequire``` is not quite as versatile, but it should still cleanup a lot of otherwise less ideal code.
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### Logging
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Ox provides for logging and debug prints via the ```oxTrace``` and ```oxDebug``` macros.
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Tracing functions do not go to stdout unless the OXTRACE environment variable is set.
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They also print with the channel that they are on, along with file and line.
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Debug statements go to stdout and go to the logger on the "debug" channel.
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Where trace statements are intended to be written with thoughtfulness,
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debug statements are intended to be quick and temporary insertions.
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Debug statements trigger compilation failures if OX_NODEBUG is enabled when CMake is run,
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as it is on Jenkins builds, so ```oxDebug``` statements should never be checked in.
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This makes oxDebug preferable to other from of logging, as temporary prints should
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never be checked in anyway.
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```oxTrace``` and ```oxTracef```:
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```cpp
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void f(int x, int y) { // x = 9, y = 4
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oxTrace("nostalgia::core::sdl::gfx") << "f:" << x << y; // Output: "f: 9 4"
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oxTracef("nostalgia::core::sdl::gfx", "f: {}, {}", x, y); // Output: "f: 9, 4"
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}
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```
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```oxDebug``` and ```oxDebugf```:
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```cpp
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void f(int x, int y) { // x = 9, y = 4
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oxDebug() << "f:" << x << y; // Output: "f: 9 4"
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oxDebugf("f: {}, {}", x, y); // Output: "f: 9, 4"
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}
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```
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### File I/O
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